Player Matchup

Medusa
Medusa
Gamakichi02
Medusa
Level 45
God Stats
3W - 1L
1,479 SR
Queue Stats
113W - 136L
1,403 Elo+
Solo
Yemoja
Yemoja
Saltof
Yemoja
Level 68
God Stats
20W - 9L
1,634 SR
Queue Stats
74W - 78L
1,455 Elo+
Party 1
King Arthur
King Arthur
guillechu
King Arthur
Level 105
God Stats
2W - 2L
1,411 SR
Queue Stats
200W - 200L
1,474 Elo+
Party 1
Agni
Agni
orion0011
Agni
Level 84
God Stats
4W - 1L
1,519 SR
Queue Stats
366W - 375L
1,404 Elo+
Solo
Mercury
Mercury
rompehoyos3000
Mercury
Level 64
God Stats
13W - 4L
1,681 SR
Queue Stats
57W - 40L
1,503 Elo+
Party 1
Team Averages
Level 73
1,545 SR
1,448 Elo+

VS

Team Averages
Level 109
1,479 SR
1,453 Elo+
Nemesis
Nemesis
AppleDeadman
Nemesis
Level 156
God Stats
0W - 3L
1,273 SR
Queue Stats
34W - 19L
1,438 Elo+
Solo
Achilles
Achilles
InterstellarDome
Achilles
Level 113
God Stats
81W - 85L
1,516 SR
Queue Stats
334W - 315L
1,460 Elo+
Party 2
Nike
Nike
Matt_2_Ser
Nike
Level 67
God Stats
25W - 23L
1,482 SR
Queue Stats
316W - 335L
1,453 Elo+
Solo
Sol
Sol
finnmorg6n
Sol
Level 104
God Stats
4W - 9L
1,525 SR
Queue Stats
202W - 206L
1,449 Elo+
Solo
Zeus
Zeus
paulina1999p
Zeus
Level 103
God Stats
6W - 5L
1,598 SR
Queue Stats
360W - 359L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 1 / 0
7,553
504
7,580
8,950
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Saltof
Yemoja
13
1 / 0 / 7
7,912
527
2,060
10,707
6,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
guillechu
King Arthur
14
6 / 1 / 4
9,103
607
11,767
19,529
17,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
15
4 / 4 / 8
8,827
588
10,853
10,941
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
10 / 2 / 4
9,239
616
10,491
9,468
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AppleDeadman
Nemesis
12
1 / 5 / 2
6,757
450
7,063
13,112
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 3 / 0
7,296
486
6,318
12,833
11,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 0
6,948
463
11,499
16,001
13,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 3
7,381
492
7,838
8,753
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 7 / 3
6,792
453
8,704
10,374
3,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
23
Kills
8
8
Deaths
23
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AppleDeadman
Nemesis
1
5
2
0.4
W
Medusa
2
1
0
2
L
3
3
0
1
L
2
4
0
0.5
W
Yemoja
Saltof
Yemoja
1
0
7
4.5
L
1
4
3
0.63
W
King Arthur
guillechu
King Arthur
6
1
4
8
W
Agni
4
4
8
2
L
1
7
3
0.36
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,751
Damage
41,422
59,595
Taken
61,073
34,292
Mitigated
35,631
22,190
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AppleDeadman
Nemesis
7,063
2,961
0
1,820
13,112
5,039
0
2,010
10,892
0
43,836
W
Medusa
7,580
2,623
0
3,031
8,950
2,687
430
4,237
4,713
0
55,022
L
6,318
881
0
4,836
12,833
11,130
22
4,490
8,045
0
17,603
L
11,499
1,276
0
1,380
16,001
13,784
0
717
15,239
0
48,526
W
Yemoja
Saltof
Yemoja
2,060
520
5,149
4,444
10,707
6,968
0
4,877
5,830
23,119
1,868
L
7,838
3,212
0
2,553
8,753
2,398
0
1,322
7,347
49,590
9,602
W
King Arthur
guillechu
King Arthur
11,767
1,691
0
6,325
19,529
17,061
0
556
18,973
0
60,784
W
Agni
10,853
1,077
0
1,740
10,941
3,695
562
4,552
6,389
57,118
0
L
8,704
794
0
2,003
10,374
3,280
205
3,075
6,947
50,867
981
W
10,491
5,659
0
1,501
9,468
3,881
0
1,584
7,884
0
62,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,634
Gold Earned
35,174
432
Minions Killed
334
0
Camps Cleared
0
1,485,713
Distance Traveled
1,385,518
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,757
450
64
4
0
299,803
1
W
Medusa
7,553
504
80
5
0
291,044
0
L
Achilles
7,296
486
18
1
0
299,831
3
L
Nike
6,948
463
75
5
0
287,894
0
W
Yemoja
7,912
527
47
3
0
271,147
0
L
Sol
7,381
492
97
6
0
268,673
0
W
King Arthur
9,103
607
100
7
0
302,189
2
W
Agni
8,827
588
100
7
0
273,449
8
L
Zeus
6,792
453
80
5
0
229,317
4
W
Mercury
9,239
616
105
7
0
347,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role