Player Matchup

Osiris
Osiris
 
Osiris
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
ReapingSpirit
Shiva
Level 141
God Stats
6W - 5L
1,486 SR
Queue Stats
399W - 359L
1,503 Elo+
Party 2
Gilgamesh
Gilgamesh
Waffles4monkeys
Gilgamesh
Level 259
God Stats
1W - 0L
1,793 SR
Queue Stats
81W - 88L
1,498 Elo+
Party 2
Scylla
Scylla
ninoxsantana
Scylla
Level 194
God Stats
2W - 2L
1,461 SR
Queue Stats
120W - 121L
1,500 Elo+
Party 2
Khepri
Khepri
pharaki
Khepri
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 75L
1,432 Elo+
Party 2
Team Averages
Level 196
1,548 SR
1,487 Elo+

VS

Team Averages
Level 135
1,624 SR
1,480 Elo+
Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigBencer
Izanami
Level 126
God Stats
11W - 9L
1,607 SR
Queue Stats
149W - 166L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
MoonSkittles299
Cthulhu
Level 146
God Stats
2W - 3L
1,660 SR
Queue Stats
302W - 316L
1,484 Elo+
Solo
Bacchus
Bacchus
ObamaKoosh
Bacchus
Level 73
God Stats
2W - 3L
1,696 SR
Queue Stats
120W - 125L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
bussin5000
Ao Kuang
Level 187
God Stats
6W - 6L
1,655 SR
Queue Stats
355W - 339L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 0 / 8
6,680
1,336
4,484
4,316
4,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 5
6,127
1,225
3,038
5,504
3,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Waffles4monkeys
Gilgamesh
11
4 / 1 / 3
6,700
1,340
3,674
4,914
3,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
11
2 / 2 / 7
6,760
1,352
2,955
3,533
1,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
pharaki
Khepri
10
1 / 1 / 3
6,339
1,268
1,425
5,985
3,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 3
4,793
959
2,304
3,165
1,028
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
BigBencer
Izanami
10
2 / 2 / 3
5,596
1,119
6,672
3,515
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 2 / 0
4,691
938
1,052
3,280
1,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
ObamaKoosh
Bacchus
9
2 / 3 / 3
5,588
1,118
3,651
5,986
6,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
bussin5000
Ao Kuang
5
0 / 1 / 1
4,327
865
148
825
268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
11
Kills
5
6
Deaths
11
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
8
7
L
Merlin
 
Merlin
0
3
3
0.5
L
Izanami
BigBencer
Izanami
2
2
3
1.75
L
1
2
0
0.5
L
Bacchus
ObamaKoosh
Bacchus
2
3
3
1.17
W
1
2
5
1.75
W
Gilgamesh
Waffles4monkeys
Gilgamesh
4
1
3
5.5
L
Ao Kuang
bussin5000
Ao Kuang
0
1
1
0.5
W
Scylla
2
2
7
2.75
W
Khepri
pharaki
Khepri
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,576
Damage
13,827
24,252
Taken
16,771
15,717
Mitigated
10,554
9,253
Healing
2,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,484
425
635
1,179
4,316
4,413
986
1,097
3,219
0
7,604
L
Merlin
 
Merlin
2,304
122
149
180
3,165
1,028
0
564
2,457
4,985
0
L
Izanami
BigBencer
Izanami
6,672
4,328
150
514
3,515
1,059
0
1,169
2,163
0
12,227
L
1,052
0
100
219
3,280
1,702
0
720
2,368
2,671
0
L
Bacchus
ObamaKoosh
Bacchus
3,651
384
184
634
5,986
6,497
0
1,706
4,041
4,737
43
W
3,038
318
1,979
1,284
5,504
3,407
896
1,524
3,980
0
9,403
W
Gilgamesh
Waffles4monkeys
Gilgamesh
3,674
1,216
251
512
4,914
3,536
848
1,368
3,546
0
6,332
L
Ao Kuang
bussin5000
Ao Kuang
148
73
0
10
825
268
0
221
604
137
11
W
Scylla
2,955
392
60
796
3,533
1,151
615
1,376
2,157
16,446
0
W
Khepri
pharaki
Khepri
1,425
0
1,203
1,354
5,985
3,210
0
1,754
4,231
2,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,606
Gold Earned
24,995
65
Minions Killed
22
0
Camps Cleared
0
538,328
Distance Traveled
384,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,680
1,336
6
1
0
126,972
0
L
Merlin
4,793
959
4
1
0
106,362
0
L
Izanami
5,596
1,119
13
3
0
106,787
0
L
Cthulhu
4,691
938
5
1
0
38,911
0
L
Bacchus
5,588
1,118
0
0
0
103,665
0
W
Shiva
6,127
1,225
10
2
0
90,538
0
W
Gilgamesh
6,700
1,340
11
2
0
102,778
0
L
Ao Kuang
4,327
865
0
0
0
28,885
0
W
Scylla
6,760
1,352
32
6
0
102,755
0
W
Khepri
6,339
1,268
6
1
0
115,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role