Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
DezzyBAMF
Chang'e
Silver II
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 72L
1,055 MMR
Solo
Xing Tian
Xing Tian
Silver II
HcK Poseidon
Xing Tian
Silver II
Level 85
God Stats
2W - 6L
1,506 SR
Queue Stats
107W - 128L
1,003 MMR
Solo
Charon
Charon
Silver II
So Throw 5
Charon
Silver II
Level 158
God Stats
9W - 15L
1,391 SR
Queue Stats
320W - 334L
958 MMR
Solo
Bellona
Bellona
Silver III
Worrall81
Bellona
Silver III
Level 127
God Stats
2W - 11L
1,230 SR
Queue Stats
209W - 237L
958 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,425 SR
1,095 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,473 SR
1,335 MMR
Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver IV
 
Ganesha
Silver IV
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Silver II
VIDMORE-
Neith
Silver II
Level 115
God Stats
11W - 15L
1,464 SR
Queue Stats
70W - 82L
1,061 MMR
Solo
Janus
Janus
Silver II
iiDeathWalker
Janus
Silver II
Level 121
God Stats
6W - 8L
1,402 SR
Queue Stats
88W - 103L
1,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 2 / 1
5,276
528
3,796
6,319
2,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
DezzyBAMF
Chang'e
8
1 / 3 / 1
4,996
500
3,470
6,964
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
HcK Poseidon
Xing Tian
5
0 / 2 / 0
3,763
376
586
2,991
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon
So Throw 5
Charon
9
2 / 1 / 1
5,537
554
2,537
6,040
3,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Worrall81
Bellona
9
1 / 2 / 0
5,096
510
3,478
9,054
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
MedusaFenrirSkadiThanatos

VS

Bans
AresAgniCthulhuYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 0 / 1
6,168
617
3,501
6,804
2,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
 
Gilgamesh
10
0 / 1 / 2
5,652
565
3,889
7,082
4,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
 
Ganesha
9
0 / 1 / 3
4,638
464
2,335
4,715
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
VIDMORE-
Neith
8
1 / 0 / 2
5,433
543
3,283
4,868
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
5 / 3 / 0
6,630
663
6,174
6,147
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
5
Kills
10
10
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
1
0.75
W
Arachne
 
Arachne
4
0
1
4.5
W
Gilgamesh
 
Gilgamesh
0
1
2
1
W
Ganesha
 
Ganesha
0
1
3
1.5
L
Chang'e
DezzyBAMF
Chang'e
1
3
1
0.5
L
Xing Tian
HcK Poseidon
Xing Tian
0
2
0
0
L
Charon
So Throw 5
Charon
2
1
1
2.5
W
Neith
VIDMORE-
Neith
1
0
2
2
L
Bellona
Worrall81
Bellona
1
2
0
0.5
W
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,867
Damage
19,182
31,368
Taken
29,616
13,158
Mitigated
12,976
10,399
Healing
10,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,796
1,810
0
1,309
6,319
2,250
0
1,366
4,873
0
34,986
W
Arachne
 
Arachne
3,501
2,008
0
5,716
6,804
2,270
0
636
6,168
0
38,387
W
Gilgamesh
 
Gilgamesh
3,889
1,010
0
1,246
7,082
4,922
0
101
6,981
0
31,852
W
Ganesha
 
Ganesha
2,335
182
0
629
4,715
2,539
0
948
3,737
16,861
0
L
Chang'e
DezzyBAMF
Chang'e
3,470
370
160
1,216
6,964
1,886
0
3,849
2,769
27,095
0
L
Xing Tian
HcK Poseidon
Xing Tian
586
66
0
737
2,991
885
0
968
2,023
6,560
275
L
Charon
So Throw 5
Charon
2,537
583
0
2,460
6,040
3,884
0
1,180
4,762
17,079
0
W
Neith
VIDMORE-
Neith
3,283
1,206
0
1,099
4,868
1,548
609
766
4,102
0
32,932
L
Bellona
Worrall81
Bellona
3,478
1,679
0
4,517
9,054
4,253
0
617
7,899
0
24,806
W
6,174
279
0
1,494
6,147
1,697
47
3,599
2,062
43,364
938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,668
Gold Earned
28,521
211
Minions Killed
302
0
Camps Cleared
0
838,163
Distance Traveled
989,592
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,276
528
57
6
0
182,759
3
W
Arachne
6,168
617
72
7
0
212,930
2
W
Gilgamesh
5,652
565
73
7
0
192,914
0
W
Ganesha
4,638
464
6
1
0
201,346
6
L
Chang'e
4,996
500
59
6
0
162,616
7
L
Xing Tian
3,763
376
14
1
0
86,952
0
L
Charon
5,537
554
33
3
0
205,287
0
W
Neith
5,433
543
69
7
0
169,389
0
L
Bellona
5,096
510
48
5
0
200,549
1
W
Janus
6,630
663
82
8
0
213,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role