Player Matchup

Izanami
Izanami
GainzWorld
Izanami
Level 133
God Stats
25W - 23L
1,660 SR
Queue Stats
339W - 340L
1,494 Elo+
Solo
Hera
Hera
MrFrybread
Hera
Level 145
God Stats
5W - 3L
1,520 SR
Queue Stats
239W - 241L
1,462 Elo+
Party 1
Chaac
Chaac
Raininpaine
Chaac
Level 128
God Stats
13W - 7L
1,684 SR
Queue Stats
169W - 186L
1,456 Elo+
Party 1
Sobek
Sobek
SkyAgent13
Sobek
Level 155
God Stats
11W - 18L
1,393 SR
Queue Stats
371W - 392L
1,457 Elo+
Party 1
Fenrir
Fenrir
ZealKing
Fenrir
Level 118
God Stats
1W - 0L
1,460 SR
Queue Stats
17W - 10L
1,589 Elo+
Solo
Team Averages
Level 136
1,543 SR
1,492 Elo+

VS

Team Averages
Level 127
1,559 SR
1,478 Elo+
King Arthur
King Arthur
FloatedRapier99
King Arthur
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 227L
1,586 Elo+
Solo
Ix Chel
Ix Chel
JMCda1st
Ix Chel
Level 122
God Stats
6W - 4L
1,500 SR
Queue Stats
158W - 137L
1,479 Elo+
Party 2
Zeus
Zeus
LUCASDORIAN1
Zeus
Level 148
God Stats
111W - 89L
1,585 SR
Queue Stats
255W - 268L
1,498 Elo+
Solo
Mulan
Mulan
darkinsideout
Mulan
Level 108
God Stats
24W - 13L
1,682 SR
Queue Stats
214W - 213L
1,404 Elo+
Party 2
Awilix
Awilix
h93productions
Awilix
Level 100
God Stats
79W - 65L
1,528 SR
Queue Stats
227W - 235L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GainzWorld
Izanami
13
3 / 4 / 3
8,135
626
7,228
10,273
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 2 / 3
8,077
621
7,512
6,030
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 2 / 1
8,505
654
6,523
10,325
5,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sobek
13
5 / 1 / 7
8,239
634
7,003
13,661
11,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
ZealKing
Fenrir
14
4 / 1 / 6
7,594
584
8,146
11,253
4,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FloatedRapier99
King Arthur
12
1 / 3 / 1
6,812
524
5,826
11,732
10,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
JMCda1st
Ix Chel
12
2 / 5 / 1
6,828
525
5,747
9,333
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 3 / 1
8,102
623
9,983
8,207
2,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 2
6,522
502
7,696
12,342
8,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 4 / 0
6,212
478
4,008
12,540
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
20
Kills
10
10
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FloatedRapier99
King Arthur
1
3
1
0.5
W
Izanami
GainzWorld
Izanami
3
4
3
1.13
L
Ix Chel
JMCda1st
Ix Chel
2
5
1
0.5
L
4
3
1
1.5
W
5
2
3
3.25
W
3
2
1
1.75
W
Sobek
5
1
7
8.5
W
Fenrir
ZealKing
Fenrir
4
1
6
7
L
1
5
2
0.4
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,412
Damage
33,260
51,542
Taken
54,154
26,499
Mitigated
27,246
19,047
Healing
15,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FloatedRapier99
King Arthur
5,826
254
0
2,187
11,732
10,347
0
1,395
10,286
254
44,708
W
Izanami
GainzWorld
Izanami
7,228
4,779
0
3,277
10,273
3,329
0
5,951
4,322
0
65,248
L
Ix Chel
JMCda1st
Ix Chel
5,747
880
255
2,310
9,333
2,786
0
4,466
4,635
40,751
1,237
L
9,983
1,020
0
4,084
8,207
2,089
265
2,089
6,118
66,261
0
W
7,512
1,448
0
1,110
6,030
1,781
460
2,685
3,036
51,371
0
W
6,523
1,079
0
4,014
10,325
5,006
911
671
9,127
0
61,807
W
Sobek
7,003
335
2,454
5,566
13,661
11,469
0
5,529
7,981
22,576
542
W
Fenrir
ZealKing
Fenrir
8,146
3,446
0
2,626
11,253
4,914
0
1,957
9,171
0
49,278
L
7,696
1,095
0
2,454
12,342
8,295
0
4,366
7,844
6,544
19,764
L
4,008
1,473
0
4,436
12,540
3,729
0
1,582
10,899
0
40,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,550
Gold Earned
34,476
427
Minions Killed
390
0
Camps Cleared
0
1,347,138
Distance Traveled
1,292,820
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,812
524
79
6
0
250,034
1
W
Izanami
8,135
626
108
8
0
228,271
0
L
Ix Chel
6,828
525
85
7
0
244,236
0
L
Zeus
8,102
623
115
9
0
246,452
8
W
Hera
8,077
621
99
8
0
277,169
6
W
Chaac
8,505
654
124
10
0
256,979
0
W
Sobek
8,239
634
23
2
0
281,954
2
W
Fenrir
7,594
584
73
6
0
302,765
2
L
Mulan
6,522
502
47
4
0
248,093
2
L
Awilix
6,212
478
64
5
0
304,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role