Player Matchup

Janus
Janus
Cilisia
Janus
Level 149
God Stats
2W - 1L
1,475 SR
Queue Stats
12W - 14L
1,461 Elo+
Solo
Hercules
Hercules
Dark_Angel_447
Hercules
Level 144
God Stats
13W - 17L
1,483 SR
Queue Stats
100W - 104L
1,510 Elo+
Party 1
Cu Chulainn
Cu Chulainn
guitarsobelisk
Cu Chulainn
Level 245
God Stats
15W - 23L
1,451 SR
Queue Stats
1,451W - 1,482L
1,586 Elo+
Party 1
Team Averages
Level 179
1,470 SR
1,519 Elo+

VS

Team Averages
Level 95
1,613 SR
1,429 Elo+
Hercules
Hercules
AlphaAiden1446
Hercules
Level 157
God Stats
0W - 2L
1,680 SR
Queue Stats
22W - 32L
1,389 Elo+
Party 2
Nu Wa
Nu Wa
Chichin72u
Nu Wa
Level 124
God Stats
5W - 5L
1,660 SR
Queue Stats
973W - 964L
1,576 Elo+
Solo
Odin
Odin
Metabuser
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cilisia
Janus
14
0 / 1 / 6
8,126
813
8,211
3,466
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
15
4 / 2 / 4
8,714
871
7,374
10,893
8,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cu Chulainn
guitarsobelisk
Cu Chulainn
14
4 / 1 / 4
8,551
855
6,253
13,031
10,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 1 / 3
7,528
753
7,507
10,133
9,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
13
1 / 2 / 2
7,571
757
7,527
6,835
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Odin
13
2 / 5 / 1
7,653
765
2,655
9,361
6,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
4
4
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
1
3
2.5
L
Nu Wa
1
2
2
1
W
Janus
Cilisia
Janus
0
1
6
3
W
Hercules
4
2
4
3
L
Odin
2
5
1
0.5
W
Cu Chulainn
guitarsobelisk
Cu Chulainn
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,838
Damage
17,689
27,390
Taken
26,329
20,007
Mitigated
19,970
7,894
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,507
1,128
0
2,693
10,133
9,768
0
2,405
7,468
0
21,176
L
Nu Wa
7,527
1,432
0
1,730
6,835
3,348
0
2,038
4,647
26,145
0
W
Janus
Cilisia
Janus
8,211
389
0
625
3,466
1,305
797
1,397
1,912
40,746
0
W
Hercules
7,374
1,321
20
3,389
10,893
8,388
162
3,119
7,165
0
20,148
L
Odin
2,655
989
0
200
9,361
6,854
0
2,980
5,951
0
6,303
W
Cu Chulainn
guitarsobelisk
Cu Chulainn
6,253
1,110
0
3,860
13,031
10,314
302
2,146
10,041
0
28,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,391
Gold Earned
22,752
158
Minions Killed
96
0
Camps Cleared
0
558,887
Distance Traveled
582,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,528
753
32
3
0
222,238
0
L
Nu Wa
7,571
757
55
6
0
179,707
0
W
Janus
8,126
813
91
9
0
179,663
0
W
Hercules
8,714
871
36
4
0
201,553
0
L
Odin
7,653
765
9
1
0
180,134
0
W
Cu Chulainn
8,551
855
31
3
0
177,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role