Player Matchup

Cerberus
Cerberus
Bloodray18
Cerberus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Cupid
Cupid
Deadaluz
Cupid
Level 59
God Stats
5W - 14L
1,500 SR
Queue Stats
35W - 59L
1,340 Elo+
Solo
Zeus
Zeus
Mufii
Zeus
Level 52
God Stats
2W - 7L
1,361 SR
Queue Stats
15W - 29L
1,279 Elo+
Solo
Mulan
Mulan
azullah
Mulan
Level 159
God Stats
6W - 1L
1,915 SR
Queue Stats
118W - 126L
1,475 Elo+
Solo
Ne Zha
Ne Zha
trosty49
Ne Zha
Level 159
God Stats
29W - 36L
1,505 SR
Queue Stats
122W - 109L
1,458 Elo+
Solo
Team Averages
Level 93
1,556 SR
1,410 Elo+

VS

Team Averages
Level 106
1,584 SR
1,550 Elo+
Anubis
Anubis
 
Anubis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GrimKinn
Loki
Level 88
God Stats
15W - 17L
1,462 SR
Queue Stats
148W - 132L
1,469 Elo+
Solo
Geb
Geb
MisioCzapa
Geb
Level 97
God Stats
1W - 0L
1,644 SR
Queue Stats
129W - 49L
1,764 Elo+
Party 1
Xbalanque
Xbalanque
ObłąkanyJack
Xbalanque
Level 87
God Stats
40W - 11L
1,814 SR
Queue Stats
250W - 108L
1,679 Elo+
Party 1
Zeus
Zeus
kaisercronos
Zeus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bloodray18
Cerberus
12
0 / 6 / 4
7,688
1,098
4,059
18,739
14,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
Deadaluz
Cupid
13
2 / 5 / 2
7,894
1,128
5,288
13,735
4,761
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zeus
Mufii
Zeus
12
0 / 7 / 3
7,161
1,023
4,848
11,009
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
azullah
Mulan
12
0 / 2 / 1
6,634
948
827
3,358
974
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
trosty49
Ne Zha
12
1 / 6 / 2
7,396
1,057
4,076
8,907
3,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

166

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 0 / 12
8,724
1,246
10,687
3,027
1,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
14
4 / 2 / 10
8,895
1,271
5,412
4,311
1,459
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

15
2 / 1 / 21
9,922
1,417
10,735
9,856
9,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
ObłąkanyJack
Xbalanque
15
14 / 0 / 9
10,731
1,533
22,547
5,185
1,964
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 1 / 10
7,669
1,096
2,845
2,407
600
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
88
3
Kills
26
26
Deaths
4
12
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
12
11
L
Cerberus
Bloodray18
Cerberus
0
6
4
0.33
L
Cupid
Deadaluz
Cupid
2
5
2
0.6
W
Loki
4
2
10
4.5
W
2
1
21
12.5
L
Zeus
Mufii
Zeus
0
7
3
0.21
W
Xbalanque
ObłąkanyJack
Xbalanque
14
0
9
18.5
L
Mulan
azullah
Mulan
0
2
1
0.25
W
1
1
10
6
L
Ne Zha
trosty49
Ne Zha
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,098
Damage
52,226
55,748
Taken
24,786
26,613
Mitigated
15,537
3,293
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,687
119
210
1,281
3,027
1,930
0
1,784
1,243
23,010
0
L
Cerberus
Bloodray18
Cerberus
4,059
232
0
1,972
18,739
14,062
0
9,200
9,539
11,896
0
L
Cupid
Deadaluz
Cupid
5,288
2,196
276
392
13,735
4,761
0
5,164
8,571
0
19,225
W
Loki
5,412
1,790
0
0
4,311
1,459
0
1,269
3,042
0
16,562
W
10,735
862
0
3,151
9,856
9,584
0
3,163
6,693
14,606
412
L
Zeus
Mufii
Zeus
4,848
919
0
0
11,009
3,568
0
5,207
5,802
20,998
0
W
Xbalanque
ObłąkanyJack
Xbalanque
22,547
18,335
0
2,436
5,185
1,964
0
1,941
3,244
0
48,143
L
Mulan
azullah
Mulan
827
0
0
77
3,358
974
0
1,439
1,919
0
3,619
W
2,845
481
127
202
2,407
600
0
750
1,657
10,375
532
L
Ne Zha
trosty49
Ne Zha
4,076
1,225
0
576
8,907
3,248
0
2,838
6,069
0
17,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,773
Gold Earned
45,941
108
Minions Killed
147
3
Camps Cleared
9
540,495
Distance Traveled
692,195
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,724
1,246
35
5
0
155,810
0
L
Cerberus
7,688
1,098
20
3
1
122,299
0
L
Cupid
7,894
1,128
29
4
0
130,696
0
W
Loki
8,895
1,271
20
3
3
136,028
0
W
Geb
9,922
1,417
2
0
0
162,574
2
L
Zeus
7,161
1,023
34
5
0
115,159
0
W
Xbalanque
10,731
1,533
69
10
6
129,992
0
L
Mulan
6,634
948
5
1
0
50,394
0
W
Zeus
7,669
1,096
21
3
0
107,791
0
L
Ne Zha
7,396
1,057
20
3
2
121,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role