Player Matchup

Bellona
Bellona
Gavails
Bellona
Level 104
God Stats
20W - 23L
1,599 SR
Queue Stats
227W - 229L
1,659 Elo+
Party 2
Nox
Nox
Ween0
Nox
Level 112
God Stats
9W - 12L
1,558 SR
Queue Stats
277W - 267L
1,669 Elo+
Party 2
Ymir
Ymir
d0ns
Ymir
Level 106
God Stats
17W - 10L
1,726 SR
Queue Stats
291W - 278L
1,670 Elo+
Party 2
Team Averages
Level 107
1,628 SR
1,666 Elo+

VS

Team Averages
Level 121
1,654 SR
1,590 Elo+
Chaac
Chaac
ChonkayChips
Chaac
Level 132
God Stats
0W - 2L
1,521 SR
Queue Stats
98W - 97L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
FallingPil0t
Zhong Kui
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 91L
1,558 Elo+
Party 1
Hou Yi
Hou Yi
Starkzy
Hou Yi
Level 123
God Stats
5W - 2L
1,942 SR
Queue Stats
33W - 22L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gavails
Bellona
17
8 / 3 / 8
10,839
985
9,340
15,672
15,381
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
Ween0
Nox
17
7 / 3 / 10
11,087
1,008
12,527
7,502
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
d0ns
Ymir
17
4 / 0 / 12
10,506
955
8,903
16,434
18,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 6
9,213
838
8,403
17,546
17,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
FallingPil0t
Zhong Kui
10
0 / 5 / 3
7,507
682
3,836
6,951
3,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
Starkzy
Hou Yi
15
5 / 6 / 0
10,070
915
13,706
11,341
4,132
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
19
Kills
5
6
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
8
6
0.38
L
Zhong Kui
FallingPil0t
Zhong Kui
0
5
3
0.3
W
Bellona
Gavails
Bellona
8
3
8
4
L
Hou Yi
Starkzy
Hou Yi
5
6
0
0.83
W
Nox
Ween0
Nox
7
3
10
4
W
Ymir
d0ns
Ymir
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,770
Damage
25,945
39,608
Taken
35,838
37,383
Mitigated
25,243
10,464
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,403
1,094
0
1,144
17,546
17,166
0
10,074
7,024
1,752
19,754
L
Zhong Kui
FallingPil0t
Zhong Kui
3,836
1,268
0
1,149
6,951
3,945
69
3,828
2,957
13,392
0
W
Bellona
Gavails
Bellona
9,340
3,556
0
5,702
15,672
15,381
558
2,120
13,528
438
35,913
L
Hou Yi
Starkzy
Hou Yi
13,706
5,896
0
1,683
11,341
4,132
25
6,746
4,427
0
34,773
W
Nox
Ween0
Nox
12,527
2,291
0
0
7,502
3,524
1,935
1,090
6,412
37,917
0
W
Ymir
d0ns
Ymir
8,903
2,957
0
4,762
16,434
18,478
901
1,690
13,965
27,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,432
Gold Earned
26,790
142
Minions Killed
97
0
Camps Cleared
0
604,990
Distance Traveled
406,465
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,213
838
34
3
0
158,471
0
L
Zhong Kui
7,507
682
18
2
0
82,388
0
W
Bellona
10,839
985
41
4
0
209,314
0
L
Hou Yi
10,070
915
45
4
0
165,606
0
W
Nox
11,087
1,008
65
6
0
195,488
0
W
Ymir
10,506
955
36
3
0
200,188
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role