Player Matchup

Danzaburou
Danzaburou
Konig Ragnar175
Danzaburou
Level 127
God Stats
1W - 3L
1,298 SR
Queue Stats
103W - 102L
1,516 Elo+
Solo
Sol
Sol
ZygasK
Sol
Level 142
God Stats
2W - 2L
1,534 SR
Queue Stats
45W - 34L
1,568 Elo+
Solo
Sylvanus
Sylvanus
jackik
Sylvanus
Level 121
God Stats
0W - 4L
1,782 SR
Queue Stats
36W - 51L
1,446 Elo+
Solo
Team Averages
Level 130
1,538 SR
1,510 Elo+

VS

Team Averages
Level 95
1,494 SR
1,505 Elo+
Merlin
Merlin
JacookX
Merlin
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,444 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Spezdor
Ah Muzen Cab
Level 104
God Stats
3W - 1L
1,456 SR
Queue Stats
85W - 88L
1,538 Elo+
Solo
Chaac
Chaac
hejdealbin
Chaac
Level 105
God Stats
26W - 33L
1,527 SR
Queue Stats
213W - 224L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Konig Ragnar175
Danzaburou
14
0 / 5 / 3
8,302
692
3,714
11,895
4,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sol
ZygasK
Sol
15
1 / 3 / 1
8,612
718
6,952
7,723
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
jackik
Sylvanus
15
3 / 1 / 1
8,742
729
3,843
12,693
14,741
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JacookX
Merlin
16
2 / 3 / 5
10,106
842
10,102
6,338
1,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Spezdor
Ah Muzen Cab
18
5 / 0 / 3
11,509
959
12,219
7,729
2,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
16
2 / 1 / 6
9,751
813
7,246
7,730
8,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
9
9
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
JacookX
Merlin
2
3
5
1.5
L
Danzaburou
Konig Ragnar175
Danzaburou
0
5
3
0.3
W
Ah Muzen Cab
Spezdor
Ah Muzen Cab
5
0
3
6.5
L
Sol
ZygasK
Sol
1
3
1
0.5
W
Chaac
2
1
6
5
L
Sylvanus
jackik
Sylvanus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,509
Damage
29,567
32,311
Taken
21,797
21,927
Mitigated
12,842
7,830
Healing
3,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
JacookX
Merlin
10,102
269
0
250
6,338
1,994
255
3,582
2,756
36,184
0
L
Danzaburou
Konig Ragnar175
Danzaburou
3,714
888
0
1,145
11,895
4,752
0
4,627
7,197
0
28,435
W
Ah Muzen Cab
Spezdor
Ah Muzen Cab
12,219
4,202
0
1,798
7,729
2,774
2,267
3,578
4,151
0
56,794
L
Sol
ZygasK
Sol
6,952
2,965
0
2,179
7,723
2,434
0
1,758
5,929
36,334
821
W
Chaac
7,246
210
0
1,346
7,730
8,074
970
3,629
4,101
0
22,710
L
Sylvanus
jackik
Sylvanus
3,843
875
2,168
2,338
12,693
14,741
0
3,761
8,745
10,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,656
Gold Earned
31,366
140
Minions Killed
214
0
Camps Cleared
0
604,439
Distance Traveled
724,068
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,106
842
57
5
0
233,634
0
L
Danzaburou
8,302
692
61
5
0
199,867
0
W
Ah Muzen Cab
11,509
959
115
10
0
250,177
0
L
Sol
8,612
718
66
6
0
204,181
0
W
Chaac
9,751
813
42
4
0
240,257
0
L
Sylvanus
8,742
729
13
1
0
200,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role