Player Matchup

Baron Samedi
Baron Samedi
RenegadeRioters
Baron Samedi
Level 145
God Stats
16W - 7L
1,610 SR
Queue Stats
159W - 162L
1,580 Elo+
Party 1
Mulan
Mulan
SaintLaurentCapo
Mulan
Level 126
God Stats
3W - 3L
1,745 SR
Queue Stats
186W - 189L
1,557 Elo+
Solo
Nemesis
Nemesis
elarad
Nemesis
Level 128
God Stats
19W - 10L
1,617 SR
Queue Stats
82W - 69L
1,606 Elo+
Party 1
Team Averages
Level 133
1,657 SR
1,581 Elo+

VS

Team Averages
Level 125
1,530 SR
1,581 Elo+
Ix Chel
Ix Chel
AsinineLife
Ix Chel
Level 180
God Stats
3W - 6L
1,321 SR
Queue Stats
318W - 330L
1,606 Elo+
Solo
Thanatos
Thanatos
D3lunts7724
Thanatos
Level 68
God Stats
11W - 6L
1,731 SR
Queue Stats
124W - 124L
1,498 Elo+
Solo
Horus
Horus
SirWesls
Horus
Level 127
God Stats
9W - 15L
1,537 SR
Queue Stats
421W - 358L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RenegadeRioters
Baron Samedi
15
2 / 1 / 7
8,680
868
10,632
5,845
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 0 / 7
8,268
827
9,177
10,066
8,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
elarad
Nemesis
15
6 / 2 / 3
9,068
907
7,825
10,652
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AsinineLife
Ix Chel
14
3 / 2 / 0
8,219
822
9,652
7,447
3,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
D3lunts7724
Thanatos
12
0 / 4 / 2
7,120
712
4,107
11,460
3,996
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
SirWesls
Horus
12
0 / 4 / 2
6,908
691
6,189
12,760
10,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
3
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AsinineLife
Ix Chel
3
2
0
1.5
L
Thanatos
D3lunts7724
Thanatos
0
4
2
0.25
W
Baron Samedi
RenegadeRioters
Baron Samedi
2
1
7
5.5
W
2
0
7
5.5
L
Horus
SirWesls
Horus
0
4
2
0.25
W
Nemesis
elarad
Nemesis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,634
Damage
19,948
26,563
Taken
31,667
17,413
Mitigated
18,642
11,659
Healing
12,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AsinineLife
Ix Chel
9,652
724
1,323
2,021
7,447
3,965
0
2,266
4,738
40,119
0
L
Thanatos
D3lunts7724
Thanatos
4,107
545
0
4,452
11,460
3,996
0
3,521
7,423
0
17,133
W
Baron Samedi
RenegadeRioters
Baron Samedi
10,632
371
1,652
2,627
5,845
2,436
486
2,166
3,679
33,757
0
W
9,177
558
113
4,168
10,066
8,838
217
3,651
6,408
0
25,250
L
Horus
SirWesls
Horus
6,189
2,990
1,289
3,725
12,760
10,681
0
3,427
8,719
0
13,085
W
Nemesis
elarad
Nemesis
7,825
2,686
0
3,099
10,652
6,139
291
3,865
6,787
0
32,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,016
Gold Earned
22,247
137
Minions Killed
116
0
Camps Cleared
0
576,097
Distance Traveled
561,393
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,219
822
60
6
0
177,185
0
L
Thanatos
7,120
712
32
3
0
189,182
0
W
Baron Samedi
8,680
868
67
7
0
187,703
0
W
Mulan
8,268
827
30
3
0
194,717
1
L
Horus
6,908
691
24
2
0
195,026
1
W
Nemesis
9,068
907
40
4
0
193,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role