Player Matchup

Jing Wei
Jing Wei
BalanFromSchool
Jing Wei
Level 118
God Stats
14W - 11L
1,526 SR
Queue Stats
109W - 112L
1,371 Elo+
Party 2
Anubis
Anubis
DioBurritoo
Anubis
Level 99
God Stats
26W - 20L
1,556 SR
Queue Stats
193W - 207L
1,510 Elo+
Solo
Maui
Maui
Greenkoa144
Maui
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 24L
1,436 Elo+
Party 2
Lancelot
Lancelot
NoShaka4U
Lancelot
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 65L
1,412 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RiiGht x TwiiX
Kumbhakarna
Level 146
God Stats
4W - 2L
1,694 SR
Queue Stats
78W - 92L
1,378 Elo+
Party 2
Team Averages
Level 103
1,555 SR
1,422 Elo+

VS

Team Averages
Level 129
1,442 SR
1,475 Elo+
Anhur
Anhur
EuroStepper
Anhur
Level 65
God Stats
8W - 6L
1,723 SR
Queue Stats
45W - 48L
1,526 Elo+
Party 1
Agni
Agni
LagsBenedict
Agni
Level 212
God Stats
2W - 3L
1,431 SR
Queue Stats
88W - 96L
1,480 Elo+
Solo
Anubis
Anubis
StunningBooch0
Anubis
Level 79
God Stats
6W - 15L
1,250 SR
Queue Stats
82W - 81L
1,463 Elo+
Solo
Khepri
Khepri
swollinator
Khepri
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 69L
1,554 Elo+
Party 1
Arachne
Arachne
woozyhorse
Arachne
Level 168
God Stats
0W - 1L
1,307 SR
Queue Stats
7W - 18L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
1 / 0 / 2
9,274
515
6,510
7,992
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
19
9 / 3 / 4
11,806
656
10,753
13,139
6,691
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
0 / 2 / 4
8,264
459
2,316
11,259
7,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
NoShaka4U
Lancelot
17
10 / 0 / 6
10,518
584
12,887
11,409
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kumbhakarna
RiiGht x TwiiX
Kumbhakarna
16
4 / 1 / 8
10,421
579
9,006
12,964
8,440
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 0
9,438
524
6,859
5,977
1,874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 8 / 1
8,791
488
7,779
11,685
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 0
7,323
407
4,459
10,164
3,869
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Khepri
12
0 / 1 / 5
8,311
462
5,519
9,004
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
woozyhorse
Arachne
15
4 / 7 / 0
9,062
503
10,568
19,055
6,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
24
Kills
6
6
Deaths
24
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
1
0
2
2
W
Anubis
9
3
4
3.67
L
2
1
0
2
W
0
2
4
1
L
0
8
1
0.06
W
Lancelot
NoShaka4U
Lancelot
10
0
6
13
W
Kumbhakarna
RiiGht x TwiiX
Kumbhakarna
4
1
8
8
L
0
7
0
0
L
Khepri
0
1
5
2.5
L
Arachne
woozyhorse
Arachne
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,472
Damage
35,184
56,763
Taken
55,885
30,453
Mitigated
22,783
20,200
Healing
9,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
6,510
4,695
0
2,650
7,992
2,665
0
2,260
5,732
0
77,997
W
Anubis
10,753
317
333
6,509
13,139
6,691
1,119
4,717
8,422
104,716
0
L
6,859
3,169
0
1,514
5,977
1,874
1,003
1,277
4,700
0
85,484
W
2,316
720
0
2,932
11,259
7,574
256
3,368
7,891
16,714
1,927
L
7,779
247
0
420
11,685
2,285
0
5,362
6,323
71,504
1,383
W
Lancelot
NoShaka4U
Lancelot
12,887
2,014
0
6,345
11,409
5,083
693
3,544
7,865
0
81,335
W
Kumbhakarna
RiiGht x TwiiX
Kumbhakarna
9,006
1,043
0
1,431
12,964
8,440
225
3,868
9,096
64,784
4,259
L
4,459
320
0
1,153
10,164
3,869
0
6,015
4,149
32,866
0
L
Khepri
5,519
947
0
2,101
9,004
8,087
0
2,230
6,774
22,602
0
L
Arachne
woozyhorse
Arachne
10,568
7,270
0
4,795
19,055
6,668
0
7,438
11,617
0
63,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,283
Gold Earned
42,925
591
Minions Killed
490
0
Camps Cleared
0
1,791,052
Distance Traveled
1,690,999
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,274
515
142
8
0
360,289
1
W
Anubis
11,806
656
167
9
0
314,178
0
L
Anhur
9,438
524
166
9
0
335,563
1
W
Maui
8,264
459
28
2
0
332,716
2
L
Agni
8,791
488
161
9
0
325,190
4
W
Lancelot
10,518
584
131
7
0
466,352
1
W
Kumbhakarna
10,421
579
123
7
0
317,517
7
L
Anubis
7,323
407
58
3
0
277,752
2
L
Khepri
8,311
462
18
1
0
371,556
2
L
Arachne
9,062
503
87
5
0
380,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role