Player Matchup

Terra
Terra
BEASTassCMo3
Terra
Level 156
God Stats
1W - 2L
1,623 SR
Queue Stats
294W - 292L
1,570 Elo+
Solo
Chronos
Chronos
Bigpose2013
Chronos
Level 176
God Stats
4W - 4L
1,661 SR
Queue Stats
523W - 580L
1,518 Elo+
Solo
Fenrir
Fenrir
MRDANKSTANKMAN
Fenrir
Level 157
God Stats
3W - 5L
1,389 SR
Queue Stats
577W - 615L
1,522 Elo+
Solo
Yu Huang
Yu Huang
MikuNoticeMePls
Yu Huang
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,399 Elo+
Solo
Kuzenbo
Kuzenbo
ShroudOfBlk
Kuzenbo
Level 128
God Stats
3W - 5L
1,464 SR
Queue Stats
184W - 177L
1,536 Elo+
Solo
Team Averages
Level 147
1,527 SR
1,509 Elo+

VS

Team Averages
Level 139
1,491 SR
1,485 Elo+
Hun Batz
Hun Batz
BOOM DA GOD
Hun Batz
Level 124
God Stats
7W - 3L
1,759 SR
Queue Stats
235W - 243L
1,521 Elo+
Solo
Ymir
Ymir
ConfinedShadow
Ymir
Level 170
God Stats
4W - 5L
1,417 SR
Queue Stats
253W - 276L
1,489 Elo+
Solo
Guan Yu
Guan Yu
FireproofHarpy0
Guan Yu
Level 146
God Stats
5W - 6L
1,387 SR
Queue Stats
471W - 520L
1,437 Elo+
Solo
Yu Huang
Yu Huang
Galts_72
Yu Huang
Level 109
God Stats
4W - 4L
1,443 SR
Queue Stats
285W - 340L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JakynRemy
Morgan Le Fay
Level 144
God Stats
17W - 15L
1,452 SR
Queue Stats
342W - 405L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 10
10,640
709
12,757
24,356
27,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos
Bigpose2013
Chronos
18
3 / 4 / 4
10,464
698
14,843
16,724
7,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 7 / 0
8,998
600
10,455
17,669
12,826
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Yu Huang
5
0 / 0 / 0
6,856
457
0
0
0
Kuzenbo
ShroudOfBlk
Kuzenbo
19
4 / 3 / 5
11,013
734
9,743
21,780
34,521
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BOOM DA GOD
Hun Batz
18
7 / 3 / 4
11,775
785
11,095
11,185
6,440
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 2 / 15
10,731
715
12,238
21,370
22,663
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
3 / 3 / 12
11,130
742
14,987
20,335
23,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
Galts_72
Yu Huang
19
4 / 2 / 7
11,484
766
15,762
12,467
6,274
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
JakynRemy
Morgan Le Fay
19
2 / 2 / 11
11,427
762
19,822
13,646
6,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
11
Kills
16
16
Deaths
12
19
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
2
10
3
W
Hun Batz
BOOM DA GOD
Hun Batz
7
3
4
3
L
Chronos
Bigpose2013
Chronos
3
4
4
1.25
W
0
2
15
3.75
W
3
3
12
3
W
Yu Huang
Galts_72
Yu Huang
4
2
7
3.75
W
Morgan Le Fay
JakynRemy
Morgan Le Fay
2
2
11
3.75
L
3
7
0
0.43
L
Yu Huang
0
0
0
0
L
Kuzenbo
ShroudOfBlk
Kuzenbo
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,798
Damage
73,904
80,529
Taken
79,003
83,171
Mitigated
66,353
30,997
Healing
39,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,757
361
10,331
8,503
24,356
27,912
0
12,794
10,806
26,652
0
W
Hun Batz
BOOM DA GOD
Hun Batz
11,095
1,782
505
1,567
11,185
6,440
1,222
6,806
4,379
0
27,520
L
Chronos
Bigpose2013
Chronos
14,843
3,175
789
2,050
16,724
7,912
340
8,432
7,925
44,840
1,221
W
12,238
862
2,409
4,049
21,370
22,663
897
9,663
11,707
28,242
2,186
W
14,987
803
11,786
8,365
20,335
23,986
557
7,192
13,143
0
23,299
W
Yu Huang
Galts_72
Yu Huang
15,762
1,606
520
4,473
12,467
6,274
1,610
8,576
3,891
36,141
489
W
Morgan Le Fay
JakynRemy
Morgan Le Fay
19,822
903
2,063
3,754
13,646
6,990
2,080
8,460
5,186
47,851
546
L
10,455
1,631
857
554
17,669
12,826
0
11,630
5,659
5,809
9,952
L
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
ShroudOfBlk
Kuzenbo
9,743
2,798
3,417
4,496
21,780
34,521
158
12,883
8,162
25,691
403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,971
Gold Earned
56,547
129
Minions Killed
209
0
Camps Cleared
0
985,407
Distance Traveled
1,381,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,640
709
15
1
0
298,444
0
W
Hun Batz
11,775
785
47
3
0
283,747
0
L
Chronos
10,464
698
74
5
0
254,637
0
W
Ymir
10,731
715
44
3
0
253,423
0
W
Guan Yu
11,130
742
23
2
0
295,276
0
W
Yu Huang
11,484
766
35
2
0
253,003
0
W
Morgan Le Fay
11,427
762
60
4
0
296,080
0
L
Fenrir
8,998
600
14
1
0
162,184
0
L
Yu Huang
6,856
457
0
0
0
0
0
L
Kuzenbo
11,013
734
26
2
0
270,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role