Player Matchup

Sylvanus
Sylvanus
BolaEx
Sylvanus
Level 155
God Stats
24W - 25L
1,603 SR
Queue Stats
149W - 136L
1,570 Elo+
Party 3
Yemoja
Yemoja
MistySalamander
Yemoja
Level 137
God Stats
96W - 92L
1,536 SR
Queue Stats
366W - 346L
1,534 Elo+
Solo
Chiron
Chiron
RevoRay
Chiron
Level 69
God Stats
54W - 31L
1,686 SR
Queue Stats
135W - 98L
1,626 Elo+
Solo
Artemis
Artemis
erik7
Artemis
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 85L
1,565 Elo+
Party 3
Serqet
Serqet
loscar4
Serqet
Level 145
God Stats
2W - 2L
1,671 SR
Queue Stats
137W - 124L
1,648 Elo+
Solo
Team Averages
Level 131
1,599 SR
1,589 Elo+

VS

Team Averages
Level 100
1,541 SR
1,543 Elo+
Kukulkan
Kukulkan
Deadito
Kukulkan
Level 106
God Stats
12W - 17L
1,455 SR
Queue Stats
314W - 282L
1,486 Elo+
Party 1
Neith
Neith
Decirius
Neith
Level 43
God Stats
20W - 12L
1,629 SR
Queue Stats
98W - 90L
1,508 Elo+
Party 1
Arachne
Arachne
FzzyWzzy
Arachne
Level 103
God Stats
30W - 17L
1,692 SR
Queue Stats
264W - 251L
1,501 Elo+
Party 1
King Arthur
King Arthur
Vaughn22z
King Arthur
Level 106
God Stats
23W - 16L
1,630 SR
Queue Stats
197W - 152L
1,600 Elo+
Party 2
Ymir
Ymir
diegoxlpz
Ymir
Level 142
God Stats
1W - 0L
1,300 SR
Queue Stats
134W - 110L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BolaEx
Sylvanus
13
2 / 3 / 3
7,682
427
5,590
13,426
12,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 5 / 1
8,495
472
4,542
9,139
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
RevoRay
Chiron
16
3 / 5 / 2
9,475
526
10,361
18,673
8,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
erik7
Artemis
15
3 / 5 / 3
9,549
531
15,047
12,754
5,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
loscar4
Serqet
15
2 / 5 / 3
8,444
469
7,938
14,694
6,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Deadito
Kukulkan
17
4 / 5 / 3
10,589
588
9,586
11,489
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Decirius
Neith
17
4 / 1 / 4
10,634
591
10,368
10,987
4,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Arachne
FzzyWzzy
Arachne
18
12 / 2 / 3
11,512
640
11,198
20,955
9,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Vaughn22z
King Arthur
19
3 / 2 / 1
11,323
629
14,256
18,841
20,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
14
0 / 2 / 12
9,099
506
7,087
13,050
10,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
12
Kills
23
23
Deaths
12
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BolaEx
Sylvanus
2
3
3
1.17
W
Kukulkan
Deadito
Kukulkan
4
5
3
1.1
W
Neith
Decirius
Neith
4
1
4
6
W
Arachne
FzzyWzzy
Arachne
12
2
3
6.75
L
2
5
1
0.5
L
Chiron
RevoRay
Chiron
3
5
2
0.8
W
King Arthur
Vaughn22z
King Arthur
3
2
1
1.75
W
Ymir
0
2
12
3
L
Artemis
erik7
Artemis
3
5
3
0.9
L
Serqet
loscar4
Serqet
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,478
Damage
52,495
68,686
Taken
75,322
36,131
Mitigated
48,146
18,205
Healing
24,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BolaEx
Sylvanus
5,590
2,058
946
4,137
13,426
12,340
0
3,423
10,003
29,855
10,046
W
Kukulkan
Deadito
Kukulkan
9,586
1,076
0
819
11,489
3,833
298
3,153
8,016
91,599
0
W
Neith
Decirius
Neith
10,368
3,244
0
4,148
10,987
4,385
440
818
10,169
0
79,451
W
Arachne
FzzyWzzy
Arachne
11,198
6,449
0
12,829
20,955
9,157
0
2,034
18,199
0
101,034
L
4,542
522
87
547
9,139
3,882
0
3,814
5,325
52,317
3,050
L
Chiron
RevoRay
Chiron
10,361
3,619
112
7,434
18,673
8,322
0
1,409
17,237
0
69,460
W
King Arthur
Vaughn22z
King Arthur
14,256
1,805
0
4,801
18,841
20,388
52
299
18,542
787
97,436
W
Ymir
7,087
1,561
0
2,292
13,050
10,383
60
3,594
9,344
23,414
815
L
Artemis
erik7
Artemis
15,047
6,705
0
3,572
12,754
5,134
0
3,392
9,362
0
70,915
L
Serqet
loscar4
Serqet
7,938
1,899
0
1,370
14,694
6,453
0
4,944
9,750
0
60,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,645
Gold Earned
53,157
532
Minions Killed
597
0
Camps Cleared
0
1,710,212
Distance Traveled
1,929,149
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,682
427
71
4
0
359,226
2
W
Kukulkan
10,589
588
143
8
0
363,776
0
W
Neith
10,634
591
149
8
0
354,953
0
W
Arachne
11,512
640
132
7
0
440,897
2
L
Yemoja
8,495
472
108
6
0
275,623
8
L
Chiron
9,475
526
133
7
0
353,062
0
W
King Arthur
11,323
629
151
8
0
392,559
0
W
Ymir
9,099
506
22
1
0
376,964
4
L
Artemis
9,549
531
126
7
0
309,072
0
L
Serqet
8,444
469
94
5
0
413,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role