Player Matchup

Hera
Hera
Silver II
 
Hera
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold V
Chrch
Danzaburou
Gold V
Level 189
God Stats
8W - 5L
1,634 SR
Queue Stats
325W - 346L
1,406 MMR
Solo
Maui
Maui
Bronze III
EderonixGS
Maui
Bronze III
Level 148
God Stats
2W - 1L
1,448 SR
Queue Stats
3W - 5L
1,592 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Sabi Froze
Gilgamesh
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 43L
1,382 MMR
Solo
Merlin
Merlin
Gold IV
TheMuntCuncher
Merlin
Gold IV
Level 149
God Stats
2W - 4L
1,394 SR
Queue Stats
40W - 44L
1,455 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 153
1,495 SR
1,467 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,562 SR
1,425 MMR
Ravana
Ravana
Gold I
ItsxShaman
Ravana
Gold I
Level 126
God Stats
10W - 9L
1,564 SR
Queue Stats
167W - 174L
1,444 MMR
Solo
Ymir
Ymir
Gold V
Shadowskillsx
Ymir
Gold V
Level 174
God Stats
4W - 1L
1,825 SR
Queue Stats
299W - 301L
1,382 MMR
Solo
Artemis
Artemis
Gold IV
V8 MOC
Artemis
Gold IV
Level 158
God Stats
104W - 81L
1,553 SR
Queue Stats
342W - 344L
1,443 MMR
Solo
Odin
Odin
Gold II
azmal_ad
Odin
Gold II
Level 135
God Stats
158W - 129L
1,552 SR
Queue Stats
353W - 361L
1,399 MMR
Solo
Kukulkan
Kukulkan
Gold III
criststeven2000
Kukulkan
Gold III
Level 144
God Stats
2W - 5L
1,315 SR
Queue Stats
98W - 95L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
4 / 6 / 2
8,796
489
9,677
12,387
4,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Chrch
Danzaburou
16
0 / 5 / 1
9,122
507
3,116
12,069
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 5 / 2
7,221
401
6,219
15,965
15,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Sabi Froze
Gilgamesh
14
0 / 4 / 3
8,673
482
7,240
22,784
21,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 1 / 0
9,246
514
6,874
6,497
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
King ArthurCthulhuCharybdisChang'e

VS

Bans
ThorHorusMedusaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ItsxShaman
Ravana
16
4 / 4 / 6
10,175
565
8,184
12,227
5,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 0 / 13
10,203
567
7,101
14,379
12,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
V8 MOC
Artemis
17
6 / 1 / 7
10,601
589
14,531
9,254
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
16
1 / 2 / 8
10,447
580
13,707
16,935
16,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
18
6 / 0 / 6
11,348
630
7,011
7,260
3,102
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
21
21
Deaths
7
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
4
6
2
0.83
L
Danzaburou
Chrch
Danzaburou
0
5
1
0.1
L
1
5
2
0.4
W
Ravana
ItsxShaman
Ravana
4
4
6
1.75
L
Gilgamesh
Sabi Froze
Gilgamesh
0
4
3
0.38
W
4
0
13
10.5
L
2
1
0
2
W
Artemis
V8 MOC
Artemis
6
1
7
9.5
W
Odin
1
2
8
2.5
W
Kukulkan
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,126
Damage
50,534
69,702
Taken
60,055
47,281
Mitigated
41,417
11,109
Healing
15,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,677
2,389
0
1,453
12,387
4,534
0
2,287
10,100
62,560
1,194
L
Danzaburou
Chrch
Danzaburou
3,116
1,118
0
4,421
12,069
3,869
1,500
2,322
9,747
0
84,626
L
6,219
1,095
0
1,630
15,965
15,194
0
4,021
11,944
25,897
0
W
Ravana
ItsxShaman
Ravana
8,184
2,394
0
4,148
12,227
5,464
0
6,219
5,891
0
77,278
L
Gilgamesh
Sabi Froze
Gilgamesh
7,240
2,057
0
3,205
22,784
21,124
0
4,764
18,020
0
61,624
W
7,101
1,955
0
3,303
14,379
12,549
259
4,773
9,381
32,915
0
L
6,874
294
0
400
6,497
2,560
0
2,596
3,901
81,696
0
W
Artemis
V8 MOC
Artemis
14,531
8,699
0
3,704
9,254
3,437
1,350
3,802
5,269
0
81,492
W
Odin
13,707
1,381
0
2,423
16,935
16,865
0
4,804
12,046
3,704
76,420
W
Kukulkan
7,011
686
0
1,822
7,260
3,102
1,873
3,148
4,043
99,393
2,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,058
Gold Earned
52,774
556
Minions Killed
577
0
Camps Cleared
0
1,698,295
Distance Traveled
1,748,299
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,796
489
107
6
0
357,014
1
L
Danzaburou
9,122
507
138
8
0
311,852
1
L
Maui
7,221
401
32
2
0
348,194
3
W
Ravana
10,175
565
111
6
0
395,969
1
L
Gilgamesh
8,673
482
110
6
0
319,772
2
W
Ymir
10,203
567
42
2
0
354,274
4
L
Merlin
9,246
514
169
9
0
361,463
4
W
Artemis
10,601
589
126
7
0
338,207
2
W
Odin
10,447
580
132
7
0
319,418
0
W
Kukulkan
11,348
630
166
9
0
340,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role