Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
DanySNSD
Medusa
Bronze III
Level 104
God Stats
3W - 1L
1,610 SR
Queue Stats
10W - 9L
1,453 MMR
Solo
Thanatos
Thanatos
Bronze III
Giomanach
Thanatos
Bronze III
Level 90
God Stats
0W - 1L
1,544 SR
Queue Stats
19W - 25L
1,454 MMR
Solo
Fafnir
Fafnir
Gold II
Indywidualista
Fafnir
Gold II
Level 219
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 90L
1,505 MMR
Solo
Danzaburou
Danzaburou
Bronze III
SofterPhP2HP
Danzaburou
Bronze III
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,454 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,531 SR
1,473 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,490 SR
1,473 MMR
Vulcan
Vulcan
Platinum V
MonkeyD_Dani
Vulcan
Platinum V
Level 214
God Stats
9W - 8L
1,563 SR
Queue Stats
233W - 235L
1,477 MMR
Solo
Thor
Thor
Gold II
domppi99
Thor
Gold II
Level 148
God Stats
76W - 86L
1,529 SR
Queue Stats
1,022W - 1,035L
1,488 MMR
Solo
Odin
Odin
Gold III
indijei
Odin
Gold III
Level 143
God Stats
1W - 3L
1,198 SR
Queue Stats
69W - 72L
1,589 MMR
Party 1
Cupid
Cupid
Gold V
ribulos
Cupid
Gold V
Level 141
God Stats
4W - 2L
1,576 SR
Queue Stats
87W - 85L
1,438 MMR
Solo
Hel
Hel
Gold V
xxSuarez
Hel
Gold V
Level 106
God Stats
6W - 4L
1,587 SR
Queue Stats
83W - 93L
1,372 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 1 / 4
7,665
548
5,550
6,878
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
DanySNSD
Medusa
14
2 / 1 / 0
7,726
552
4,067
7,061
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
Giomanach
Thanatos
12
5 / 5 / 0
6,875
491
4,621
12,788
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
0 / 1 / 3
6,253
447
2,143
8,383
7,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
SofterPhP2HP
Danzaburou
9
0 / 5 / 1
5,845
418
1,461
9,562
2,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
JormungandrKuzenboCu ChulainnCthulhu

VS

Bans
Ao KuangThothRatatoskrChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
4 / 0 / 3
9,582
684
8,562
4,479
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
3 / 2 / 6
8,594
614
7,871
11,129
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Odin
indijei
Odin
15
1 / 2 / 1
8,954
640
4,531
7,763
4,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cupid
ribulos
Cupid
13
2 / 3 / 1
8,415
601
5,566
7,564
2,571
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 2 / 3
8,541
610
5,485
10,028
5,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
13
13
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
1
4
4
L
Medusa
DanySNSD
Medusa
2
1
0
2
L
Thanatos
Giomanach
Thanatos
5
5
0
1
L
0
1
3
1.5
W
Vulcan
4
0
3
5.5
L
Danzaburou
SofterPhP2HP
Danzaburou
0
5
1
0.1
W
Thor
3
2
6
3
W
Odin
indijei
Odin
1
2
1
0.75
W
Cupid
ribulos
Cupid
2
3
1
0.83
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,842
Damage
32,015
44,672
Taken
40,963
18,940
Mitigated
17,222
14,933
Healing
19,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,550
61
689
2,712
6,878
2,521
0
2,798
4,080
59,717
1,968
L
Medusa
DanySNSD
Medusa
4,067
1,292
0
2,427
7,061
2,103
0
0
6,699
0
56,997
L
Thanatos
Giomanach
Thanatos
4,621
1,222
0
6,664
12,788
4,711
0
1,930
10,821
0
39,781
L
2,143
340
0
1,811
8,383
7,232
0
3,335
5,048
14,197
0
W
Vulcan
8,562
146
0
1,711
4,479
1,775
1,152
802
3,661
75,965
677
L
Danzaburou
SofterPhP2HP
Danzaburou
1,461
311
0
630
9,562
2,373
0
5,984
3,578
0
23,692
W
Thor
7,871
1,807
0
5,816
11,129
3,427
0
592
10,528
0
66,153
W
Odin
indijei
Odin
4,531
1,017
0
2,077
7,763
4,325
428
114
7,649
0
52,725
W
Cupid
ribulos
Cupid
5,566
2,947
232
2,451
7,564
2,571
1,297
3,172
4,165
0
56,886
W
5,485
168
2,649
4,534
10,028
5,124
215
3,093
6,551
38,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,364
Gold Earned
44,086
369
Minions Killed
478
0
Camps Cleared
0
1,302,946
Distance Traveled
1,456,921
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,665
548
130
9
0
309,419
1
L
Medusa
7,726
552
111
8
0
261,140
0
L
Thanatos
6,875
491
63
5
0
295,821
0
L
Fafnir
6,253
447
15
1
0
206,612
0
W
Vulcan
9,582
684
134
10
0
298,320
0
L
Danzaburou
5,845
418
50
4
0
229,954
0
W
Thor
8,594
614
106
8
0
319,490
0
W
Odin
8,954
640
96
7
0
297,256
1
W
Cupid
8,415
601
90
6
0
267,873
1
W
Hel
8,541
610
52
4
0
273,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role