Player Matchup

Sun Wukong
Sun Wukong
Silver IV
BobbyGK
Sun Wukong
Silver IV
Level 101
God Stats
6W - 16L
1,372 SR
Queue Stats
168W - 289L
809 MMR
Solo
Ne Zha
Ne Zha
Silver I
Nico90castro
Ne Zha
Silver I
Level 151
God Stats
16W - 14L
1,661 SR
Queue Stats
487W - 547L
1,092 MMR
Solo
Nu Wa
Nu Wa
Bronze II
OldSam777
Nu Wa
Bronze II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 54L
416 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,511 SR
772 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 144
1,425 SR
693 MMR
Aphrodite
Aphrodite
Silver IV
Heraa
Aphrodite
Silver IV
Level 157
God Stats
32W - 36L
1,381 SR
Queue Stats
234W - 303L
574 MMR
Solo
Vulcan
Vulcan
Silver V
barricad3
Vulcan
Silver V
Level 158
God Stats
3W - 6L
1,513 SR
Queue Stats
6W - 24L
1,022 MMR
Solo
Chaac
Chaac
Silver V
idontmethsaround
Chaac
Silver V
Level 118
God Stats
5W - 8L
1,379 SR
Queue Stats
203W - 284L
485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BobbyGK
Sun Wukong
13
2 / 1 / 0
7,706
771
5,999
9,097
5,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
14
1 / 1 / 2
7,588
759
4,872
6,981
5,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
OldSam777
Nu Wa
12
0 / 4 / 2
7,052
705
5,205
7,131
2,197
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesBaron SamediCthulhuGuan YuKuzenbo

VS

Bans
PoseidonBacchusHerculesMulanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Heraa
Aphrodite
14
1 / 2 / 5
8,270
827
6,906
8,692
3,295
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
barricad3
Vulcan
14
3 / 0 / 3
8,778
878
7,744
4,347
1,443
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 3
8,028
803
4,341
10,962
9,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
6
6
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BobbyGK
Sun Wukong
2
1
0
2
W
Aphrodite
Heraa
Aphrodite
1
2
5
1.75
L
Ne Zha
1
1
2
2
L
Nu Wa
OldSam777
Nu Wa
0
4
2
0.25
W
Vulcan
barricad3
Vulcan
3
0
3
4.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,076
Damage
18,991
23,209
Taken
24,001
12,980
Mitigated
14,315
6,561
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BobbyGK
Sun Wukong
5,999
1,662
0
2,631
9,097
5,694
0
5,545
3,474
445
21,652
W
Aphrodite
Heraa
Aphrodite
6,906
288
3,766
5,531
8,692
3,295
678
2,153
6,349
27,270
0
L
Ne Zha
4,872
342
0
2,486
6,981
5,089
0
3,820
3,143
0
24,094
L
Nu Wa
OldSam777
Nu Wa
5,205
1,238
0
1,444
7,131
2,197
13
5,268
1,850
18,422
874
W
Vulcan
barricad3
Vulcan
7,744
91
0
231
4,347
1,443
222
795
3,461
38,437
0
W
4,341
589
0
1,980
10,962
9,577
80
2,187
8,359
0
12,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,346
Gold Earned
25,076
96
Minions Killed
126
0
Camps Cleared
0
543,086
Distance Traveled
574,509
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,706
771
34
3
0
168,172
0
W
Aphrodite
8,270
827
50
5
0
172,841
4
L
Ne Zha
7,588
759
36
4
0
201,613
2
L
Nu Wa
7,052
705
26
3
0
173,301
2
W
Vulcan
8,778
878
61
6
0
206,657
4
W
Chaac
8,028
803
15
2
0
195,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role