Player Matchup

Sobek
Sobek
Baarsh
Sobek
Level 156
God Stats
3W - 6L
1,548 SR
Queue Stats
44W - 59L
1,460 Elo+
Party 1
Chronos
Chronos
XxLostvV
Chronos
Level 225
God Stats
1W - 1L
1,364 SR
Queue Stats
62W - 105L
1,412 Elo+
Party 1
Da Ji
Da Ji
dadaniels87
Da Ji
Level 188
God Stats
2W - 6L
1,625 SR
Queue Stats
37W - 80L
1,397 Elo+
Party 1
Poseidon
Poseidon
rOq3000
Poseidon
Level 199
God Stats
0W - 1L
1,293 SR
Queue Stats
55W - 95L
1,418 Elo+
Party 1
Sun Wukong
Sun Wukong
vsWIZRD
Sun Wukong
Level 88
God Stats
1W - 3L
1,638 SR
Queue Stats
105W - 123L
1,489 Elo+
Party 1
Team Averages
Level 171
1,494 SR
1,435 Elo+

VS

Team Averages
Level 135
1,572 SR
1,595 Elo+
Cernunnos
Cernunnos
Aspire15
Cernunnos
Level 127
God Stats
5W - 3L
1,342 SR
Queue Stats
163W - 151L
1,534 Elo+
Solo
Vulcan
Vulcan
DonnyRay
Vulcan
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,691 Elo+
Party 2
The Morrigan
The Morrigan
FuNKyFoXy
The Morrigan
Level 103
God Stats
29W - 28L
1,547 SR
Queue Stats
216W - 203L
1,559 Elo+
Solo
Odin
Odin
the661bandit
Odin
Level 159
God Stats
5W - 4L
1,732 SR
Queue Stats
247W - 224L
1,586 Elo+
Party 2
Nu Wa
Nu Wa
zero2600
Nu Wa
Level 129
God Stats
64W - 36L
1,738 SR
Queue Stats
123W - 91L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Baarsh
Sobek
11
3 / 3 / 2
7,782
458
4,166
12,865
11,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
XxLostvV
Chronos
13
1 / 4 / 2
7,571
445
6,443
10,131
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 7 / 4
7,444
438
3,516
15,981
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Poseidon
rOq3000
Poseidon
16
1 / 1 / 0
9,298
547
3,737
6,583
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
vsWIZRD
Sun Wukong
13
1 / 7 / 1
7,889
464
6,472
19,013
11,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Aspire15
Cernunnos
16
1 / 1 / 6
9,559
562
5,578
9,697
3,429
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
DonnyRay
Vulcan
17
6 / 0 / 6
10,525
619
10,924
4,691
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

The Morrigan
FuNKyFoXy
The Morrigan
15
5 / 2 / 8
9,037
532
7,604
7,365
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 7
10,386
611
11,976
13,102
16,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
zero2600
Nu Wa
15
7 / 2 / 10
9,604
565
11,000
6,933
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
6
Kills
22
22
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Aspire15
Cernunnos
1
1
6
4
L
Sobek
Baarsh
Sobek
3
3
2
1.33
W
Vulcan
DonnyRay
Vulcan
6
0
6
9
W
The Morrigan
FuNKyFoXy
The Morrigan
5
2
8
4.5
L
Chronos
XxLostvV
Chronos
1
4
2
0.5
L
0
7
4
0.29
L
Poseidon
rOq3000
Poseidon
1
1
0
1
W
3
1
7
6.5
L
Sun Wukong
vsWIZRD
Sun Wukong
1
7
1
0.21
W
Nu Wa
zero2600
Nu Wa
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,334
Damage
47,082
64,573
Taken
41,788
32,841
Mitigated
25,862
18,955
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Aspire15
Cernunnos
5,578
2,723
0
4,212
9,697
3,429
1,007
6,204
3,493
0
72,361
L
Sobek
Baarsh
Sobek
4,166
442
0
3,779
12,865
11,283
0
7,226
5,340
23,338
0
W
Vulcan
DonnyRay
Vulcan
10,924
195
0
804
4,691
1,354
326
2,024
2,667
80,501
921
W
The Morrigan
FuNKyFoXy
The Morrigan
7,604
1,064
0
995
7,365
2,296
238
2,808
4,557
52,347
0
L
Chronos
XxLostvV
Chronos
6,443
2,872
0
2,800
10,131
2,714
0
3,793
6,155
49,462
4,344
L
3,516
422
0
4,199
15,981
4,952
0
8,399
7,266
0
49,869
L
Poseidon
rOq3000
Poseidon
3,737
420
0
2,531
6,583
1,927
0
4,260
2,323
94,317
779
W
11,976
2,256
0
2,043
13,102
16,216
72
957
12,145
0
70,839
L
Sun Wukong
vsWIZRD
Sun Wukong
6,472
1,105
0
5,646
19,013
11,965
0
5,053
12,994
0
51,551
W
Nu Wa
zero2600
Nu Wa
11,000
2,746
0
500
6,933
2,567
1,414
2,383
4,550
57,791
2,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,984
Gold Earned
49,111
483
Minions Killed
556
0
Camps Cleared
0
1,739,783
Distance Traveled
1,776,861
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,559
562
126
7
0
349,552
5
L
Sobek
7,782
458
21
1
0
370,096
1
W
Vulcan
10,525
619
138
8
0
389,334
0
W
The Morrigan
9,037
532
83
5
0
347,421
1
L
Chronos
7,571
445
88
5
0
330,053
4
L
Da Ji
7,444
438
83
5
0
348,802
0
L
Poseidon
9,298
547
200
12
0
387,858
0
W
Odin
10,386
611
116
7
0
328,881
1
L
Sun Wukong
7,889
464
91
5
0
302,974
0
W
Nu Wa
9,604
565
93
5
0
361,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role