Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Diamond I
FluffyNarwhal4
Nu Wa
Diamond I
Level 168
God Stats
1W - 1L
1,479 SR
Queue Stats
193W - 183L
2,512 MMR
Solo
Charon
Charon
Diamond III
Rụjt
Charon
Diamond III
Level 159
God Stats
4W - 0L
1,500 SR
Queue Stats
95W - 63L
2,274 MMR
Party 2
Da Ji
Da Ji
Platinum III
veceri
Da Ji
Platinum III
Level 185
God Stats
2W - 1L
1,588 SR
Queue Stats
189W - 177L
1,842 MMR
Solo
Heimdallr
Heimdallr
Platinum II
yairwoods
Heimdallr
Platinum II
Level 158
God Stats
21W - 23L
1,500 SR
Queue Stats
680W - 669L
1,891 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,513 SR
2,004 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,645 SR
1,856 MMR
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond IV
Bubblegumbuns
Anubis
Diamond IV
Level 154
God Stats
10W - 4L
1,922 SR
Queue Stats
124W - 97L
2,200 MMR
Solo
Nemesis
Nemesis
Platinum III
F4TEPotato
Nemesis
Platinum III
Level 147
God Stats
124W - 95L
1,709 SR
Queue Stats
218W - 212L
1,831 MMR
Party 1
Sobek
Sobek
Platinum III
ThaChickenBandit
Sobek
Platinum III
Level 154
God Stats
4W - 2L
1,675 SR
Queue Stats
161W - 159L
1,908 MMR
Solo
Cupid
Cupid
Platinum II
TriIIium
Cupid
Platinum II
Level 160
God Stats
1W - 5L
1,416 SR
Queue Stats
176W - 156L
1,843 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
6 / 0 / 0
4,558
912
4,981
3,803
1,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 2
3,634
727
2,656
1,617
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon
Rụjt
Charon
6
1 / 0 / 2
4,078
816
1,827
3,533
1,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
veceri
Da Ji
7
1 / 0 / 3
3,606
721
1,254
2,390
570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
yairwoods
Heimdallr
5
2 / 2 / 1
3,517
703
2,837
3,382
990
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KuzenboChronosKing Arthur

VS

Bans
FreyaCthulhuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
1 / 1 / 1
3,882
776
2,180
3,094
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 5 / 0
3,122
624
1,739
4,451
1,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
F4TEPotato
Nemesis
6
1 / 1 / 1
3,365
673
1,745
4,145
1,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

2
0 / 1 / 0
2,649
530
525
2,446
1,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
TriIIium
Cupid
6
1 / 2 / 0
3,433
687
2,395
3,818
974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
3
3
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
0
6
L
Tiamat
 
Tiamat
1
1
1
1.5
L
0
5
0
0
L
Nemesis
F4TEPotato
Nemesis
1
1
1
1.5
W
0
1
2
1
W
Charon
Rụjt
Charon
1
0
2
2
L
0
1
0
0
L
Cupid
TriIIium
Cupid
1
2
0
0.5
W
Da Ji
veceri
Da Ji
1
0
3
2.5
W
Heimdallr
yairwoods
Heimdallr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,555
Damage
8,584
14,725
Taken
17,954
4,955
Mitigated
6,219
7,366
Healing
5,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,981
1,976
0
2,168
3,803
1,163
0
1,481
2,322
539
16,816
L
Tiamat
 
Tiamat
2,180
447
0
1,117
3,094
1,376
0
1,691
1,248
19,573
376
L
1,739
227
0
789
4,451
1,481
0
286
3,960
12,811
0
L
Nemesis
F4TEPotato
Nemesis
1,745
1,009
0
790
4,145
1,141
0
537
3,497
0
15,513
W
2,656
359
0
500
1,617
325
0
671
818
17,057
403
W
Charon
Rụjt
Charon
1,827
400
0
1,759
3,533
1,907
0
973
2,506
11,022
0
L
525
132
0
1,028
2,446
1,247
0
672
1,718
2,041
0
L
Cupid
TriIIium
Cupid
2,395
1,963
112
1,803
3,818
974
0
955
2,807
0
15,150
W
Da Ji
veceri
Da Ji
1,254
299
0
1,644
2,390
570
0
573
1,778
0
12,561
W
Heimdallr
yairwoods
Heimdallr
2,837
2,116
0
1,295
3,382
990
0
434
2,908
0
16,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,393
Gold Earned
16,451
142
Minions Killed
120
0
Camps Cleared
0
538,913
Distance Traveled
502,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,558
912
33
7
0
100,912
0
L
Tiamat
3,882
776
41
8
0
112,503
0
L
Anubis
3,122
624
18
4
0
109,174
0
L
Nemesis
3,365
673
37
7
0
132,131
0
W
Nu Wa
3,634
727
39
8
0
96,587
0
W
Charon
4,078
816
12
2
0
111,950
0
L
Sobek
2,649
530
2
0
0
46,608
0
L
Cupid
3,433
687
22
4
0
102,240
0
W
Da Ji
3,606
721
29
6
0
127,222
0
W
Heimdallr
3,517
703
29
6
0
102,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role