Player Matchup

Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum V
 
Pele
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum IV
Babic69
Poseidon
Platinum IV
Level 168
God Stats
18W - 11L
1,622 SR
Queue Stats
188W - 193L
1,532 MMR
Party 2
Bacchus
Bacchus
Gold IV
MasterSasory
Bacchus
Gold IV
Level 129
God Stats
11W - 10L
1,656 SR
Queue Stats
23W - 20L
1,710 MMR
Solo
Cthulhu
Cthulhu
Platinum I
MrAthl3tiK
Cthulhu
Platinum I
Level 158
God Stats
60W - 37L
1,670 SR
Queue Stats
216W - 207L
1,741 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,589 SR
1,597 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,597 SR
1,634 MMR
Vulcan
Vulcan
Gold II
 
Vulcan
Gold II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
PorcupineLuna
Kumbhakarna
Gold II
Level 93
God Stats
2W - 1L
1,839 SR
Queue Stats
46W - 44L
1,711 MMR
Party 1
Anhur
Anhur
Gold I
TB7ツ
Anhur
Gold I
Level 146
God Stats
1W - 4L
1,387 SR
Queue Stats
40W - 43L
1,621 MMR
Solo
Nemesis
Nemesis
Gold I
azizksouri
Nemesis
Gold I
Level 177
God Stats
2W - 1L
1,704 SR
Queue Stats
88W - 74L
1,711 MMR
Party 1
Horus
Horus
Gold IV
playertuno
Horus
Gold IV
Level 156
God Stats
0W - 2L
1,555 SR
Queue Stats
28W - 24L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
5 / 1 / 4
10,126
675
9,610
8,765
2,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Pele
 
Pele
14
2 / 3 / 6
8,077
538
6,422
13,082
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
Babic69
Poseidon
16
6 / 0 / 5
9,935
662
9,558
6,513
2,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
MasterSasory
Bacchus
13
3 / 0 / 9
8,230
549
6,601
12,461
12,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
MrAthl3tiK
Cthulhu
16
4 / 1 / 4
10,143
676
12,512
14,060
8,967
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
LancelotAgniRaAnubisAo Kuang

VS

Bans
MedusaSusanoJanusThothRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 3 / 0
7,355
490
7,196
6,154
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
PorcupineLuna
Kumbhakarna
13
1 / 3 / 0
7,695
513
5,992
17,769
11,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
TB7ツ
Anhur
13
1 / 5 / 2
7,622
508
6,384
12,691
4,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
azizksouri
Nemesis
12
2 / 5 / 0
7,096
473
7,661
14,593
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
9
0 / 4 / 1
6,278
419
3,726
12,001
8,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
20
Kills
5
5
Deaths
20
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
1
4
7
W
Pele
 
Pele
2
3
6
1.67
L
Vulcan
 
Vulcan
1
3
0
0.33
W
Poseidon
Babic69
Poseidon
6
0
5
8.5
W
Bacchus
MasterSasory
Bacchus
3
0
9
7.5
W
Cthulhu
MrAthl3tiK
Cthulhu
4
1
4
6
L
Kumbhakarna
PorcupineLuna
Kumbhakarna
1
3
0
0.33
L
Anhur
TB7ツ
Anhur
1
5
2
0.4
L
Nemesis
azizksouri
Nemesis
2
5
0
0.4
L
Horus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,703
Damage
30,959
54,881
Taken
63,208
31,273
Mitigated
31,865
21,633
Healing
14,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,610
3,289
0
3,250
8,765
2,650
2,336
554
8,209
0
87,315
W
Pele
 
Pele
6,422
1,871
0
4,011
13,082
4,776
0
3,279
9,545
0
68,125
L
Vulcan
 
Vulcan
7,196
119
0
1,293
6,154
2,203
0
5,022
1,132
46,033
458
W
Poseidon
Babic69
Poseidon
9,558
2,049
0
5,189
6,513
2,044
74
821
5,620
82,690
1,045
W
Bacchus
MasterSasory
Bacchus
6,601
811
0
4,214
12,461
12,836
0
3,717
8,350
19,503
0
W
Cthulhu
MrAthl3tiK
Cthulhu
12,512
1,053
287
4,682
14,060
8,967
0
4,359
9,329
79,511
2,707
L
Kumbhakarna
PorcupineLuna
Kumbhakarna
5,992
1,570
0
2,957
17,769
11,359
0
9,707
8,062
50,037
0
L
Anhur
TB7ツ
Anhur
6,384
2,961
0
3,032
12,691
4,294
0
1,627
11,064
0
60,443
L
Nemesis
azizksouri
Nemesis
7,661
3,222
0
2,534
14,593
5,448
0
6,480
8,113
0
60,531
L
Horus
3,726
1,442
280
3,941
12,001
8,561
0
5,678
6,323
0
21,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,511
Gold Earned
36,046
563
Minions Killed
445
0
Camps Cleared
0
1,592,456
Distance Traveled
1,446,725
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,126
675
150
10
0
291,078
0
W
Pele
8,077
538
100
7
0
352,839
0
L
Vulcan
7,355
490
96
6
0
275,496
10
W
Poseidon
9,935
662
155
10
0
321,042
3
W
Bacchus
8,230
549
16
1
0
327,949
3
W
Cthulhu
10,143
676
142
9
0
299,548
0
L
Kumbhakarna
7,695
513
120
8
0
251,489
0
L
Anhur
7,622
508
118
8
0
265,091
0
L
Nemesis
7,096
473
88
6
0
328,856
0
L
Horus
6,278
419
23
2
0
325,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role