Player Matchup

Arachne
Arachne
Gold III
Frozen_Legend750
Arachne
Gold III
Level 103
God Stats
32W - 34L
1,569 SR
Queue Stats
206W - 215L
1,477 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Tw1stInFate
Amaterasu
Gold IV
Level 149
God Stats
17W - 12L
1,813 SR
Queue Stats
306W - 310L
1,549 MMR
Party 1
Scylla
Scylla
Gold III
aBasicxz
Scylla
Gold III
Level 155
God Stats
1W - 2L
1,520 SR
Queue Stats
111W - 121L
1,499 MMR
Solo
Nox
Nox
Gold IV
bobacoco
Nox
Gold IV
Level 129
God Stats
6W - 2L
1,933 SR
Queue Stats
195W - 212L
1,358 MMR
Party 1
Jing Wei
Jing Wei
Gold III
j_NoBu_j
Jing Wei
Gold III
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 121L
1,478 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,667 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,393 SR
1,481 MMR
Heimdallr
Heimdallr
Gold IV
 
Heimdallr
Gold IV
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold II
GooseNuke
Anubis
Gold II
Level 126
God Stats
3W - 0L
1,119 SR
Queue Stats
307W - 304L
1,485 MMR
Solo
Chaac
Chaac
Gold V
Hab1bi
Chaac
Gold V
Level 102
God Stats
5W - 7L
1,417 SR
Queue Stats
43W - 48L
1,479 MMR
Solo
Geb
Geb
Gold III
YaBoyCLutchy
Geb
Gold III
Level 145
God Stats
6W - 4L
1,605 SR
Queue Stats
198W - 186L
1,456 MMR
Solo
Mercury
Mercury
Gold II
playboyzay
Mercury
Gold II
Level 114
God Stats
2W - 1L
1,326 SR
Queue Stats
79W - 80L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 1
3,817
763
1,601
4,140
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Amaterasu
Tw1stInFate
Amaterasu
6
0 / 0 / 0
3,173
635
953
4,153
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
aBasicxz
Scylla
4
0 / 0 / 1
2,971
594
467
455
87
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
1 / 1 / 0
3,272
654
1,092
3,698
1,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
j_NoBu_j
Jing Wei
5
0 / 2 / 0
3,097
619
1,609
3,005
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
ThanatosNe ZhaMulanCthulhu

VS

Bans
BacchusBastetHelFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
3 / 0 / 0
3,682
736
2,198
2,271
616
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
GooseNuke
Anubis
6
1 / 2 / 0
3,950
790
1,645
2,485
853
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Hab1bi
Chaac
7
0 / 0 / 0
4,127
825
2,155
3,844
1,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

5
0 / 1 / 3
3,579
716
2,678
3,736
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
playboyzay
Mercury
6
0 / 0 / 2
3,465
693
1,408
3,314
952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
4
4
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
0
0
3
L
2
1
1
2.5
W
Anubis
GooseNuke
Anubis
1
2
0
0.5
W
Chaac
Hab1bi
Chaac
0
0
0
0
L
Amaterasu
Tw1stInFate
Amaterasu
0
0
0
0
W
0
1
3
1.5
L
Scylla
aBasicxz
Scylla
0
0
1
0.5
L
1
1
0
1
L
Jing Wei
j_NoBu_j
Jing Wei
0
2
0
0
W
Mercury
playboyzay
Mercury
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,722
Damage
10,084
15,451
Taken
15,650
4,890
Mitigated
5,523
5,578
Healing
5,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,198
1,302
0
1,140
2,271
616
0
381
1,890
0
16,909
L
1,601
1,188
0
1,359
4,140
734
0
1,543
2,597
0
12,860
W
Anubis
GooseNuke
Anubis
1,645
50
0
723
2,485
853
406
108
2,337
20,860
425
W
Chaac
Hab1bi
Chaac
2,155
412
0
1,660
3,844
1,589
0
0
3,844
0
24,453
L
Amaterasu
Tw1stInFate
Amaterasu
953
409
0
1,713
4,153
1,920
0
0
4,153
0
13,038
W
2,678
330
0
758
3,736
1,513
0
711
3,025
7,484
2,592
L
Scylla
aBasicxz
Scylla
467
165
0
339
455
87
0
228
227
6,156
182
L
1,092
377
385
1,172
3,698
1,411
0
1,163
2,535
7,659
0
L
Jing Wei
j_NoBu_j
Jing Wei
1,609
1,069
0
610
3,005
738
0
1,072
1,933
0
12,919
W
Mercury
playboyzay
Mercury
1,408
621
0
814
3,314
952
0
248
3,026
0
15,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,330
Gold Earned
18,803
103
Minions Killed
156
0
Camps Cleared
0
507,884
Distance Traveled
510,048
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,682
736
30
6
0
97,597
0
L
Arachne
3,817
763
27
5
0
120,565
0
W
Anubis
3,950
790
34
7
0
70,600
0
W
Chaac
4,127
825
52
10
0
102,723
0
L
Amaterasu
3,173
635
25
5
0
122,237
2
W
Geb
3,579
716
12
2
0
110,379
0
L
Scylla
2,971
594
17
3
0
47,213
0
L
Nox
3,272
654
9
2
0
121,222
1
L
Jing Wei
3,097
619
25
5
0
96,647
1
W
Mercury
3,465
693
28
6
0
128,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role