Player Matchup

Freya
Freya
Brando6969
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 62L
1,500 Elo+
Party 4
Artio
Artio
Cthulhu216
Artio
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 114L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
Spicymeatballx
Kuzenbo
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 125L
1,468 Elo+
Party 4
Bakasura
Bakasura
Vírk
Bakasura
Level 155
God Stats
0W - 2L
1,285 SR
Queue Stats
71W - 81L
1,550 Elo+
Solo
Neith
Neith
sackbuts
Neith
Level 111
God Stats
0W - 4L
1,241 SR
Queue Stats
146W - 139L
1,566 Elo+
Party 2
Team Averages
Level 132
1,405 SR
1,516 Elo+

VS

Team Averages
Level 150
1,450 SR
1,484 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Driskie420
Tiamat
Level 158
God Stats
3W - 3L
1,462 SR
Queue Stats
213W - 216L
1,531 Elo+
Party 1
Eset
Eset
Pizelton
Eset
Level 157
God Stats
7W - 4L
1,482 SR
Queue Stats
365W - 401L
1,413 Elo+
Party 3
Thanatos
Thanatos
Shlugz
Thanatos
Level 156
God Stats
1W - 5L
1,276 SR
Queue Stats
373W - 377L
1,485 Elo+
Party 1
Rama
Rama
YabidReborn
Rama
Level 120
God Stats
17W - 11L
1,529 SR
Queue Stats
1,011W - 1,080L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
12
1 / 5 / 6
7,194
719
4,846
10,952
3,894
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Artio
14
0 / 6 / 8
8,187
819
4,997
16,414
14,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 5
7,159
716
3,960
13,016
13,505
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Vírk
Bakasura
14
4 / 5 / 1
8,180
818
6,405
11,192
7,927
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
sackbuts
Neith
17
4 / 2 / 5
8,743
874
15,127
10,141
4,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 2 / 19
9,363
936
12,279
7,790
2,681
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tiamat
Driskie420
Tiamat
15
2 / 2 / 17
8,813
881
12,490
10,036
7,507
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Eset
16
6 / 1 / 14
9,305
931
11,967
5,483
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Shlugz
Thanatos
14
3 / 3 / 15
9,036
904
5,626
7,239
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
9 / 2 / 9
10,112
1,011
12,688
10,786
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
97
9
Kills
23
23
Deaths
10
25
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
19
6.25
L
Freya
1
5
6
0.8
L
Artio
0
6
8
0.67
W
Tiamat
Driskie420
Tiamat
2
2
17
5.25
W
Eset
6
1
14
13
W
Thanatos
Shlugz
Thanatos
3
3
15
3.5
L
0
5
5
0.5
L
Bakasura
Vírk
Bakasura
4
5
1
0.9
W
9
2
9
6.75
L
Neith
sackbuts
Neith
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,335
Damage
55,050
61,715
Taken
41,334
43,488
Mitigated
21,801
19,084
Healing
18,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,279
5,068
280
2,659
7,790
2,681
1,269
2,380
5,330
0
33,556
L
Freya
4,846
1,101
930
2,391
10,952
3,894
0
4,834
5,808
10,294
0
L
Artio
4,997
266
3,770
3,600
16,414
14,091
0
7,185
8,857
11,567
658
W
Tiamat
Driskie420
Tiamat
12,490
1,176
807
2,626
10,036
7,507
343
3,210
6,342
23,555
452
W
Eset
11,967
324
1,398
1,026
5,483
2,187
503
2,351
2,873
20,160
0
W
Thanatos
Shlugz
Thanatos
5,626
1,011
1,129
3,847
7,239
5,186
0
1,720
5,127
675
7,560
L
3,960
738
2,162
1,404
13,016
13,505
0
3,886
8,928
6,794
246
L
Bakasura
Vírk
Bakasura
6,405
2,665
96
1,875
11,192
7,927
0
3,219
7,861
0
8,341
W
12,688
8,951
478
4,528
10,786
4,240
1,743
3,590
7,042
0
26,755
L
Neith
sackbuts
Neith
15,127
2,358
104
2,752
10,141
4,071
0
4,506
5,395
0
39,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,463
Gold Earned
46,629
113
Minions Killed
144
0
Camps Cleared
0
979,219
Distance Traveled
899,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,363
936
42
4
0
168,874
0
L
Freya
7,194
719
11
1
0
185,900
0
L
Artio
8,187
819
17
2
0
196,775
0
W
Tiamat
8,813
881
29
3
0
194,226
0
W
Eset
9,305
931
25
3
0
204,339
0
W
Thanatos
9,036
904
9
1
0
180,869
0
L
Kuzenbo
7,159
716
10
1
0
200,046
0
L
Bakasura
8,180
818
24
2
0
186,808
0
W
Rama
10,112
1,011
39
4
0
150,823
0
L
Neith
8,743
874
51
5
0
209,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role