Player Matchup

Anubis
Anubis
LoftyEnd386
Anubis
Level 106
God Stats
4W - 4L
1,182 SR
Queue Stats
51W - 60L
1,491 Elo+
Solo
King Arthur
King Arthur
RickyDD22
King Arthur
Level 128
God Stats
3W - 2L
1,583 SR
Queue Stats
136W - 135L
1,472 Elo+
Party 1
Lancelot
Lancelot
TheGersCG
Lancelot
Level 130
God Stats
1W - 1L
1,808 SR
Queue Stats
136W - 126L
1,462 Elo+
Party 1
Nut
Nut
cerberus--193
Nut
Level 114
God Stats
1W - 7L
1,156 SR
Queue Stats
193W - 191L
1,478 Elo+
Party 1
Yemoja
Yemoja
lovelikeMarilyn
Yemoja
Level 127
God Stats
146W - 133L
1,553 SR
Queue Stats
547W - 546L
1,484 Elo+
Solo
Team Averages
Level 121
1,457 SR
1,477 Elo+

VS

Team Averages
Level 123
1,504 SR
1,484 Elo+
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
KalaniNoa13
Cerberus
Level 109
God Stats
2W - 3L
1,306 SR
Queue Stats
121W - 103L
1,482 Elo+
Party 3
Cliodhna
Cliodhna
TheCyberGay
Cliodhna
Level 89
God Stats
8W - 6L
1,629 SR
Queue Stats
207W - 201L
1,427 Elo+
Solo
Bacchus
Bacchus
Vibin Sosa
Bacchus
Level 101
God Stats
19W - 19L
1,583 SR
Queue Stats
111W - 107L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 4 / 0
7,506
682
4,916
7,840
3,399
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
RickyDD22
King Arthur
11
1 / 5 / 2
6,316
574
4,289
9,799
4,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
TheGersCG
Lancelot
11
3 / 3 / 1
6,322
575
4,312
8,152
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 1
6,192
563
5,323
9,920
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 4 / 2
5,677
516
1,581
11,363
5,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 1 / 0
7,338
667
3,736
5,712
1,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
 
Kukulkan
13
3 / 0 / 1
7,161
651
3,425
4,296
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
KalaniNoa13
Cerberus
12
5 / 2 / 6
7,306
664
7,358
7,849
5,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cliodhna
TheCyberGay
Cliodhna
11
3 / 5 / 3
6,274
570
3,809
8,849
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Vibin Sosa
Bacchus
12
6 / 1 / 4
6,716
611
11,359
7,766
4,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
9
Kills
19
20
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
0
2
W
Kukulkan
 
Kukulkan
3
0
1
3.5
W
Cerberus
KalaniNoa13
Cerberus
5
2
6
4
L
Anubis
3
4
0
0.75
L
King Arthur
RickyDD22
King Arthur
1
5
2
0.4
W
Cliodhna
TheCyberGay
Cliodhna
3
5
3
0.9
L
Lancelot
TheGersCG
Lancelot
3
3
1
1.17
W
Bacchus
Vibin Sosa
Bacchus
6
1
4
8
L
2
4
1
0.63
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,421
Damage
29,687
47,074
Taken
34,472
18,886
Mitigated
15,700
14,153
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,736
2,048
0
3,341
5,712
1,728
304
0
5,712
0
53,824
W
Kukulkan
 
Kukulkan
3,425
154
0
1,344
4,296
1,247
0
1,681
2,615
48,839
0
W
Cerberus
KalaniNoa13
Cerberus
7,358
318
0
2,938
7,849
5,234
148
1,401
6,448
22,714
0
L
Anubis
4,916
0
0
2,940
7,840
3,399
0
3,142
4,698
67,026
0
L
King Arthur
RickyDD22
King Arthur
4,289
289
0
1,802
9,799
4,201
0
1,571
8,228
0
41,213
W
Cliodhna
TheCyberGay
Cliodhna
3,809
972
0
926
8,849
2,636
0
2,592
6,257
0
38,316
L
Lancelot
TheGersCG
Lancelot
4,312
705
0
2,554
8,152
2,703
0
2,661
5,491
0
31,664
W
Bacchus
Vibin Sosa
Bacchus
11,359
1,519
0
3,509
7,766
4,855
0
758
7,008
37,887
0
L
5,323
2,791
0
2,013
9,920
2,751
1
6,660
3,260
0
38,675
L
1,581
359
2,239
2,605
11,363
5,832
50
8,108
3,255
17,241
533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,013
Gold Earned
34,795
331
Minions Killed
358
0
Camps Cleared
0
1,143,744
Distance Traveled
1,229,731
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,338
667
116
11
0
216,205
2
W
Kukulkan
7,161
651
96
9
0
236,458
4
W
Cerberus
7,306
664
39
4
0
243,312
0
L
Anubis
7,506
682
118
11
0
213,221
0
L
King Arthur
6,316
574
69
6
0
221,325
0
W
Cliodhna
6,274
570
56
5
0
284,644
4
L
Lancelot
6,322
575
55
5
0
267,926
0
W
Bacchus
6,716
611
51
5
0
249,112
0
L
Nut
6,192
563
58
5
0
225,363
1
L
Yemoja
5,677
516
31
3
0
215,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role