Player Matchup

Hel
Hel
 
Hel
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Daan187Nijland
Rama
Level 49
God Stats
0W - 3L
1,269 SR
Queue Stats
94W - 103L
1,426 Elo+
Party 1
Kumbhakarna
Kumbhakarna
toretobcn
Kumbhakarna
Level 115
God Stats
4W - 2L
1,500 SR
Queue Stats
131W - 124L
1,469 Elo+
Solo
Team Averages
Level 85
1,423 SR
1,465 Elo+

VS

Team Averages
Level 144
1,734 SR
1,592 Elo+
Nike
Nike
BloddyPath
Nike
Level 158
God Stats
5W - 0L
1,723 SR
Queue Stats
517W - 230L
1,681 Elo+
Party 2
Bakasura
Bakasura
Dimeiz
Bakasura
Level 164
God Stats
8W - 3L
1,713 SR
Queue Stats
145W - 74L
1,684 Elo+
Party 2
Baron Samedi
Baron Samedi
Zenaku333
Baron Samedi
Level 110
God Stats
2W - 0L
1,765 SR
Queue Stats
35W - 34L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 6 / 0
6,867
687
3,280
7,704
1,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 4 / 0
6,620
662
2,960
7,404
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
toretobcn
Kumbhakarna
11
1 / 5 / 0
6,661
666
3,243
12,801
9,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 9
9,321
932
12,330
9,029
7,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Dimeiz
Bakasura
15
10 / 0 / 5
9,989
999
8,317
8,806
7,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Zenaku333
Baron Samedi
14
0 / 1 / 13
8,355
836
4,385
6,704
2,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
42
1
Kills
15
15
Deaths
1
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
6
0
0
W
5
0
9
9.5
L
0
4
0
0
W
Bakasura
Dimeiz
Bakasura
10
0
5
12.5
W
Baron Samedi
Zenaku333
Baron Samedi
0
1
13
6.5
L
Kumbhakarna
toretobcn
Kumbhakarna
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,483
Damage
25,032
27,909
Taken
24,539
13,172
Mitigated
17,341
5,310
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,280
144
1,805
1,674
7,704
1,655
0
296
6,624
30,967
0
W
12,330
451
0
3,367
9,029
7,288
188
2,426
6,603
0
32,951
L
2,960
2,615
0
732
7,404
1,887
0
786
5,529
0
11,017
W
Bakasura
Dimeiz
Bakasura
8,317
5,026
0
3,744
8,806
7,318
1,924
1,914
6,892
0
31,323
W
Baron Samedi
Zenaku333
Baron Samedi
4,385
234
967
999
6,704
2,735
951
2,267
4,437
23,639
0
L
Kumbhakarna
toretobcn
Kumbhakarna
3,243
450
0
1,099
12,801
9,630
0
3,361
8,110
13,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,148
Gold Earned
27,665
99
Minions Killed
163
0
Camps Cleared
0
463,088
Distance Traveled
593,930
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,867
687
54
5
0
145,967
0
W
Nike
9,321
932
40
4
0
206,639
0
L
Rama
6,620
662
27
3
0
158,608
2
W
Bakasura
9,989
999
86
9
0
211,559
0
W
Baron Samedi
8,355
836
37
4
0
175,732
0
L
Kumbhakarna
6,661
666
18
2
0
158,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role