Player Matchup

Serqet
Serqet
BigJoey69554404
Serqet
Level 104
God Stats
2W - 2L
1,589 SR
Queue Stats
42W - 33L
1,486 Elo+
Party 1
Izanami
Izanami
EI-TRAVIEZO-4I20
Izanami
Level 57
God Stats
1W - 3L
1,257 SR
Queue Stats
111W - 129L
1,429 Elo+
Solo
Fenrir
Fenrir
FK_OFF_SMITE
Fenrir
Level 214
God Stats
10W - 8L
1,476 SR
Queue Stats
359W - 364L
1,404 Elo+
Solo
Nu Wa
Nu Wa
Lhexskng
Nu Wa
Level 120
God Stats
6W - 5L
1,594 SR
Queue Stats
319W - 329L
1,390 Elo+
Solo
Zhong Kui
Zhong Kui
asapLuzivert
Zhong Kui
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,484 Elo+
Party 1
Team Averages
Level 124
1,483 SR
1,439 Elo+

VS

Team Averages
Level 76
1,609 SR
1,424 Elo+
Morgan Le Fay
Morgan Le Fay
AoSBjorn
Morgan Le Fay
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,190 Elo+
Solo
Danzaburou
Danzaburou
HolaSoyElMister
Danzaburou
Level 89
God Stats
15W - 18L
1,740 SR
Queue Stats
124W - 109L
1,468 Elo+
Solo
Neith
Neith
IZANAGIMqr4
Neith
Level 63
God Stats
49W - 45L
1,613 SR
Queue Stats
131W - 153L
1,459 Elo+
Solo
Lancelot
Lancelot
Oldskoolgenius
Lancelot
Level 115
God Stats
2W - 0L
1,691 SR
Queue Stats
94W - 83L
1,488 Elo+
Solo
Yemoja
Yemoja
PeeWeeyz
Yemoja
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 34L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,553
511
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 2 / 0
3,380
676
1,311
2,462
566
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
7
1 / 0 / 0
4,081
816
2,437
4,588
2,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
Lhexskng
Nu Wa
8
0 / 0 / 0
3,787
757
1,842
2,472
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
asapLuzivert
Zhong Kui
1
0 / 0 / 0
2,553
511
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AoSBjorn
Morgan Le Fay
7
0 / 0 / 0
3,746
749
815
594
138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
HolaSoyElMister
Danzaburou
7
2 / 0 / 0
4,397
879
1,018
3,617
781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 1 / 0
3,531
706
1,980
3,097
742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
6
0 / 0 / 0
3,611
722
1,116
3,396
862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
PeeWeeyz
Yemoja
6
0 / 0 / 2
4,111
822
723
2,161
704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AoSBjorn
Morgan Le Fay
0
0
0
0
L
0
0
0
0
L
0
2
0
0
L
Fenrir
1
0
0
1
W
Danzaburou
HolaSoyElMister
Danzaburou
2
0
0
2
W
0
1
0
0
L
Nu Wa
Lhexskng
Nu Wa
0
0
0
0
W
Lancelot
0
0
0
0
W
Yemoja
PeeWeeyz
Yemoja
0
0
2
1
L
Zhong Kui
asapLuzivert
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,590
Damage
5,652
9,522
Taken
12,865
3,724
Mitigated
3,227
3,072
Healing
6,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AoSBjorn
Morgan Le Fay
815
44
0
431
594
138
0
208
352
23,218
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,311
506
0
137
2,462
566
0
526
1,936
0
17,711
L
Fenrir
2,437
518
0
2,305
4,588
2,589
0
0
4,588
0
12,720
W
Danzaburou
HolaSoyElMister
Danzaburou
1,018
276
0
2,040
3,617
781
492
100
3,485
0
23,445
W
1,980
180
0
697
3,097
742
0
102
2,963
0
14,765
L
Nu Wa
Lhexskng
Nu Wa
1,842
301
0
630
2,472
569
0
1,012
1,460
20,995
0
W
Lancelot
1,116
115
0
1,855
3,396
862
0
383
2,937
0
16,757
W
Yemoja
PeeWeeyz
Yemoja
723
103
696
576
2,161
704
345
705
1,286
9,156
0
L
Zhong Kui
asapLuzivert
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,354
Gold Earned
19,396
106
Minions Killed
153
0
Camps Cleared
0
330,028
Distance Traveled
517,238
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
3,746
749
25
5
0
101,104
0
L
Serqet
2,553
511
0
0
0
3,926
0
L
Izanami
3,380
676
34
7
0
107,602
0
L
Fenrir
4,081
816
19
4
0
116,205
0
W
Danzaburou
4,397
879
43
9
0
85,316
1
W
Neith
3,531
706
18
4
0
107,706
0
L
Nu Wa
3,787
757
53
11
0
102,295
0
W
Lancelot
3,611
722
43
9
0
129,915
0
W
Yemoja
4,111
822
24
5
0
93,197
1
L
Zhong Kui
2,553
511
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role