Player Matchup

Shiva
Shiva
 
Shiva
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DeforesterPingu
Scylla
Level 124
God Stats
22W - 18L
1,661 SR
Queue Stats
311W - 320L
1,431 Elo+
Party 3
Sylvanus
Sylvanus
Hamham246
Sylvanus
Level 134
God Stats
2W - 6L
1,316 SR
Queue Stats
197W - 200L
1,391 Elo+
Party 3
Cupid
Cupid
Wr6scot2000
Cupid
Level 66
God Stats
5W - 2L
1,643 SR
Queue Stats
84W - 93L
1,461 Elo+
Party 3
Da Ji
Da Ji
xxxjchasxxx
Da Ji
Level 128
God Stats
3W - 4L
1,220 SR
Queue Stats
26W - 35L
1,384 Elo+
Party 1
Team Averages
Level 111
1,468 SR
1,433 Elo+

VS

Team Averages
Level 94
1,530 SR
1,512 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
Drillion
Vamana
Level 59
God Stats
0W - 1L
1,614 SR
Queue Stats
8W - 6L
1,577 Elo+
Party 2
Apollo
Apollo
Eu_TiKa_62
Apollo
Level 44
God Stats
13W - 19L
1,474 SR
Queue Stats
38W - 46L
1,474 Elo+
Solo
Mercury
Mercury
Exor9585
Mercury
Level 127
God Stats
3W - 4L
1,560 SR
Queue Stats
135W - 119L
1,488 Elo+
Solo
Hun Batz
Hun Batz
revue_scellee
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 72L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
6
0 / 1 / 2
3,859
643
2,216
4,044
1,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 0 / 2
4,107
685
1,602
1,322
322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Hamham246
Sylvanus
7
1 / 0 / 3
3,992
665
1,325
2,660
1,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
3 / 1 / 1
4,371
729
3,068
4,398
1,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
4 / 0 / 1
4,449
742
1,558
3,119
1,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
0 / 2 / 0
3,849
642
1,439
2,843
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Vamana
Drillion
Vamana
5
0 / 1 / 0
3,132
522
2,026
3,089
1,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Eu_TiKa_62
Apollo
6
1 / 3 / 0
3,516
586
1,640
4,735
1,102
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Exor9585
Mercury
7
1 / 2 / 0
3,865
644
2,673
3,856
1,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hun Batz
revue_scellee
Hun Batz
3
0 / 1 / 0
2,953
492
367
1,764
432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
9
Kills
2
2
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
1
2
1
L
Kukulkan
 
Kukulkan
0
2
0
0
W
1
0
2
2
L
Vamana
Drillion
Vamana
0
1
0
0
L
Apollo
Eu_TiKa_62
Apollo
1
3
0
0.33
L
Mercury
Exor9585
Mercury
1
2
0
0.5
W
Sylvanus
Hamham246
Sylvanus
1
0
3
2.5
W
3
1
1
3.5
L
Hun Batz
revue_scellee
Hun Batz
0
1
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,769
Damage
8,145
15,543
Taken
16,287
4,766
Mitigated
4,862
5,883
Healing
4,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
2,216
336
0
695
4,044
1,146
0
58
3,703
0
14,608
L
Kukulkan
 
Kukulkan
1,439
87
0
773
2,843
674
15
1,156
1,515
19,848
1,122
W
1,602
42
0
500
1,322
322
0
893
429
22,357
0
L
Vamana
Drillion
Vamana
2,026
688
0
699
3,089
1,300
0
609
2,480
0
9,338
L
Apollo
Eu_TiKa_62
Apollo
1,640
993
0
1,349
4,735
1,102
0
449
4,286
0
14,527
L
Mercury
Exor9585
Mercury
2,673
1,322
0
1,704
3,856
1,354
0
0
3,856
0
18,113
W
Sylvanus
Hamham246
Sylvanus
1,325
555
504
1,532
2,660
1,216
529
96
2,507
10,917
4,642
W
3,068
1,978
261
2,006
4,398
1,011
276
0
4,257
0
17,415
L
Hun Batz
revue_scellee
Hun Batz
367
52
0
250
1,764
432
0
399
1,317
0
6,127
W
1,558
316
0
385
3,119
1,071
0
392
2,727
0
19,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,778
Gold Earned
17,315
169
Minions Killed
126
0
Camps Cleared
0
628,180
Distance Traveled
537,389
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
3,859
643
27
5
0
117,776
0
L
Kukulkan
3,849
642
36
6
0
109,666
3
W
Scylla
4,107
685
53
9
0
122,581
0
L
Vamana
3,132
522
19
3
0
117,566
0
L
Apollo
3,516
586
24
4
0
112,859
0
L
Mercury
3,865
644
33
6
0
140,582
0
W
Sylvanus
3,992
665
15
3
0
121,543
2
W
Cupid
4,371
729
32
5
0
111,552
0
L
Hun Batz
2,953
492
14
2
0
56,716
1
W
Da Ji
4,449
742
42
7
0
154,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role