Player Matchup

Mulan
Mulan
NebraskaNinja9
Mulan
Level 104
God Stats
216W - 212L
1,492 SR
Queue Stats
473W - 511L
1,397 Elo+
Solo
Izanami
Izanami
Slimeymoves
Izanami
Level 89
God Stats
76W - 82L
1,514 SR
Queue Stats
598W - 577L
1,474 Elo+
Solo
Hera
Hera
Tivetrin
Hera
Level 60
God Stats
15W - 8L
1,607 SR
Queue Stats
214W - 239L
1,359 Elo+
Solo
Team Averages
Level 84
1,538 SR
1,410 Elo+

VS

Team Averages
Level 78
1,486 SR
1,281 Elo+
Scylla
Scylla
CallMe_YungGoat
Scylla
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,282 Elo+
Party 1
Heimdallr
Heimdallr
Senihime
Heimdallr
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,124 Elo+
Party 1
Cthulhu
Cthulhu
neiladayas
Cthulhu
Level 48
God Stats
18W - 13L
1,458 SR
Queue Stats
204W - 196L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,743
674
2,693
6,568
2,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
Slimeymoves
Izanami
13
3 / 2 / 0
8,196
820
6,228
5,936
2,073
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
12
0 / 3 / 0
6,823
682
4,660
5,232
1,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,641
864
6,204
3,717
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Heimdallr
Senihime
Heimdallr
13
3 / 2 / 3
7,973
797
2,513
6,517
2,107
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
neiladayas
Cthulhu
14
2 / 0 / 5
8,114
811
5,684
6,671
5,133
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
8
8
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
0
3
2
0.33
W
Heimdallr
Senihime
Heimdallr
3
2
3
2.25
L
Izanami
Slimeymoves
Izanami
3
2
0
1.5
L
Hera
0
3
0
0
W
Cthulhu
neiladayas
Cthulhu
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,581
Damage
14,401
17,736
Taken
16,905
6,554
Mitigated
8,226
1,233
Healing
2,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,204
239
0
722
3,717
986
1,175
912
2,805
26,697
602
L
2,693
181
0
803
6,568
2,778
0
4,106
2,462
0
9,267
W
Heimdallr
Senihime
Heimdallr
2,513
1,672
0
610
6,517
2,107
712
1,614
4,887
0
12,033
L
Izanami
Slimeymoves
Izanami
6,228
3,467
0
180
5,936
2,073
333
3,913
2,000
0
28,413
L
Hera
4,660
1,003
0
250
5,232
1,703
0
3,722
1,408
14,274
616
W
Cthulhu
neiladayas
Cthulhu
5,684
544
264
404
6,671
5,133
590
2,061
4,570
21,208
120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,762
Gold Earned
24,728
94
Minions Killed
109
0
Camps Cleared
0
410,734
Distance Traveled
510,071
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,641
864
62
6
0
175,090
0
L
Mulan
6,743
674
12
1
0
129,630
0
W
Heimdallr
7,973
797
23
2
0
152,237
4
L
Izanami
8,196
820
61
6
0
134,451
0
L
Hera
6,823
682
21
2
0
146,653
0
W
Cthulhu
8,114
811
24
2
0
182,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role