Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DarthEzh
Osiris
Level 229
God Stats
17W - 5L
1,789 SR
Queue Stats
617W - 546L
1,497 Elo+
Party 1
Jormungandr
Jormungandr
JuniceX
Jormungandr
Level 220
God Stats
11W - 4L
1,664 SR
Queue Stats
63W - 72L
1,502 Elo+
Party 1
Anhur
Anhur
trúth
Anhur
Level 186
God Stats
14W - 11L
1,585 SR
Queue Stats
174W - 116L
1,558 Elo+
Party 1
Team Averages
Level 203
1,608 SR
1,511 Elo+

VS

Team Averages
Level 133
1,543 SR
1,564 Elo+
Ra
Ra
Atomic-Mcbasse
Ra
Level 171
God Stats
9W - 11L
1,550 SR
Queue Stats
203W - 177L
1,560 Elo+
Solo
Cabrakan
Cabrakan
DarkBlizzardESP
Cabrakan
Level 158
God Stats
5W - 4L
1,484 SR
Queue Stats
257W - 221L
1,558 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dodkoprdko
Cu Chulainn
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 134L
1,604 Elo+
Solo
Izanami
Izanami
NuWạ
Izanami
Level 138
God Stats
1W - 2L
1,670 SR
Queue Stats
184W - 151L
1,556 Elo+
Solo
Apollo
Apollo
抖音TV靓仔
Apollo
Level 96
God Stats
1W - 3L
1,508 SR
Queue Stats
73W - 68L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
7 / 1 / 3
6,953
695
6,808
7,393
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Raijin
 
Raijin
11
3 / 1 / 1
6,721
672
4,636
6,482
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Osiris
DarthEzh
Osiris
12
3 / 1 / 2
7,293
729
4,376
6,733
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
JuniceX
Jormungandr
10
3 / 0 / 3
6,128
613
3,370
3,130
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
trúth
Anhur
13
6 / 1 / 3
6,903
690
7,310
5,823
1,626
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,471
547
3,162
5,956
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
10
3 / 5 / 1
5,823
582
4,624
8,178
4,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
Dodkoprdko
Cu Chulainn
6
0 / 2 / 0
4,355
436
1,349
5,888
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
NuWạ
Izanami
8
0 / 6 / 1
4,766
477
2,416
7,751
888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 5 / 1
4,231
423
1,999
8,147
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
22
Kills
4
4
Deaths
22
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
1
3
8.5
W
Raijin
 
Raijin
3
1
1
3.5
L
1
4
1
0.38
L
Cabrakan
3
5
1
0.7
W
Osiris
DarthEzh
Osiris
3
1
2
4
L
Cu Chulainn
Dodkoprdko
Cu Chulainn
0
2
0
0
W
Jormungandr
JuniceX
Jormungandr
3
0
3
4.5
L
Izanami
NuWạ
Izanami
0
6
1
0.08
W
Anhur
trúth
Anhur
6
1
3
7.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,500
Damage
13,550
29,561
Taken
35,920
11,091
Mitigated
11,291
11,150
Healing
7,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,808
4,522
0
3,206
7,393
2,709
0
1,622
5,425
0
39,000
W
Raijin
 
Raijin
4,636
263
0
1,622
6,482
1,694
440
3,705
2,220
47,533
0
L
3,162
201
336
1,139
5,956
1,975
0
3,261
2,495
36,925
0
L
Cabrakan
4,624
556
0
1,486
8,178
4,939
0
1,523
6,331
21,099
615
W
Osiris
DarthEzh
Osiris
4,376
1,590
0
3,368
6,733
3,236
8
161
6,518
0
50,034
L
Cu Chulainn
Dodkoprdko
Cu Chulainn
1,349
341
0
1,459
5,888
2,063
0
0
5,863
0
15,767
W
Jormungandr
JuniceX
Jormungandr
3,370
406
0
938
3,130
1,826
346
572
2,504
22,044
2,239
L
Izanami
NuWạ
Izanami
2,416
1,536
0
1,758
7,751
888
0
1,006
6,416
0
28,738
W
Anhur
trúth
Anhur
7,310
5,832
0
2,016
5,823
1,626
0
464
5,299
0
49,847
L
1,999
1,482
0
1,577
8,147
1,426
0
1,492
6,009
0
15,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,998
Gold Earned
24,646
408
Minions Killed
243
0
Camps Cleared
0
1,013,101
Distance Traveled
932,933
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,953
695
83
8
0
260,410
0
W
Raijin
6,721
672
94
9
0
184,974
0
L
Ra
5,471
547
98
10
0
204,733
0
L
Cabrakan
5,823
582
40
4
0
217,771
0
W
Osiris
7,293
729
99
10
0
182,573
0
L
Cu Chulainn
4,355
436
33
3
0
107,220
0
W
Jormungandr
6,128
613
47
5
0
204,230
2
L
Izanami
4,766
477
49
5
0
189,775
2
W
Anhur
6,903
690
85
9
0
180,914
0
L
Apollo
4,231
423
23
2
0
213,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role