Player Matchup

Anubis
Anubis
 
Anubis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
AceChemicals22
Athena
Level 109
God Stats
2W - 2L
1,832 SR
Queue Stats
54W - 52L
1,537 Elo+
Solo
Ares
Ares
ChaoszFilmsz
Ares
Level 98
God Stats
1W - 2L
1,285 SR
Queue Stats
439W - 415L
1,604 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OhhMonsster
Morgan Le Fay
Level 119
God Stats
0W - 2L
1,355 SR
Queue Stats
72W - 64L
1,520 Elo+
Party 2
Medusa
Medusa
lolShowcase
Medusa
Level 161
God Stats
10W - 13L
1,544 SR
Queue Stats
253W - 218L
1,520 Elo+
Solo
Team Averages
Level 118
1,503 SR
1,536 Elo+

VS

Team Averages
Level 119
1,608 SR
1,554 Elo+
Achilles
Achilles
ArturiaPendrake
Achilles
Level 171
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,477 Elo+
Solo
Thoth
Thoth
Shakeiss
Thoth
Level 131
God Stats
6W - 5L
1,535 SR
Queue Stats
261W - 269L
1,489 Elo+
Party 1
Anubis
Anubis
TealTiru
Anubis
Level 145
God Stats
15W - 14L
1,563 SR
Queue Stats
447W - 435L
1,538 Elo+
Party 1
Hercules
Hercules
asgsah
Hercules
Level 99
God Stats
10W - 1L
1,941 SR
Queue Stats
89W - 73L
1,522 Elo+
Solo
Olorun
Olorun
bigbabamooshy
Olorun
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 26L
1,747 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 4 / 1
7,916
609
6,940
8,617
2,662
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 3 / 2
6,154
473
3,835
11,270
8,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 1
6,177
475
2,356
11,758
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
OhhMonsster
Morgan Le Fay
12
1 / 3 / 1
6,960
535
6,671
9,697
2,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
13
1 / 4 / 1
7,095
546
5,547
8,473
2,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
6 / 2 / 3
7,027
541
8,691
10,224
7,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Shakeiss
Thoth
13
0 / 1 / 4
7,123
548
3,629
5,184
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
TealTiru
Anubis
14
5 / 2 / 2
7,811
601
7,085
9,118
3,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
asgsah
Hercules
13
2 / 0 / 7
7,097
546
5,593
9,587
4,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 3 / 4
8,105
623
9,693
9,588
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
18
18
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
1
0.88
L
1
3
2
0.67
W
Achilles
6
2
3
3.75
L
1
4
1
0.38
L
Morgan Le Fay
OhhMonsster
Morgan Le Fay
1
3
1
0.5
W
Thoth
Shakeiss
Thoth
0
1
4
2
W
Anubis
TealTiru
Anubis
5
2
2
3
W
Hercules
asgsah
Hercules
2
0
7
5.5
W
5
3
4
2.33
L
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,349
Damage
34,691
49,815
Taken
43,701
21,556
Mitigated
19,872
13,840
Healing
15,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,940
418
0
2,933
8,617
2,662
403
4,660
3,917
56,955
2,456
L
3,835
995
0
1,288
11,270
8,689
0
4,325
6,441
11,472
1,240
W
Achilles
8,691
1,472
0
2,059
10,224
7,044
0
4,710
5,514
5,632
20,751
L
2,356
281
0
3,645
11,758
4,759
0
2,936
8,625
34,323
0
L
Morgan Le Fay
OhhMonsster
Morgan Le Fay
6,671
599
0
4,602
9,697
2,887
0
4,777
4,557
53,195
1,332
W
Thoth
Shakeiss
Thoth
3,629
127
0
2,054
5,184
1,528
328
3,641
1,543
37,388
1,009
W
Anubis
TealTiru
Anubis
7,085
132
0
5,427
9,118
3,611
0
7,052
2,066
47,193
0
W
Hercules
asgsah
Hercules
5,593
2,222
0
2,944
9,587
4,320
0
2,943
6,644
0
54,001
W
9,693
5,141
180
2,675
9,588
3,369
34
1,201
8,387
57,320
8,246
L
Medusa
5,547
1,068
0
1,372
8,473
2,559
0
3,691
4,691
0
56,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,302
Gold Earned
37,163
374
Minions Killed
392
0
Camps Cleared
0
1,367,485
Distance Traveled
1,448,905
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,916
609
100
8
0
210,363
0
L
Athena
6,154
473
11
1
0
293,980
0
W
Achilles
7,027
541
42
3
0
291,001
2
L
Ares
6,177
475
53
4
0
325,050
2
L
Morgan Le Fay
6,960
535
104
8
0
263,705
0
W
Thoth
7,123
548
102
8
0
279,218
4
W
Anubis
7,811
601
80
6
0
259,020
0
W
Hercules
7,097
546
79
6
0
309,947
0
W
Olorun
8,105
623
89
7
0
309,719
0
L
Medusa
7,095
546
106
8
0
274,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role