Player Matchup

Mercury
Mercury
ANDREIDE
Mercury
Level 104
God Stats
4W - 2L
1,536 SR
Queue Stats
46W - 48L
1,438 Elo+
Solo
Bacchus
Bacchus
MCSTANKIN2
Bacchus
Level 8
God Stats
5W - 9L
1,369 SR
Queue Stats
10W - 12L
1,468 Elo+
Party 1
Chaac
Chaac
T1Kenpachi
Chaac
Level 126
God Stats
11W - 10L
1,664 SR
Queue Stats
25W - 35L
1,542 Elo+
Solo
Hera
Hera
asylumforlife
Hera
Level 88
God Stats
2W - 0L
1,720 SR
Queue Stats
28W - 16L
1,510 Elo+
Solo
Sol
Sol
xNcHeelsx
Sol
Level 89
God Stats
9W - 10L
1,512 SR
Queue Stats
21W - 20L
1,508 Elo+
Party 1
Team Averages
Level 83
1,560 SR
1,493 Elo+

VS

Team Averages
Level 99
1,510 SR
1,416 Elo+
Charybdis
Charybdis
ElQuetza2892
Charybdis
Level 141
God Stats
2W - 7L
1,571 SR
Queue Stats
223W - 205L
1,516 Elo+
Solo
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 104
God Stats
305W - 286L
1,450 SR
Queue Stats
428W - 446L
1,395 Elo+
Solo
Zeus
Zeus
RasCepheus
Zeus
Level 40
God Stats
1W - 2L
1,580 SR
Queue Stats
8W - 23L
1,254 Elo+
Solo
Chaac
Chaac
Runekingthor1
Chaac
Level 125
God Stats
23W - 22L
1,539 SR
Queue Stats
343W - 328L
1,473 Elo+
Solo
Camazotz
Camazotz
jayluvsbutts
Camazotz
Level 83
God Stats
0W - 1L
1,410 SR
Queue Stats
95W - 101L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ANDREIDE
Mercury
10
1 / 1 / 3
5,455
496
3,821
7,000
2,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
MCSTANKIN2
Bacchus
10
2 / 2 / 1
6,018
547
4,491
8,386
5,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chaac
10
0 / 1 / 0
5,505
500
4,786
8,874
7,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 1
6,156
560
2,773
4,251
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 1
5,726
521
5,702
5,419
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElQuetza2892
Charybdis
11
3 / 3 / 1
5,939
540
6,167
9,071
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Graiskye
Cthulhu
10
1 / 0 / 3
6,139
558
2,044
6,411
3,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 3 / 2
6,413
583
3,678
5,331
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 0
6,512
592
7,271
9,318
7,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Camazotz
jayluvsbutts
Camazotz
9
1 / 0 / 0
5,450
495
1,010
7,051
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
6
Kills
7
8
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
ANDREIDE
Mercury
1
1
3
2.5
L
Charybdis
ElQuetza2892
Charybdis
3
3
1
1.17
L
Cthulhu
Graiskye
Cthulhu
1
0
3
2.5
W
Bacchus
MCSTANKIN2
Bacchus
2
2
1
1.25
L
1
3
2
0.67
L
1
0
0
1
W
Chaac
0
1
0
0
W
2
2
1
1.25
L
Camazotz
jayluvsbutts
Camazotz
1
0
0
1
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,573
Damage
20,170
33,930
Taken
37,182
17,729
Mitigated
16,348
9,957
Healing
17,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ANDREIDE
Mercury
3,821
1,473
0
387
7,000
2,315
0
813
6,085
0
36,330
L
Charybdis
ElQuetza2892
Charybdis
6,167
4,425
0
3,811
9,071
2,828
840
5,603
3,468
0
38,608
L
Cthulhu
Graiskye
Cthulhu
2,044
81
0
2,196
6,411
3,064
39
3,743
2,668
17,958
185
W
Bacchus
MCSTANKIN2
Bacchus
4,491
855
313
2,486
8,386
5,899
0
1,794
6,547
21,582
2,227
L
3,678
0
0
1,666
5,331
1,521
0
1,701
3,630
34,326
863
L
7,271
1,449
0
6,019
9,318
7,125
0
0
8,823
5,957
38,965
W
Chaac
4,786
1,147
0
4,203
8,874
7,294
0
892
7,412
72
35,986
W
2,773
1,105
0
480
4,251
977
0
1,619
2,442
32,208
0
L
Camazotz
jayluvsbutts
Camazotz
1,010
255
0
3,557
7,051
1,810
0
1,318
5,700
0
33,538
W
5,702
2,789
0
2,088
5,419
1,244
394
1,244
4,145
36,094
3,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,860
Gold Earned
30,453
285
Minions Killed
315
0
Camps Cleared
0
1,116,769
Distance Traveled
1,084,839
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,455
496
52
5
0
269,178
0
L
Charybdis
5,939
540
77
7
0
192,264
0
L
Cthulhu
6,139
558
17
2
0
234,953
5
W
Bacchus
6,018
547
31
3
0
226,199
5
L
Zeus
6,413
583
92
8
0
241,216
1
L
Chaac
6,512
592
78
7
0
211,032
2
W
Chaac
5,505
500
65
6
0
218,105
5
W
Hera
6,156
560
71
6
0
208,312
0
L
Camazotz
5,450
495
51
5
0
205,374
0
W
Sol
5,726
521
66
6
0
194,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role