Player Matchup

He Bo
He Bo
Aeondyne
He Bo
Level 157
God Stats
0W - 3L
1,173 SR
Queue Stats
215W - 208L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
Gathongo
Kuzenbo
Level 105
God Stats
11W - 11L
1,528 SR
Queue Stats
286W - 281L
1,502 Elo+
Party 2
Cabrakan
Cabrakan
PunchaYoBunss
Cabrakan
Level 125
God Stats
1W - 1L
1,753 SR
Queue Stats
77W - 74L
1,505 Elo+
Solo
Vulcan
Vulcan
RaisingPoseidon
Vulcan
Level 128
God Stats
0W - 3L
1,134 SR
Queue Stats
252W - 270L
1,466 Elo+
Party 2
Maman Brigitte
Maman Brigitte
SunniEsteel
Maman Brigitte
Level 122
God Stats
2W - 3L
1,382 SR
Queue Stats
232W - 205L
1,538 Elo+
Party 2
Team Averages
Level 127
1,394 SR
1,508 Elo+

VS

Team Averages
Level 113
1,466 SR
1,505 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AP-LII
Fenrir
Level 109
God Stats
1W - 0L
1,333 SR
Queue Stats
13W - 10L
1,488 Elo+
Party 1
Xbalanque
Xbalanque
Dadorian
Xbalanque
Level 107
God Stats
3W - 1L
1,774 SR
Queue Stats
162W - 139L
1,582 Elo+
Solo
Shiva
Shiva
b14ckmag1c420
Shiva
Level 64
God Stats
1W - 1L
1,226 SR
Queue Stats
55W - 61L
1,473 Elo+
Party 1
Cernunnos
Cernunnos
existentialvoid
Cernunnos
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 117L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aeondyne
He Bo
13
0 / 2 / 3
6,825
683
3,593
4,842
1,676
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Kuzenbo
Gathongo
Kuzenbo
14
5 / 3 / 3
8,203
820
7,981
12,191
16,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
PunchaYoBunss
Cabrakan
12
0 / 5 / 2
6,670
667
3,900
12,907
17,848
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 4 / 4
8,181
818
14,646
6,260
2,861
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maman Brigitte
SunniEsteel
Maman Brigitte
13
3 / 7 / 4
8,223
822
6,882
8,916
3,285
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
7 / 4 / 9
9,385
939
12,715
12,504
8,469
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
AP-LII
Fenrir
14
2 / 2 / 14
9,137
914
3,186
9,214
7,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Dadorian
Xbalanque
15
3 / 2 / 13
9,174
917
10,792
7,887
3,202
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 12
9,383
938
8,129
10,685
12,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
existentialvoid
Cernunnos
17
4 / 0 / 14
9,569
957
6,954
6,715
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
83
10
Kills
21
21
Deaths
10
16
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
4
9
2.88
W
Fenrir
AP-LII
Fenrir
2
2
14
4.5
L
He Bo
Aeondyne
He Bo
0
2
3
0.75
W
Xbalanque
Dadorian
Xbalanque
3
2
13
4.75
L
Kuzenbo
Gathongo
Kuzenbo
5
3
3
2.17
L
Cabrakan
PunchaYoBunss
Cabrakan
0
5
2
0.2
L
2
4
4
1
L
Maman Brigitte
SunniEsteel
Maman Brigitte
3
7
4
0.71
W
5
2
12
5.5
W
Cernunnos
existentialvoid
Cernunnos
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,002
Damage
41,776
45,116
Taken
47,005
42,331
Mitigated
33,914
6,940
Healing
17,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,715
1,102
0
4,340
12,504
8,469
1,197
10,865
1,501
25,495
1,584
W
Fenrir
AP-LII
Fenrir
3,186
414
763
2,966
9,214
7,523
0
5,671
3,375
61
4,142
L
He Bo
Aeondyne
He Bo
3,593
0
155
1,094
4,842
1,676
0
1,159
3,683
9,085
321
W
Xbalanque
Dadorian
Xbalanque
10,792
4,467
1,414
2,149
7,887
3,202
942
6,215
1,434
0
32,550
L
Kuzenbo
Gathongo
Kuzenbo
7,981
1,046
885
2,256
12,191
16,661
20
3,526
8,665
9,707
177
L
Cabrakan
PunchaYoBunss
Cabrakan
3,900
183
1,097
953
12,907
17,848
0
3,270
9,637
9,238
771
L
14,646
599
0
250
6,260
2,861
0
2,028
4,232
33,111
0
L
Maman Brigitte
SunniEsteel
Maman Brigitte
6,882
282
0
250
8,916
3,285
0
2,724
6,192
11,949
309
W
8,129
516
1,296
1,229
10,685
12,185
393
6,899
3,520
361
22,742
W
Cernunnos
existentialvoid
Cernunnos
6,954
3,638
1,948
1,887
6,715
2,535
1,152
5,594
1,002
0
24,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,102
Gold Earned
46,648
88
Minions Killed
161
0
Camps Cleared
0
896,240
Distance Traveled
934,745
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,385
939
31
3
0
177,718
0
W
Fenrir
9,137
914
4
0
0
170,934
0
L
He Bo
6,825
683
15
2
0
164,134
0
W
Xbalanque
9,174
917
55
6
0
178,550
0
L
Kuzenbo
8,203
820
6
1
0
181,520
0
L
Cabrakan
6,670
667
7
1
0
166,239
2
L
Vulcan
8,181
818
49
5
0
206,711
0
L
Maman Brigitte
8,223
822
11
1
0
177,636
0
W
Shiva
9,383
938
25
3
0
206,755
0
W
Cernunnos
9,569
957
46
5
0
200,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role