Player Matchup

Merlin
Merlin
Ca-Eli126
Merlin
Level 27
God Stats
0W - 4L
1,181 SR
Queue Stats
62W - 66L
1,441 Elo+
Party 1
Tiamat
Tiamat
Jdub1991s
Tiamat
Level 68
God Stats
0W - 2L
1,296 SR
Queue Stats
24W - 45L
1,305 Elo+
Solo
Ganesha
Ganesha
Wings_Of_Beauty
Ganesha
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 80L
1,379 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wrathwing144
Ah Muzen Cab
Level 28
God Stats
0W - 2L
1,306 SR
Queue Stats
64W - 67L
1,439 Elo+
Party 1
Charybdis
Charybdis
x-ImRonBurgundy-
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 52L
1,402 Elo+
Solo
Team Averages
Level 78
1,357 SR
1,393 Elo+

VS

Team Averages
Level 99
1,526 SR
1,407 Elo+
Maui
Maui
 
Maui
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FahPPeeDuCk
Zeus
Level 83
God Stats
2W - 1L
1,252 SR
Queue Stats
119W - 118L
1,404 Elo+
Party 2
Ah Puch
Ah Puch
Lols2973
Ah Puch
Level 118
God Stats
6W - 1L
1,880 SR
Queue Stats
116W - 128L
1,359 Elo+
Party 2
Bakasura
Bakasura
MICROLINK
Bakasura
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ca-Eli126
Merlin
15
2 / 3 / 5
7,671
767
4,808
7,204
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Jdub1991s
Tiamat
12
0 / 4 / 6
7,203
720
3,386
6,982
5,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 7
8,173
817
4,852
11,428
12,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
Wrathwing144
Ah Muzen Cab
14
6 / 6 / 1
8,607
861
14,647
11,151
4,327
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
10
2 / 1 / 4
7,165
717
4,021
2,977
1,264
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
3 / 1 / 9
9,200
920
3,322
9,124
7,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cthulhu
 
Cthulhu
14
1 / 5 / 4
9,005
901
6,128
12,081
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 2 / 6
9,696
970
8,844
5,004
1,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Lols2973
Ah Puch
15
2 / 1 / 10
9,019
902
10,629
6,380
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
MICROLINK
Bakasura
16
6 / 3 / 5
9,384
938
6,281
9,749
8,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
11
Kills
17
17
Deaths
12
23
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
1
9
7.5
W
Cthulhu
 
Cthulhu
1
5
4
0.6
L
Merlin
Ca-Eli126
Merlin
2
3
5
1.5
W
5
2
6
4
L
Tiamat
Jdub1991s
Tiamat
0
4
6
0.75
W
Ah Puch
Lols2973
Ah Puch
2
1
10
7
W
Bakasura
MICROLINK
Bakasura
6
3
5
2.83
L
1
3
7
1.5
L
Ah Muzen Cab
Wrathwing144
Ah Muzen Cab
6
6
1
1.08
L
Charybdis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,714
Damage
35,204
39,742
Taken
42,338
26,137
Mitigated
27,327
10,474
Healing
15,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,322
773
548
1,355
9,124
7,850
574
3,819
5,305
5,351
970
W
Cthulhu
 
Cthulhu
6,128
376
2,308
3,100
12,081
6,267
317
4,166
7,915
16,950
203
L
Merlin
Ca-Eli126
Merlin
4,808
183
173
1,552
7,204
2,904
0
4,878
1,825
16,561
0
W
8,844
1,061
130
388
5,004
1,923
1,337
1,207
3,797
28,983
0
L
Tiamat
Jdub1991s
Tiamat
3,386
372
780
789
6,982
5,194
0
4,895
1,673
10,485
0
W
Ah Puch
Lols2973
Ah Puch
10,629
210
1,877
2,744
6,380
2,415
732
641
5,739
23,621
0
W
Bakasura
MICROLINK
Bakasura
6,281
3,460
0
2,566
9,749
8,872
2,637
3,111
6,638
0
8,537
L
4,852
265
1,321
3,019
11,428
12,448
0
7,328
3,367
10,740
102
L
Ah Muzen Cab
Wrathwing144
Ah Muzen Cab
14,647
4,541
189
1,427
11,151
4,327
0
8,937
2,054
0
30,473
L
Charybdis
4,021
1,273
511
713
2,977
1,264
0
2,550
427
0
6,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,819
Gold Earned
46,304
113
Minions Killed
147
0
Camps Cleared
0
843,915
Distance Traveled
943,193
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,200
920
14
1
0
187,778
0
W
Cthulhu
9,005
901
25
3
0
170,711
0
L
Merlin
7,671
767
23
2
0
180,153
0
W
Zeus
9,696
970
50
5
0
198,162
0
L
Tiamat
7,203
720
23
2
0
186,188
0
W
Ah Puch
9,019
902
26
3
0
197,704
0
W
Bakasura
9,384
938
32
3
0
188,838
0
L
Ganesha
8,173
817
5
1
0
194,694
0
L
Ah Muzen Cab
8,607
861
46
5
0
166,333
0
L
Charybdis
7,165
717
16
2
0
116,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role