Player Matchup

Nu Wa
Nu Wa
AncientOx
Nu Wa
Level 159
God Stats
49W - 33L
1,618 SR
Queue Stats
385W - 352L
1,550 Elo+
Solo
Hachiman
Hachiman
Charliechunk32
Hachiman
Level 28
God Stats
18W - 16L
1,488 SR
Queue Stats
119W - 134L
1,355 Elo+
Party 1
Pele
Pele
DarkSaiyan70
Pele
Level 190
God Stats
9W - 10L
1,708 SR
Queue Stats
188W - 171L
1,551 Elo+
Solo
Cerberus
Cerberus
OhhHesHigh
Cerberus
Level 126
God Stats
6W - 1L
1,681 SR
Queue Stats
150W - 132L
1,573 Elo+
Solo
Cthulhu
Cthulhu
Rustage12
Cthulhu
Level 47
God Stats
13W - 13L
1,442 SR
Queue Stats
154W - 162L
1,404 Elo+
Party 1
Team Averages
Level 110
1,587 SR
1,487 Elo+

VS

Team Averages
Level 95
1,403 SR
1,464 Elo+
Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
JustMassiah
Vamana
Level 39
God Stats
4W - 9L
1,199 SR
Queue Stats
16W - 31L
1,286 Elo+
Solo
Arachne
Arachne
LastCall315
Arachne
Level 148
God Stats
1W - 6L
1,244 SR
Queue Stats
130W - 121L
1,489 Elo+
Solo
Skadi
Skadi
She Kno Euro
Skadi
Level 93
God Stats
31W - 34L
1,571 SR
Queue Stats
156W - 146L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AncientOx
Nu Wa
9
2 / 0 / 3
5,694
633
3,900
2,624
713
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
7
0 / 3 / 3
4,164
463
1,519
5,981
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 0 / 1
6,045
672
2,982
6,768
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
OhhHesHigh
Cerberus
8
1 / 1 / 2
5,373
597
1,537
5,900
2,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Rustage12
Cthulhu
11
2 / 0 / 0
6,142
682
2,300
3,422
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 2 / 2
5,129
570
2,420
5,937
3,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Merlin
 
Merlin
9
0 / 2 / 0
4,445
494
605
2,520
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
3
0 / 0 / 0
3,499
389
97
1,414
595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
LastCall315
Arachne
9
0 / 3 / 0
4,621
513
2,078
6,732
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
3 / 2 / 1
5,352
595
5,777
3,473
953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
4
4
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
2
1
L
Merlin
 
Merlin
0
2
0
0
W
Nu Wa
AncientOx
Nu Wa
2
0
3
3.5
W
Hachiman
0
3
3
0.5
W
4
0
1
4.5
L
Vamana
0
0
0
0
L
Arachne
LastCall315
Arachne
0
3
0
0
W
Cerberus
OhhHesHigh
Cerberus
1
1
2
2
W
Cthulhu
Rustage12
Cthulhu
2
0
0
2
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,238
Damage
10,977
24,695
Taken
20,076
9,774
Mitigated
7,728
9,579
Healing
5,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,420
142
0
2,046
5,937
3,856
0
2,401
3,536
13,066
1,165
L
Merlin
 
Merlin
605
43
0
360
2,520
549
0
1,452
1,068
22,984
813
W
Nu Wa
AncientOx
Nu Wa
3,900
2,307
0
1,298
2,624
713
0
860
1,764
34,460
994
W
Hachiman
1,519
881
0
1,903
5,981
1,461
0
997
4,984
0
12,334
W
2,982
418
0
4,022
6,768
2,036
0
188
6,580
0
40,040
L
Vamana
97
0
0
5
1,414
595
0
0
1,414
0
3,549
L
Arachne
LastCall315
Arachne
2,078
1,615
0
2,907
6,732
1,775
0
3,361
3,153
0
28,896
W
Cerberus
OhhHesHigh
Cerberus
1,537
16
0
1,551
5,900
2,737
0
767
5,133
17,739
0
W
Cthulhu
Rustage12
Cthulhu
2,300
133
0
805
3,422
2,827
0
0
3,394
30,466
1,713
L
5,777
1,916
0
286
3,473
953
708
274
3,199
0
39,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,418
Gold Earned
23,046
249
Minions Killed
188
0
Camps Cleared
0
825,988
Distance Traveled
685,683
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,129
570
15
2
0
185,342
0
L
Merlin
4,445
494
50
6
0
147,553
0
W
Nu Wa
5,694
633
70
8
0
146,598
0
W
Hachiman
4,164
463
21
2
0
175,790
0
W
Pele
6,045
672
74
8
0
190,718
0
L
Vamana
3,499
389
10
1
0
34,717
0
L
Arachne
4,621
513
58
6
0
157,165
0
W
Cerberus
5,373
597
13
1
0
172,335
0
W
Cthulhu
6,142
682
71
8
0
140,547
0
L
Skadi
5,352
595
55
6
0
160,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role