Player Matchup

Izanami
Izanami
ATrueSupersand
Izanami
Level 126
God Stats
1W - 3L
1,597 SR
Queue Stats
19W - 30L
1,435 Elo+
Party 1
Bakasura
Bakasura
DaintyFawn26461
Bakasura
Level 134
God Stats
8W - 8L
1,527 SR
Queue Stats
87W - 119L
1,487 Elo+
Party 1
Fafnir
Fafnir
MaxisPowers311
Fafnir
Level 158
God Stats
11W - 13L
1,556 SR
Queue Stats
78W - 112L
1,445 Elo+
Party 1
Thoth
Thoth
Xyllr
Thoth
Level 110
God Stats
2W - 3L
1,473 SR
Queue Stats
174W - 173L
1,525 Elo+
Party 1
King Arthur
King Arthur
Zoddz
King Arthur
Level 108
God Stats
19W - 13L
1,655 SR
Queue Stats
81W - 53L
1,596 Elo+
Party 1
Team Averages
Level 127
1,562 SR
1,498 Elo+

VS

Team Averages
Level 162
1,630 SR
1,574 Elo+
Mercury
Mercury
ALBAFICA129
Mercury
Level 159
God Stats
36W - 20L
1,680 SR
Queue Stats
154W - 130L
1,610 Elo+
Party 2
The Morrigan
The Morrigan
II-GOAT-II1
The Morrigan
Level 158
God Stats
1W - 0L
1,730 SR
Queue Stats
189W - 159L
1,611 Elo+
Party 3
Geb
Geb
II-Mephiisto-II
Geb
Level 157
God Stats
1W - 2L
1,487 SR
Queue Stats
100W - 99L
1,520 Elo+
Party 3
Tyr
Tyr
Raog01
Tyr
Level 154
God Stats
10W - 13L
1,520 SR
Queue Stats
121W - 103L
1,586 Elo+
Party 2
Anhur
Anhur
iBlezing
Anhur
Level 180
God Stats
1W - 0L
1,733 SR
Queue Stats
274W - 264L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,467
498
4,998
10,926
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
14
3 / 6 / 3
7,784
519
5,562
14,999
5,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
2 / 1 / 3
7,497
500
2,994
7,098
6,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
Xyllr
Thoth
13
1 / 5 / 3
7,918
528
6,974
8,110
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
Zoddz
King Arthur
15
3 / 2 / 1
8,694
580
15,963
16,130
18,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ALBAFICA129
Mercury
17
11 / 1 / 1
9,685
646
10,229
13,243
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Morrigan
II-GOAT-II1
The Morrigan
13
2 / 3 / 4
8,165
544
6,652
6,278
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 10
7,705
514
6,407
8,762
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
Raog01
Tyr
14
0 / 3 / 3
8,436
562
6,976
20,477
14,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
iBlezing
Anhur
14
3 / 2 / 1
8,037
536
6,930
9,394
2,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
18
18
Deaths
10
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
ALBAFICA129
Mercury
11
1
1
11.5
L
0
4
1
0.13
L
Bakasura
3
6
3
0.75
W
The Morrigan
II-GOAT-II1
The Morrigan
2
3
4
1.33
W
2
1
10
7
L
2
1
3
3.5
W
Tyr
Raog01
Tyr
0
3
3
0.5
L
Thoth
Xyllr
Thoth
1
5
3
0.5
L
King Arthur
Zoddz
King Arthur
3
2
1
1.75
W
Anhur
iBlezing
Anhur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,491
Damage
37,194
57,263
Taken
58,154
35,673
Mitigated
30,582
13,571
Healing
25,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ALBAFICA129
Mercury
10,229
7,077
0
8,850
13,243
4,704
0
1,782
10,877
0
75,699
L
4,998
3,573
0
2,210
10,926
2,318
0
1,637
9,289
0
63,963
L
Bakasura
5,562
3,703
0
6,508
14,999
5,879
0
2,463
12,318
0
47,030
W
The Morrigan
II-GOAT-II1
The Morrigan
6,652
1,345
0
1,541
6,278
1,686
0
2,713
2,901
48,697
6,453
W
6,407
523
0
1,467
8,762
6,820
0
3,750
4,647
23,782
0
L
2,994
571
0
2,128
7,098
6,552
0
2,864
4,060
13,800
476
W
Tyr
Raog01
Tyr
6,976
658
0
9,222
20,477
14,652
0
1,794
18,639
0
71,076
L
Thoth
Xyllr
Thoth
6,974
166
0
592
8,110
2,378
0
2,502
5,298
45,339
0
L
King Arthur
Zoddz
King Arthur
15,963
2,173
0
2,133
16,130
18,546
15
1,207
14,919
3,382
72,729
W
Anhur
iBlezing
Anhur
6,930
3,988
0
4,464
9,394
2,720
985
1,011
8,118
0
65,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,360
Gold Earned
42,028
473
Minions Killed
486
0
Camps Cleared
0
1,497,479
Distance Traveled
1,550,694
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,685
646
119
8
0
407,079
0
L
Izanami
7,467
498
113
8
0
286,106
0
L
Bakasura
7,784
519
114
8
0
324,990
0
W
The Morrigan
8,165
544
108
7
0
251,717
0
W
Geb
7,705
514
11
1
0
312,844
0
L
Fafnir
7,497
500
27
2
0
309,350
0
W
Tyr
8,436
562
137
9
0
290,598
7
L
Thoth
7,918
528
88
6
0
281,345
0
L
King Arthur
8,694
580
131
9
0
295,688
1
W
Anhur
8,037
536
111
7
0
288,456
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role