Player Matchup

Athena
Athena
 
Athena
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Banasazi
Neith
Level 109
God Stats
8W - 5L
1,478 SR
Queue Stats
199W - 190L
1,507 Elo+
Party 1
Charon
Charon
BeeRadGeeZus
Charon
Level 102
God Stats
4W - 0L
1,797 SR
Queue Stats
227W - 200L
1,538 Elo+
Party 1
Nox
Nox
Sauer900chy
Nox
Level 125
God Stats
4W - 6L
1,321 SR
Queue Stats
270W - 269L
1,519 Elo+
Party 1
Bacchus
Bacchus
xaxscratchxax
Bacchus
Level 196
God Stats
5W - 5L
1,489 SR
Queue Stats
506W - 512L
1,518 Elo+
Party 1
Team Averages
Level 136
1,517 SR
1,516 Elo+

VS

Team Averages
Level 166
1,468 SR
1,552 Elo+
Ne Zha
Ne Zha
Ace N insaneQc
Ne Zha
Level 253
God Stats
2W - 1L
1,477 SR
Queue Stats
115W - 127L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
Mist3rCloud
Danzaburou
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,628 Elo+
Party 2
Mercury
Mercury
PandieNomNom
Mercury
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,445 Elo+
Solo
Surtr
Surtr
Willking1998
Surtr
Level 104
God Stats
0W - 1L
1,271 SR
Queue Stats
31W - 27L
1,535 Elo+
Party 2
Thor
Thor
Wounds2Wisdm
Thor
Level 155
God Stats
2W - 3L
1,591 SR
Queue Stats
300W - 230L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
4 / 2 / 13
7,990
1,141
3,139
9,812
9,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
Banasazi
Neith
14
10 / 1 / 9
8,647
1,235
11,539
7,773
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charon
12
2 / 2 / 15
7,290
1,041
4,951
6,632
4,674
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
2 / 2 / 13
7,156
1,022
3,838
4,287
1,710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
13
4 / 0 / 14
7,606
1,087
6,608
7,636
9,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
6,248
893
7,840
7,779
4,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Mist3rCloud
Danzaburou
12
1 / 4 / 3
6,628
947
4,525
5,840
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
PandieNomNom
Mercury
10
1 / 7 / 2
5,836
834
2,730
6,962
2,461
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 6 / 5
5,579
797
4,003
9,135
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 1
6,082
869
4,384
3,642
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
18
22
Kills
6
7
Deaths
22
64
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
2
13
5.25
L
3
3
1
1.17
W
Neith
Banasazi
Neith
10
1
9
14.5
W
Charon
2
2
15
4.75
L
Danzaburou
Mist3rCloud
Danzaburou
1
4
3
0.63
L
Mercury
PandieNomNom
Mercury
1
7
2
0.29
W
2
2
13
4.25
L
0
6
5
0.42
L
1
2
1
0.75
W
Bacchus
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,075
Damage
23,482
36,140
Taken
33,358
28,857
Mitigated
19,474
13,382
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,139
1,042
2,104
1,799
9,812
9,914
389
30
9,471
6,984
0
L
7,840
1,645
241
2,918
7,779
4,991
0
3,788
3,720
0
12,812
W
Neith
Banasazi
Neith
11,539
3,303
832
2,665
7,773
3,320
1,084
60
7,380
0
27,391
W
Charon
4,951
268
408
632
6,632
4,674
645
0
6,317
12,049
1,416
L
Danzaburou
Mist3rCloud
Danzaburou
4,525
1,779
0
750
5,840
2,723
0
3,735
2,069
0
10,823
L
Mercury
PandieNomNom
Mercury
2,730
743
138
275
6,962
2,461
0
3,699
3,151
0
8,289
W
3,838
220
448
157
4,287
1,710
1,281
32
4,255
10,393
0
L
4,003
1,424
18
1,108
9,135
7,688
0
3,765
5,221
144
5,830
L
4,384
310
0
0
3,642
1,611
0
1,404
2,238
0
9,286
W
Bacchus
6,608
550
1,802
2,535
7,636
9,239
285
22
7,423
11,445
1,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
30,373
109
Minions Killed
51
0
Camps Cleared
0
770,774
Distance Traveled
637,433
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,990
1,141
12
2
0
173,620
0
L
Ne Zha
6,248
893
7
1
0
141,570
0
W
Neith
8,647
1,235
45
6
0
131,191
0
W
Charon
7,290
1,041
20
3
0
141,316
0
L
Danzaburou
6,628
947
11
2
0
97,284
0
L
Mercury
5,836
834
5
1
0
147,206
0
W
Nox
7,156
1,022
17
2
0
156,362
0
L
Surtr
5,579
797
7
1
0
127,993
0
L
Thor
6,082
869
21
3
0
123,380
0
W
Bacchus
7,606
1,087
15
2
0
168,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role