Player Matchup

Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold II
BeanxXxBean
Fafnir
Gold II
Level 127
God Stats
1W - 3L
1,461 SR
Queue Stats
67W - 72L
1,411 MMR
Solo
Ra
Ra
Gold V
JayGonzuh
Ra
Gold V
Level 123
God Stats
1W - 0L
1,729 SR
Queue Stats
13W - 15L
1,421 MMR
Party 1
Mercury
Mercury
Silver III
SiickWiitEt
Mercury
Silver III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,317 MMR
Party 1
Apollo
Apollo
Gold IV
TecWillSilva
Apollo
Gold IV
Level 209
God Stats
25W - 14L
1,654 SR
Queue Stats
567W - 585L
1,424 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,569 SR
1,415 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,490 SR
1,388 MMR
Neith
Neith
Bronze III
Bronzerbby
Neith
Bronze III
Level 34
God Stats
0W - 5L
1,284 SR
Queue Stats
18W - 36L
1,418 MMR
Solo
Nu Wa
Nu Wa
Silver III
JustBlameEli
Nu Wa
Silver III
Level 147
God Stats
11W - 8L
1,646 SR
Queue Stats
45W - 55L
1,294 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
PeachyManatee48
Ne Zha
Gold IV
Level 155
God Stats
6W - 8L
1,544 SR
Queue Stats
160W - 166L
1,375 MMR
Solo
Horus
Horus
Silver III
RagingWolf4189
Horus
Silver III
Level 155
God Stats
14W - 14L
1,681 SR
Queue Stats
73W - 74L
1,347 MMR
Solo
Amaterasu
Amaterasu
Gold II
THUMBSSLOW
Amaterasu
Gold II
Level 155
God Stats
0W - 2L
1,297 SR
Queue Stats
174W - 182L
1,506 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
1 / 2 / 1
4,285
536
2,564
5,621
3,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
8
2 / 1 / 2
5,206
651
1,893
6,700
5,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 0 / 3
5,642
705
3,021
3,822
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
SiickWiitEt
Mercury
10
3 / 1 / 4
5,154
644
1,579
5,607
1,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
10
3 / 0 / 0
6,088
761
4,435
4,848
1,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SylvanusCthulhuChang'eMedusaIx Chel

VS

Bans
AthenaSkadiArachneBastetKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
2 / 1 / 1
4,422
553
3,486
2,685
644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 0
4,512
564
2,566
2,908
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 2
4,310
539
1,760
6,928
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 3
4,252
532
1,440
5,677
3,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
THUMBSSLOW
Amaterasu
8
0 / 3 / 0
4,028
504
1,442
7,322
3,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
3
4
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
2
1
0.75
W
Fafnir
2
1
2
3
L
Neith
2
1
1
2.5
W
3
0
3
4.5
L
1
3
0
0.33
L
0
3
2
0.33
L
0
2
3
0.75
W
Mercury
SiickWiitEt
Mercury
3
1
4
5
L
Amaterasu
THUMBSSLOW
Amaterasu
0
3
0
0
W
Apollo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,492
Damage
10,694
26,598
Taken
25,520
13,089
Mitigated
10,655
10,092
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
2,564
601
162
1,675
5,621
3,462
0
189
5,388
0
25,899
W
Fafnir
1,893
477
0
2,716
6,700
5,070
2
327
6,297
10,552
934
L
Neith
3,486
1,702
0
530
2,685
644
0
947
1,566
0
20,681
W
3,021
302
449
2,052
3,822
1,009
0
743
2,941
36,821
1,031
L
2,566
457
0
0
2,908
771
0
919
1,883
19,137
0
L
1,760
376
0
1,060
6,928
2,175
0
1,468
5,226
0
26,686
L
1,440
574
240
2,564
5,677
3,161
0
862
4,623
0
11,726
W
Mercury
SiickWiitEt
Mercury
1,579
519
0
640
5,607
1,792
0
737
4,783
0
26,071
L
Amaterasu
THUMBSSLOW
Amaterasu
1,442
292
0
3,079
7,322
3,904
0
0
6,798
0
18,806
W
Apollo
4,435
1,846
0
2,398
4,848
1,756
126
181
4,369
0
40,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,375
Gold Earned
21,524
254
Minions Killed
188
0
Camps Cleared
0
787,915
Distance Traveled
719,003
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
4,285
536
40
5
0
150,030
0
W
Fafnir
5,206
651
19
2
0
154,626
2
L
Neith
4,422
553
39
5
0
122,332
0
W
Ra
5,642
705
78
10
0
172,526
2
L
Nu Wa
4,512
564
38
5
0
147,667
0
L
Ne Zha
4,310
539
54
7
0
175,938
0
L
Horus
4,252
532
20
3
0
132,687
0
W
Mercury
5,154
644
54
7
0
193,491
0
L
Amaterasu
4,028
504
37
5
0
140,379
0
W
Apollo
6,088
761
63
8
0
117,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role