Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Gold III
Cacosalas
Olorun
Gold III
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 120L
1,259 MMR
Party 1
Cliodhna
Cliodhna
Silver III
Giakad
Cliodhna
Silver III
Level 68
God Stats
21W - 21L
1,503 SR
Queue Stats
102W - 119L
838 MMR
Party 1
Anhur
Anhur
Silver I
It4chiUchihA
Anhur
Silver I
Level 158
God Stats
2W - 6L
1,361 SR
Queue Stats
280W - 301L
1,202 MMR
Party 2
Sylvanus
Sylvanus
Silver I
TioDartolino
Sylvanus
Silver I
Level 227
God Stats
7W - 8L
1,562 SR
Queue Stats
307W - 324L
1,143 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,485 SR
1,189 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 137
1,504 SR
1,203 MMR
Kukulkan
Kukulkan
Silver III
 
Kukulkan
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mercury
Mercury
Silver I
DangoTV
Mercury
Silver I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 212L
1,176 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Leozilla91
Cthulhu
Silver IV
Level 148
God Stats
68W - 65L
1,519 SR
Queue Stats
196W - 238L
652 MMR
Party 3
Medusa
Medusa
Bronze III
lFNlZurK
Medusa
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,343 MMR
Party 4
Athena
Athena
Bronze III
zGuuiz
Athena
Bronze III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,343 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 1 / 1
5,102
567
2,397
6,895
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Olorun
Cacosalas
Olorun
10
0 / 0 / 0
5,201
578
1,818
3,377
1,172
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Giakad
Cliodhna
10
4 / 2 / 1
5,486
610
3,464
5,974
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

5
0 / 2 / 1
3,685
409
414
2,814
621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TioDartolino
Sylvanus
8
1 / 1 / 2
4,749
528
772
4,556
2,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
KumbhakarnaLancelotChang'eMulan

VS

Bans
RavanaShivaAo KuangHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 1 / 1
5,065
563
1,903
2,316
630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
DangoTV
Mercury
9
2 / 2 / 2
5,221
580
958
5,708
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
Leozilla91
Cthulhu
9
0 / 2 / 0
5,355
595
4,611
5,135
4,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
lFNlZurK
Medusa
10
2 / 1 / 0
6,358
706
2,429
2,756
765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
zGuuiz
Athena
8
2 / 0 / 2
5,166
574
2,020
4,444
3,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
6
Kills
6
6
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
1
1.5
W
Kukulkan
 
Kukulkan
0
1
1
0.5
L
Olorun
Cacosalas
Olorun
0
0
0
0
W
Mercury
DangoTV
Mercury
2
2
2
1.5
L
Cliodhna
Giakad
Cliodhna
4
2
1
2.25
L
0
2
1
0.25
W
Cthulhu
Leozilla91
Cthulhu
0
2
0
0
L
Sylvanus
TioDartolino
Sylvanus
1
1
2
2
W
Medusa
lFNlZurK
Medusa
2
1
0
2
W
Athena
zGuuiz
Athena
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,865
Damage
11,921
23,616
Taken
20,359
9,507
Mitigated
10,496
10,959
Healing
4,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,397
340
0
2,896
6,895
3,512
0
3,804
2,554
0
29,253
W
Kukulkan
 
Kukulkan
1,903
198
0
250
2,316
630
0
1,226
1,090
31,505
537
L
Olorun
Cacosalas
Olorun
1,818
365
120
2,144
3,377
1,172
0
1,775
1,602
41,458
1,954
W
Mercury
DangoTV
Mercury
958
251
0
1,024
5,708
1,453
0
142
5,566
0
29,588
L
Cliodhna
Giakad
Cliodhna
3,464
596
0
3,649
5,974
1,912
0
1,248
4,690
0
37,653
L
414
397
0
230
2,814
621
0
251
2,563
0
9,541
W
Cthulhu
Leozilla91
Cthulhu
4,611
527
0
1,567
5,135
4,074
0
0
5,135
35,830
1,143
L
Sylvanus
TioDartolino
Sylvanus
772
132
182
1,738
4,556
2,290
0
777
3,779
12,660
288
W
Medusa
lFNlZurK
Medusa
2,429
1,141
0
891
2,756
765
260
306
2,450
0
45,827
W
Athena
zGuuiz
Athena
2,020
641
0
1,102
4,444
3,574
0
869
3,575
14,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,223
Gold Earned
27,165
250
Minions Killed
299
0
Camps Cleared
0
771,480
Distance Traveled
923,532
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,102
567
61
7
0
161,045
3
W
Kukulkan
5,065
563
65
7
0
170,117
2
L
Olorun
5,201
578
83
9
0
188,598
2
W
Mercury
5,221
580
49
5
0
216,658
0
L
Cliodhna
5,486
610
64
7
0
201,666
0
L
Anhur
3,685
409
17
2
0
76,659
0
W
Cthulhu
5,355
595
76
8
0
178,004
4
L
Sylvanus
4,749
528
25
3
0
143,512
2
W
Medusa
6,358
706
84
9
0
171,751
0
W
Athena
5,166
574
25
3
0
187,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role