Player Matchup

Anhur
Anhur
Beezerbot
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,069 Elo+
Party 2
Ymir
Ymir
Copperhead2323
Ymir
Level 108
God Stats
0W - 2L
1,138 SR
Queue Stats
20W - 21L
1,398 Elo+
Party 2
Nemesis
Nemesis
Drylleth
Nemesis
Level 6
God Stats
1W - 4L
1,553 SR
Queue Stats
20W - 22L
1,353 Elo+
Party 2
Hercules
Hercules
ItzHeIix
Hercules
Level 49
God Stats
1W - 1L
1,873 SR
Queue Stats
3W - 6L
1,604 Elo+
Party 2
Zhong Kui
Zhong Kui
m27152338142
Zhong Kui
Level 100
God Stats
4W - 5L
1,408 SR
Queue Stats
245W - 228L
1,373 Elo+
Solo
Team Averages
Level 54
1,494 SR
1,359 Elo+

VS

Team Averages
Level 54
1,520 SR
1,573 Elo+
Ra
Ra
 
Ra
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
CbaDonTalkToMe
Bakasura
Level 25
God Stats
2W - 0L
1,792 SR
Queue Stats
8W - 5L
1,595 Elo+
Party 3
Neith
Neith
Oyonderbear
Neith
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 11L
1,753 Elo+
Party 1
Yemoja
Yemoja
SoraBliss
Yemoja
Level 29
God Stats
7W - 15L
1,320 SR
Queue Stats
58W - 52L
1,506 Elo+
Party 1
Hel
Hel
Zoresk
Hel
Level 147
God Stats
2W - 1L
1,487 SR
Queue Stats
28W - 33L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Beezerbot
Anhur
11
1 / 2 / 1
6,214
414
2,180
7,936
1,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 2 / 1
5,956
397
4,671
9,551
6,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Drylleth
Nemesis
10
0 / 7 / 0
6,073
405
5,468
14,364
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ItzHeIix
Hercules
10
0 / 2 / 0
6,045
403
1,341
6,509
2,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
m27152338142
Zhong Kui
13
2 / 4 / 0
7,209
481
7,256
11,157
6,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 0 / 0
10,075
672
3,012
7,000
4,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bakasura
18
9 / 0 / 3
9,971
665
14,807
16,024
8,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

14
2 / 1 / 4
7,911
527
9,006
7,088
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
SoraBliss
Yemoja
13
2 / 1 / 1
7,944
530
3,829
9,129
4,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hel
Zoresk
Hel
14
1 / 2 / 1
8,583
572
3,408
6,427
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
17
17
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
0
3
L
Anhur
Beezerbot
Anhur
1
2
1
0.75
W
Bakasura
9
0
3
10.5
L
1
2
1
0.75
L
Nemesis
Drylleth
Nemesis
0
7
0
0
L
Hercules
ItzHeIix
Hercules
0
2
0
0
W
2
1
4
4
W
Yemoja
SoraBliss
Yemoja
2
1
1
2.5
W
Hel
Zoresk
Hel
1
2
1
0.75
L
Zhong Kui
m27152338142
Zhong Kui
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,916
Damage
34,062
49,517
Taken
45,668
22,122
Mitigated
22,121
9,236
Healing
22,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,012
327
108
4,233
7,000
4,983
292
116
6,691
68,492
2,562
L
Anhur
Beezerbot
Anhur
2,180
1,178
0
0
7,936
1,471
0
1,300
5,726
0
30,582
W
Bakasura
14,807
9,151
0
6,573
16,024
8,148
313
2,190
13,576
0
77,837
L
4,671
534
0
905
9,551
6,952
0
1,335
7,666
19,364
0
L
Nemesis
Drylleth
Nemesis
5,468
1,948
0
3,986
14,364
4,406
0
1,532
11,808
0
43,681
L
Hercules
ItzHeIix
Hercules
1,341
62
0
2,397
6,509
2,906
0
2,149
4,051
0
20,660
W
9,006
3,655
0
322
7,088
2,339
535
2,535
4,525
0
36,187
W
Yemoja
SoraBliss
Yemoja
3,829
896
3,329
2,851
9,129
4,741
518
3,134
5,907
32,864
2,720
W
Hel
Zoresk
Hel
3,408
213
1,982
3,150
6,427
1,910
1,019
3,312
2,733
58,127
818
L
Zhong Kui
m27152338142
Zhong Kui
7,256
752
0
1,948
11,157
6,387
130
3,445
6,557
44,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,497
Gold Earned
44,484
279
Minions Killed
530
0
Camps Cleared
0
1,428,569
Distance Traveled
1,465,619
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,075
672
135
9
0
292,694
0
L
Anhur
6,214
414
58
4
0
253,350
0
W
Bakasura
9,971
665
156
10
0
392,159
0
L
Ymir
5,956
397
20
1
0
289,255
0
L
Nemesis
6,073
405
86
6
0
319,535
0
L
Hercules
6,045
403
45
3
0
320,814
0
W
Neith
7,911
527
71
5
0
257,858
0
W
Yemoja
7,944
530
48
3
0
240,387
2
W
Hel
8,583
572
120
8
0
282,521
0
L
Zhong Kui
7,209
481
70
5
0
245,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role