Player Matchup

Nut
Nut
Gold II
 
Nut
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maman Brigitte
Maman Brigitte
Gold II
GrandCBD
Maman Brigitte
Gold II
Level 127
God Stats
12W - 7L
1,640 SR
Queue Stats
275W - 267L
1,495 MMR
Solo
Geb
Geb
Gold II
LordGriffinOG
Geb
Gold II
Level 156
God Stats
9W - 7L
1,458 SR
Queue Stats
155W - 136L
1,488 MMR
Solo
Nemesis
Nemesis
Gold IV
The1stMarMar
Nemesis
Gold IV
Level 160
God Stats
4W - 2L
1,763 SR
Queue Stats
58W - 72L
1,470 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,572 SR
1,491 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,554 SR
1,484 MMR
Ymir
Ymir
Gold III
Guadaffem
Ymir
Gold III
Level 44
God Stats
4W - 2L
1,461 SR
Queue Stats
183W - 173L
1,499 MMR
Solo
Chang'e
Chang'e
Gold III
Legitchief08
Chang'e
Gold III
Level 153
God Stats
15W - 10L
1,645 SR
Queue Stats
39W - 39L
1,504 MMR
Solo
Cerberus
Cerberus
Gold I
Milking Piglets
Cerberus
Gold I
Level 157
God Stats
1W - 0L
1,621 SR
Queue Stats
46W - 40L
1,463 MMR
Party 1
Apollo
Apollo
Gold II
Savage king010
Apollo
Gold II
Level 157
God Stats
56W - 57L
1,543 SR
Queue Stats
162W - 164L
1,506 MMR
Solo
Ravana
Ravana
Gold II
Zinisterr
Ravana
Gold II
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 40L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
3 / 2 / 0
6,014
601
6,573
6,030
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
 
Lancelot
9
0 / 3 / 0
5,103
510
5,111
10,317
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maman Brigitte
GrandCBD
Maman Brigitte
9
0 / 6 / 0
4,790
479
3,904
7,491
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,708
471
3,104
9,798
5,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
The1stMarMar
Nemesis
8
0 / 2 / 0
4,517
452
2,084
7,396
1,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Baba YagaThothMulanAres

VS

Bans
Erlang ShenThanatosArtioJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 0 / 0
6,746
675
6,032
8,260
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Legitchief08
Chang'e
12
3 / 0 / 4
6,963
696
6,113
4,700
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
9
3 / 1 / 5
5,922
592
5,864
11,534
7,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 2 / 1
5,938
594
3,478
6,799
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
Zinisterr
Ravana
11
5 / 0 / 2
6,390
639
5,263
3,866
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
3
Kills
16
16
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
3
2
0
1.5
L
Lancelot
 
Lancelot
0
3
0
0
L
Maman Brigitte
GrandCBD
Maman Brigitte
0
6
0
0
W
Ymir
3
0
0
3
W
Chang'e
Legitchief08
Chang'e
3
0
4
5
L
0
3
0
0
W
Cerberus
3
1
5
5.5
W
2
2
1
1.25
L
Nemesis
The1stMarMar
Nemesis
0
2
0
0
W
Ravana
Zinisterr
Ravana
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,776
Damage
26,750
41,032
Taken
35,159
15,241
Mitigated
16,918
10,265
Healing
15,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,573
4,292
0
2,341
6,030
1,442
0
2,290
3,740
0
45,301
L
Lancelot
 
Lancelot
5,111
1,491
0
1,815
10,317
5,095
0
5,564
4,039
0
31,168
L
Maman Brigitte
GrandCBD
Maman Brigitte
3,904
328
0
575
7,491
1,825
0
2,717
4,562
27,755
431
W
Ymir
6,032
1,716
0
2,672
8,260
4,992
0
0
8,260
37,588
3,277
W
Chang'e
Legitchief08
Chang'e
6,113
282
600
2,627
4,700
1,558
0
1,194
3,506
49,878
1,362
L
3,104
410
143
3,095
9,798
5,267
0
3,542
6,055
18,811
0
W
Cerberus
5,864
268
0
4,841
11,534
7,298
0
3,542
7,992
17,878
0
W
3,478
2,171
0
3,530
6,799
1,767
0
658
6,141
0
45,727
L
Nemesis
The1stMarMar
Nemesis
2,084
870
0
2,296
7,396
1,612
0
2,352
4,886
0
23,568
W
Ravana
Zinisterr
Ravana
5,263
1,215
0
1,549
3,866
1,303
92
1,511
2,355
0
36,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,132
Gold Earned
31,959
255
Minions Killed
393
0
Camps Cleared
0
1,035,215
Distance Traveled
1,053,316
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,014
601
80
8
0
178,699
1
L
Lancelot
5,103
510
50
5
0
196,374
2
L
Maman Brigitte
4,790
479
63
6
0
209,445
1
W
Ymir
6,746
675
84
8
0
172,027
0
W
Chang'e
6,963
696
102
10
0
234,181
3
L
Geb
4,708
471
19
2
0
218,806
5
W
Cerberus
5,922
592
36
4
0
209,459
2
W
Apollo
5,938
594
93
9
0
190,131
0
L
Nemesis
4,517
452
43
4
0
231,891
0
W
Ravana
6,390
639
78
8
0
247,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role