Player Matchup

Athena
Athena
Platinum V
CanUDiglett4946
Athena
Platinum V
Level 194
God Stats
20W - 10L
1,634 SR
Queue Stats
171W - 176L
1,810 MMR
Solo
Bakasura
Bakasura
Diamond V
DeathPending
Bakasura
Diamond V
Level 129
God Stats
5W - 3L
1,751 SR
Queue Stats
375W - 366L
1,911 MMR
Solo
Cerberus
Cerberus
Diamond IV
IKingLionI
Cerberus
Diamond IV
Level 220
God Stats
5W - 1L
2,155 SR
Queue Stats
186W - 158L
2,177 MMR
Solo
Hades
Hades
Diamond V
OverYonderClank
Hades
Diamond V
Level 161
God Stats
4W - 3L
1,794 SR
Queue Stats
189W - 174L
2,000 MMR
Solo
Ishtar
Ishtar
Platinum I
Warlomite
Ishtar
Platinum I
Level 154
God Stats
8W - 8L
1,536 SR
Queue Stats
250W - 220L
1,956 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,774 SR
1,971 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 161
1,562 SR
1,971 MMR
Charybdis
Charybdis
Gold I
DoctorSaveAOh
Charybdis
Gold I
Level 157
God Stats
38W - 27L
1,678 SR
Queue Stats
87W - 79L
1,774 MMR
Solo
Janus
Janus
Platinum I
HercTheDerp
Janus
Platinum I
Level 173
God Stats
4W - 11L
1,448 SR
Queue Stats
377W - 349L
1,979 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
JungleAndy
Zhong Kui
Diamond V
Level 193
God Stats
3W - 1L
1,618 SR
Queue Stats
87W - 91L
1,965 MMR
Solo
King Arthur
King Arthur
Diamond III
Ordmizer
King Arthur
Diamond III
Level 107
God Stats
1W - 3L
1,550 SR
Queue Stats
98W - 75L
2,152 MMR
Solo
Ravana
Ravana
Platinum II
freakohsuavee
Ravana
Platinum II
Level 177
God Stats
2W - 5L
1,516 SR
Queue Stats
131W - 118L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 12
9,936
523
5,420
26,409
24,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
DeathPending
Bakasura
19
11 / 1 / 3
12,563
661
11,629
18,001
8,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cerberus
IKingLionI
Cerberus
18
9 / 1 / 13
13,017
685
20,320
22,609
14,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 4 / 8
11,897
626
7,605
14,180
7,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Warlomite
Ishtar
17
2 / 3 / 9
11,171
588
11,483
12,288
4,125
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Da JiHorusArtemisKumbhakarna

VS

Bans
Nu WaLancelotChang'eBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DoctorSaveAOh
Charybdis
16
1 / 3 / 6
9,396
495
8,166
13,515
4,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 6 / 4
9,478
499
11,861
14,337
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
JungleAndy
Zhong Kui
15
4 / 8 / 7
9,504
500
16,397
20,845
10,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Ordmizer
King Arthur
11
0 / 7 / 2
7,810
411
3,745
12,744
7,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

16
5 / 7 / 7
9,538
502
10,439
11,598
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
41
30
Kills
15
16
Deaths
31
45
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
7
12
0.86
W
Bakasura
DeathPending
Bakasura
11
1
3
12.5
L
Charybdis
DoctorSaveAOh
Charybdis
1
3
6
1.33
L
5
6
4
1.17
W
Cerberus
IKingLionI
Cerberus
9
1
13
15.5
L
Zhong Kui
JungleAndy
Zhong Kui
4
8
7
0.94
L
King Arthur
Ordmizer
King Arthur
0
7
2
0.14
W
8
4
8
3
W
Ishtar
Warlomite
Ishtar
2
3
9
2.17
L
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,457
Damage
50,608
93,487
Taken
73,039
57,951
Mitigated
31,090
41,670
Healing
15,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,420
2,098
0
6,348
26,409
24,297
491
9,636
15,828
20,808
606
W
Bakasura
DeathPending
Bakasura
11,629
7,578
0
12,213
18,001
8,287
3,145
3,709
13,951
0
72,584
L
Charybdis
DoctorSaveAOh
Charybdis
8,166
3,869
0
5,176
13,515
4,639
144
2,249
10,728
0
75,084
L
11,861
790
0
1,563
14,337
3,680
0
8,778
5,029
78,475
712
W
Cerberus
IKingLionI
Cerberus
20,320
874
0
9,945
22,609
14,035
858
6,325
15,727
71,788
1,743
L
Zhong Kui
JungleAndy
Zhong Kui
16,397
1,636
0
4,114
20,845
10,841
0
9,489
10,271
47,046
0
L
King Arthur
Ordmizer
King Arthur
3,745
305
0
2,206
12,744
7,220
0
6,739
5,437
0
33,253
W
7,605
438
2,499
6,980
14,180
7,207
2,692
6,379
7,175
86,964
615
W
Ishtar
Warlomite
Ishtar
11,483
7,388
0
3,685
12,288
4,125
4,297
2,303
9,670
0
85,078
L
10,439
2,744
0
2,468
11,598
4,710
0
3,641
7,443
0
64,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,584
Gold Earned
45,726
574
Minions Killed
501
0
Camps Cleared
0
1,994,385
Distance Traveled
1,634,331
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,936
523
21
1
0
394,388
3
W
Bakasura
12,563
661
149
8
0
452,900
0
L
Charybdis
9,396
495
148
8
0
350,987
3
L
Janus
9,478
499
150
8
0
358,725
4
W
Cerberus
13,017
685
155
8
0
403,782
6
L
Zhong Kui
9,504
500
63
3
0
344,240
9
L
King Arthur
7,810
411
57
3
0
207,046
0
W
Hades
11,897
626
139
7
0
372,037
0
W
Ishtar
11,171
588
110
6
0
371,278
5
L
Ravana
9,538
502
83
4
0
373,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role