Player Matchup

Ymir
Ymir
Gold III
Champabay420
Ymir
Gold III
Level 101
God Stats
5W - 3L
1,683 SR
Queue Stats
29W - 29L
1,552 MMR
Party 1
Artio
Artio
Silver I
WannabeOneTrick
Artio
Silver I
Level 101
God Stats
9W - 9L
1,462 SR
Queue Stats
20W - 21L
1,342 MMR
Party 1
King Arthur
King Arthur
Gold II
dado2902
King Arthur
Gold II
Level 128
God Stats
44W - 41L
1,497 SR
Queue Stats
55W - 55L
1,588 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,547 SR
1,494 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 168
1,468 SR
1,322 MMR
Tiamat
Tiamat
Silver V
KamellT
Tiamat
Silver V
Level 106
God Stats
1W - 2L
1,856 SR
Queue Stats
21W - 18L
1,269 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Matt_Money1209
Cu Chulainn
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,413 MMR
Solo
Bakasura
Bakasura
Gold V
uLL-SnoW
Bakasura
Gold V
Level 250
God Stats
0W - 10L
1,046 SR
Queue Stats
819W - 936L
1,284 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 14
9,840
895
5,826
11,340
10,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 2 / 10
10,256
932
6,819
9,887
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

King Arthur
dado2902
King Arthur
17
9 / 0 / 7
11,290
1,026
10,986
11,610
7,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CthulhuAtlasMedusaGebNe Zha

VS

Bans
Chang'eZhong KuiHeraBacchusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
KamellT
Tiamat
14
0 / 5 / 1
8,024
729
8,615
7,151
6,961
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cu Chulainn
Matt_Money1209
Cu Chulainn
14
1 / 6 / 0
8,354
759
6,369
12,536
7,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bakasura
uLL-SnoW
Bakasura
10
0 / 5 / 2
7,641
695
2,056
7,403
3,096
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
16
Kills
1
3
Deaths
16
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
L
Tiamat
KamellT
Tiamat
0
5
1
0.1
L
Cu Chulainn
Matt_Money1209
Cu Chulainn
1
6
0
0.17
W
5
2
10
5
W
King Arthur
dado2902
King Arthur
9
0
7
12.5
L
Bakasura
uLL-SnoW
Bakasura
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,631
Damage
17,040
32,837
Taken
27,090
22,880
Mitigated
17,764
9,516
Healing
2,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,826
642
0
1,566
11,340
10,206
773
2,242
7,954
25,024
3,074
L
Tiamat
KamellT
Tiamat
8,615
398
0
621
7,151
6,961
0
3,306
3,552
22,402
0
L
Cu Chulainn
Matt_Money1209
Cu Chulainn
6,369
865
0
770
12,536
7,707
0
5,241
6,829
0
27,614
W
6,819
293
2,545
3,013
9,887
5,469
1,338
2,378
5,983
32,384
0
W
King Arthur
dado2902
King Arthur
10,986
1,268
0
2,392
11,610
7,205
1,075
2,558
8,313
0
46,001
L
Bakasura
uLL-SnoW
Bakasura
2,056
1,312
0
1,136
7,403
3,096
0
2,745
4,431
0
7,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
24,019
171
Minions Killed
97
0
Camps Cleared
0
675,814
Distance Traveled
498,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,840
895
44
4
0
200,444
0
L
Tiamat
8,024
729
41
4
0
185,668
0
L
Cu Chulainn
8,354
759
32
3
0
165,239
0
W
Artio
10,256
932
68
6
0
234,616
0
W
King Arthur
11,290
1,026
59
5
0
240,754
0
L
Bakasura
7,641
695
24
2
0
147,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role