Player Matchup

Cthulhu
Cthulhu
Bog dog7943
Cthulhu
Level 88
God Stats
8W - 2L
1,471 SR
Queue Stats
327W - 340L
1,435 Elo+
Party 4
Thanatos
Thanatos
El Delgado96
Thanatos
Level 95
God Stats
15W - 18L
1,542 SR
Queue Stats
184W - 208L
1,394 Elo+
Party 1
Artemis
Artemis
Hozpul
Artemis
Level 148
God Stats
35W - 21L
1,686 SR
Queue Stats
1,128W - 1,143L
1,470 Elo+
Solo
Chaac
Chaac
coolcould
Chaac
Level 83
God Stats
2W - 2L
1,199 SR
Queue Stats
188W - 203L
1,414 Elo+
Party 4
Ah Puch
Ah Puch
script_10
Ah Puch
Level 88
God Stats
31W - 33L
1,396 SR
Queue Stats
107W - 123L
1,413 Elo+
Party 1
Team Averages
Level 100
1,459 SR
1,425 Elo+

VS

Team Averages
Level 35
1,460 SR
1,388 Elo+
Raijin
Raijin
 
Raijin
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
CrankFN
Izanami
Level 27
God Stats
2W - 4L
1,491 SR
Queue Stats
37W - 38L
1,460 Elo+
Party 3
Horus
Horus
Daylen033
Horus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,416 Elo+
Party 3
Sun Wukong
Sun Wukong
TOKA AO
Sun Wukong
Level 29
God Stats
4W - 13L
1,310 SR
Queue Stats
11W - 33L
1,237 Elo+
Party 2
Bastet
Bastet
soIozs
Bastet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 42L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bog dog7943
Cthulhu
13
6 / 0 / 7
8,560
571
7,659
10,431
10,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
El Delgado96
Thanatos
14
9 / 4 / 1
8,568
571
8,352
11,654
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Artemis
Hozpul
Artemis
15
5 / 0 / 7
9,039
603
12,026
6,056
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chaac
coolcould
Chaac
13
0 / 1 / 0
8,010
534
5,555
13,950
5,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
script_10
Ah Puch
12
1 / 4 / 5
7,364
491
9,220
9,233
2,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
4 / 5 / 1
7,602
507
8,964
10,185
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
CrankFN
Izanami
10
0 / 7 / 3
6,200
413
3,574
11,069
3,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Daylen033
Horus
11
0 / 4 / 3
6,904
460
2,669
13,880
9,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
TOKA AO
Sun Wukong
13
2 / 1 / 1
7,434
496
9,110
11,974
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bastet
soIozs
Bastet
10
3 / 4 / 2
6,588
439
6,045
11,483
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
21
Kills
9
9
Deaths
21
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
5
1
0.9
W
Cthulhu
Bog dog7943
Cthulhu
6
0
7
9.5
L
Izanami
CrankFN
Izanami
0
7
3
0.21
L
Horus
Daylen033
Horus
0
4
3
0.38
W
Thanatos
El Delgado96
Thanatos
9
4
1
2.38
W
Artemis
Hozpul
Artemis
5
0
7
8.5
L
Sun Wukong
TOKA AO
Sun Wukong
2
1
1
2.5
W
Chaac
coolcould
Chaac
0
1
0
0
W
Ah Puch
script_10
Ah Puch
1
4
5
0.88
L
Bastet
soIozs
Bastet
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,812
Damage
30,362
51,324
Taken
58,591
25,589
Mitigated
26,381
21,394
Healing
19,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,964
1,122
0
2,669
10,185
3,231
0
5,117
5,068
47,536
436
W
Cthulhu
Bog dog7943
Cthulhu
7,659
353
58
1,335
10,431
10,836
0
1,711
8,642
33,990
0
L
Izanami
CrankFN
Izanami
3,574
2,150
0
2,259
11,069
3,302
0
2,458
8,611
0
37,457
L
Horus
Daylen033
Horus
2,669
1,327
1,201
5,267
13,880
9,599
0
3,228
10,652
0
26,393
W
Thanatos
El Delgado96
Thanatos
8,352
1,405
0
7,595
11,654
4,114
0
2,949
8,668
0
56,897
W
Artemis
Hozpul
Artemis
12,026
4,878
0
3,700
6,056
2,191
1,580
140
5,916
0
66,663
L
Sun Wukong
TOKA AO
Sun Wukong
9,110
2,007
0
5,558
11,974
6,894
0
1,366
10,608
0
46,555
W
Chaac
coolcould
Chaac
5,555
591
0
6,597
13,950
5,922
572
649
12,612
0
53,558
W
Ah Puch
script_10
Ah Puch
9,220
821
0
2,109
9,233
2,526
0
3,509
5,682
39,490
1,336
L
Bastet
soIozs
Bastet
6,045
2,029
0
2,351
11,483
3,355
0
4,424
7,059
0
27,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,541
Gold Earned
34,728
408
Minions Killed
304
0
Camps Cleared
0
1,480,631
Distance Traveled
1,412,169
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,602
507
87
6
0
252,424
0
W
Cthulhu
8,560
571
55
4
0
323,272
2
L
Izanami
6,200
413
68
5
0
247,746
4
L
Horus
6,904
460
27
2
0
296,545
0
W
Thanatos
8,568
571
84
6
0
336,661
0
W
Artemis
9,039
603
110
7
0
269,873
2
L
Sun Wukong
7,434
496
77
5
0
291,338
0
W
Chaac
8,010
534
92
6
0
292,929
0
W
Ah Puch
7,364
491
67
4
0
257,896
3
L
Bastet
6,588
439
45
3
0
324,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role