Player Matchup

Raijin
Raijin
Bronze IV
Dragonfish
Raijin
Bronze IV
Level 123
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 5L
1,462 MMR
Party 1
Mulan
Mulan
Gold V
JustZonin
Mulan
Gold V
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,312 MMR
Solo
Bacchus
Bacchus
Gold III
ReleaseMyCraken
Bacchus
Gold III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 100L
1,430 MMR
Solo
Nemesis
Nemesis
Bronze III
Solkris
Nemesis
Bronze III
Level 89
God Stats
0W - 1L
1,683 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Anhur
Anhur
Silver I
tonyxfitt
Anhur
Silver I
Level 155
God Stats
1W - 2L
1,580 SR
Queue Stats
34W - 42L
1,286 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,594 SR
1,398 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,476 SR
1,402 MMR
Nu Wa
Nu Wa
Gold V
B1RotaryEngine
Nu Wa
Gold V
Level 158
God Stats
1W - 0L
1,430 SR
Queue Stats
157W - 156L
1,276 MMR
Solo
Hou Yi
Hou Yi
Silver I
Dura y sucia
Hou Yi
Silver I
Level 151
God Stats
1W - 0L
1,444 SR
Queue Stats
115W - 124L
1,260 MMR
Solo
Hun Batz
Hun Batz
Gold I
F4yEr
Hun Batz
Gold I
Level 151
God Stats
1W - 0L
1,777 SR
Queue Stats
66W - 57L
1,656 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Hermanos-Romero-
Cthulhu
Bronze III
Level 89
God Stats
4W - 8L
1,455 SR
Queue Stats
47W - 58L
1,409 MMR
Party 2
Shiva
Shiva
Silver III
yahir_123
Shiva
Silver III
Level 96
God Stats
1W - 1L
1,275 SR
Queue Stats
25W - 47L
1,407 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dragonfish
Raijin
16
3 / 3 / 3
10,043
591
6,797
9,199
2,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
JustZonin
Mulan
15
1 / 2 / 1
8,991
529
10,241
15,446
9,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 1 / 0
5,964
351
2,380
6,940
3,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Solkris
Nemesis
13
1 / 7 / 1
7,486
440
5,612
15,058
4,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anhur
tonyxfitt
Anhur
15
2 / 5 / 0
8,520
501
6,405
14,078
4,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ix ChelThorSerqetThanatos

VS

Bans
LokiArachneCabrakanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 4
10,446
614
12,991
6,513
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
16
2 / 2 / 6
9,643
567
5,975
10,332
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hun Batz
F4yEr
Hun Batz
17
5 / 1 / 6
9,932
584
8,340
15,531
5,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
3 / 2 / 7
9,741
573
7,127
15,413
13,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Shiva
yahir_123
Shiva
17
2 / 1 / 1
10,654
627
9,961
14,467
12,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
18
18
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
Raijin
Dragonfish
Raijin
3
3
3
1.5
W
Hou Yi
2
2
6
2.5
W
Hun Batz
F4yEr
Hun Batz
5
1
6
8
W
3
2
7
3.25
L
Mulan
JustZonin
Mulan
1
2
1
0.75
L
0
1
0
0
L
Nemesis
Solkris
Nemesis
1
7
1
0.21
L
Anhur
tonyxfitt
Anhur
2
5
0
0.4
W
Shiva
yahir_123
Shiva
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,435
Damage
44,394
60,721
Taken
62,256
25,471
Mitigated
37,374
16,963
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,991
2,751
0
730
6,513
1,891
776
2,269
4,244
56,578
666
L
Raijin
Dragonfish
Raijin
6,797
219
0
1,602
9,199
2,833
0
3,732
5,194
81,690
394
W
Hou Yi
5,975
2,550
0
4,032
10,332
3,301
1,789
1,504
8,828
0
70,718
W
Hun Batz
F4yEr
Hun Batz
8,340
2,371
0
6,860
15,531
5,755
0
2,025
13,506
0
92,728
W
7,127
466
240
3,643
15,413
13,866
249
3,667
11,746
38,079
2,014
L
Mulan
JustZonin
Mulan
10,241
1,547
0
4,830
15,446
9,537
0
2,010
12,562
0
60,134
L
2,380
171
0
1,792
6,940
3,987
0
3,047
3,810
9,209
0
L
Nemesis
Solkris
Nemesis
5,612
2,491
0
4,283
15,058
4,751
0
5,908
8,841
0
49,531
L
Anhur
tonyxfitt
Anhur
6,405
2,848
0
4,456
14,078
4,363
627
4,613
9,334
0
65,305
W
Shiva
yahir_123
Shiva
9,961
1,804
0
2,638
14,467
12,561
693
1,047
13,420
230
73,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,004
Gold Earned
50,416
512
Minions Killed
515
0
Camps Cleared
0
1,506,059
Distance Traveled
1,714,968
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,446
614
85
5
0
348,747
2
L
Raijin
10,043
591
167
10
0
333,207
4
W
Hou Yi
9,643
567
112
7
0
299,665
1
W
Hun Batz
9,932
584
120
7
0
420,270
6
W
Cthulhu
9,741
573
60
4
0
321,972
0
L
Mulan
8,991
529
131
8
0
341,797
0
L
Bacchus
5,964
351
9
1
0
161,685
1
L
Nemesis
7,486
440
92
5
0
389,818
2
L
Anhur
8,520
501
113
7
0
279,552
0
W
Shiva
10,654
627
138
8
0
324,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role