Player Matchup

Thor
Thor
HitchHikerHaags
Thor
Level 55
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 22L
1,484 Elo+
Solo
Izanami
Izanami
Hunter040397
Izanami
Level 20
God Stats
1W - 1L
1,300 SR
Queue Stats
4W - 3L
1,390 Elo+
Party 2
Anubis
Anubis
MisterOrrick
Anubis
Level 108
God Stats
7W - 6L
1,609 SR
Queue Stats
70W - 66L
1,521 Elo+
Party 2
Bacchus
Bacchus
XISlumpedIX
Bacchus
Level 49
God Stats
36W - 25L
1,564 SR
Queue Stats
167W - 174L
1,421 Elo+
Party 3
Tyr
Tyr
tedrock7
Tyr
Level 38
God Stats
39W - 34L
1,532 SR
Queue Stats
66W - 68L
1,398 Elo+
Party 3
Team Averages
Level 54
1,501 SR
1,443 Elo+

VS

Team Averages
Level 61
1,471 SR
1,402 Elo+
Horus
Horus
HammeredOrc5361
Horus
Level 75
God Stats
52W - 46L
1,657 SR
Queue Stats
442W - 420L
1,486 Elo+
Party 1
Mulan
Mulan
IllIIllIIIllI
Mulan
Level 108
God Stats
12W - 9L
1,596 SR
Queue Stats
183W - 165L
1,450 Elo+
Party 1
Neith
Neith
Moo IDruida
Neith
Level 44
God Stats
23W - 38L
1,411 SR
Queue Stats
25W - 39L
1,365 Elo+
Solo
Anubis
Anubis
Sanfolxito2
Anubis
Level 41
God Stats
1W - 5L
1,291 SR
Queue Stats
82W - 96L
1,401 Elo+
Solo
Ravana
Ravana
VidalHank
Ravana
Level 39
God Stats
4W - 8L
1,402 SR
Queue Stats
48W - 58L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
6,403
534
3,685
4,193
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
Hunter040397
Izanami
9
0 / 4 / 4
5,597
466
3,777
7,486
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
13
8 / 0 / 1
8,128
677
7,736
5,314
2,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bacchus
XISlumpedIX
Bacchus
9
4 / 3 / 1
6,404
534
4,685
7,951
5,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 2
7,702
642
3,646
8,263
7,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 1
6,650
554
8,264
11,356
6,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 4 / 6
5,933
494
5,074
7,877
2,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
6,768
564
3,379
5,117
1,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
9
0 / 4 / 0
5,689
474
676
4,520
902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
VidalHank
Ravana
10
0 / 4 / 1
5,468
456
2,140
8,076
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
16
Kills
8
8
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
3
1
2.17
W
2
0
5
4.5
W
Izanami
Hunter040397
Izanami
0
4
4
0.5
L
1
4
6
1
W
Anubis
8
0
1
8.5
L
1
2
1
0.75
L
Anubis
0
4
0
0
L
Ravana
VidalHank
Ravana
0
4
1
0.13
W
Bacchus
XISlumpedIX
Bacchus
4
3
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,529
Damage
19,533
33,207
Taken
36,946
18,788
Mitigated
13,439
7,974
Healing
7,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,264
3,367
382
2,315
11,356
6,077
0
4,037
7,319
0
27,869
W
3,685
459
0
654
4,193
1,645
0
0
4,193
0
38,021
W
Izanami
Hunter040397
Izanami
3,777
2,685
0
611
7,486
1,751
0
0
7,244
0
25,893
L
5,074
981
0
1,137
7,877
2,607
0
3,005
4,872
0
28,585
W
Anubis
7,736
416
0
3,219
5,314
2,628
129
663
4,571
49,928
1,809
L
3,379
516
0
1,190
5,117
1,543
574
0
5,117
0
44,235
L
Anubis
676
36
0
955
4,520
902
0
2,160
2,360
26,206
541
L
Ravana
VidalHank
Ravana
2,140
576
0
2,004
8,076
2,310
0
2,606
5,470
0
30,410
W
Bacchus
XISlumpedIX
Bacchus
4,685
409
0
2,229
7,951
5,613
0
0
7,716
16,945
357
W
3,646
418
0
1,261
8,263
7,151
0
0
8,263
0
53,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
30,508
333
Minions Killed
266
0
Camps Cleared
0
1,278,454
Distance Traveled
1,084,176
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,650
554
30
3
0
225,059
0
W
Thor
6,403
534
57
5
0
275,915
0
W
Izanami
5,597
466
54
5
0
240,617
0
L
Mulan
5,933
494
51
4
0
240,072
2
W
Anubis
8,128
677
90
8
0
269,096
0
L
Neith
6,768
564
79
7
0
218,605
4
L
Anubis
5,689
474
52
4
0
142,543
0
L
Ravana
5,468
456
54
5
0
257,897
0
W
Bacchus
6,404
534
21
2
0
259,838
4
W
Tyr
7,702
642
111
9
0
232,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role