Player Matchup

Ullr
Ullr
LlL MATTYICE
Ullr
Level 149
God Stats
0W - 1L
1,217 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
LuxDestroy
Bacchus
Level 85
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
SHARKLATTO
Ah Puch
Level 108
God Stats
0W - 1L
1,720 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thor
Thor
filthypyrat
Thor
Level 108
God Stats
77W - 73L
1,528 SR
Queue Stats
249W - 244L
1,500 Elo+
Solo
Merlin
Merlin
saxorforce
Merlin
Level 188
God Stats
0W - 1L
1,656 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 128
1,491 SR
1,500 Elo+

VS

Team Averages
Level 128
1,539 SR
1,500 Elo+
Bastet
Bastet
Hoozapoppin
Bastet
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 60L
1,513 Elo+
Solo
Charon
Charon
Kush n Success
Charon
Level 173
God Stats
4W - 5L
1,337 SR
Queue Stats
119W - 112L
1,574 Elo+
Party 2
Sylvanus
Sylvanus
SupportSaveGame
Sylvanus
Level 159
God Stats
10W - 2L
1,929 SR
Queue Stats
48W - 47L
1,471 Elo+
Party 2
Horus
Horus
YUGEN-_-25
Horus
Level 88
God Stats
46W - 28L
1,627 SR
Queue Stats
204W - 181L
1,506 Elo+
Solo
Sol
Sol
pwuseidon
Sol
Level 129
God Stats
1W - 2L
1,303 SR
Queue Stats
16W - 19L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,371
491
8,063
9,908
2,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
LuxDestroy
Bacchus
11
1 / 5 / 3
7,175
478
5,656
13,165
12,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
SHARKLATTO
Ah Puch
11
2 / 9 / 2
7,296
486
7,569
9,992
2,363
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 5 / 1
7,286
486
5,749
11,547
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
saxorforce
Merlin
14
4 / 3 / 3
8,386
559
10,133
7,834
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
5 / 2 / 6
9,059
604
9,688
12,944
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
7 / 3 / 5
9,805
654
8,389
10,009
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
16
7 / 3 / 3
9,966
664
7,075
14,181
8,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
13
4 / 2 / 7
8,744
583
7,543
15,405
12,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 2 / 4
7,829
522
6,127
9,040
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
11
Kills
25
25
Deaths
12
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
2
6
4
W
7
3
5
3.17
L
1
3
4
1
L
Bacchus
LuxDestroy
Bacchus
1
5
3
0.5
L
Ah Puch
SHARKLATTO
Ah Puch
2
9
2
0.33
W
Sylvanus
7
3
3
2.83
W
Horus
4
2
7
3.75
L
3
5
1
0.7
W
2
2
4
2
L
Merlin
saxorforce
Merlin
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,170
Damage
38,822
52,446
Taken
61,579
23,181
Mitigated
34,028
8,800
Healing
30,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
9,688
2,550
0
7,633
12,944
4,782
0
3,406
9,330
0
74,525
W
8,389
1,417
0
1,604
10,009
4,560
849
2,793
6,982
58,545
1,076
L
8,063
2,451
0
1,582
9,908
2,604
114
2,754
7,154
0
49,651
L
Bacchus
LuxDestroy
Bacchus
5,656
566
0
2,159
13,165
12,294
0
4,503
8,662
15,830
0
L
Ah Puch
SHARKLATTO
Ah Puch
7,569
97
0
318
9,992
2,363
0
6,764
3,228
33,161
0
W
Sylvanus
7,075
1,236
1,623
6,589
14,181
8,908
0
7,919
5,466
57,721
12,559
W
Horus
7,543
3,195
1,572
7,684
15,405
12,788
141
6,466
8,583
0
27,450
L
5,749
1,183
0
2,956
11,547
3,520
0
4,396
7,151
0
53,897
W
6,127
2,705
0
4,103
9,040
2,990
1,114
1,581
7,439
54,448
1,096
L
Merlin
saxorforce
Merlin
10,133
969
0
1,785
7,834
2,400
0
2,643
5,191
52,352
985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,514
Gold Earned
45,403
376
Minions Killed
428
0
Camps Cleared
0
1,445,342
Distance Traveled
1,479,232
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,059
604
101
7
0
331,904
0
W
Charon
9,805
654
92
6
0
293,051
4
L
Ullr
7,371
491
100
7
0
296,621
1
L
Bacchus
7,175
478
18
1
0
310,128
1
L
Ah Puch
7,296
486
58
4
0
245,435
0
W
Sylvanus
9,966
664
114
8
0
256,858
2
W
Horus
8,744
583
37
2
0
316,766
0
L
Thor
7,286
486
82
5
0
295,764
0
W
Sol
7,829
522
84
6
0
280,653
2
L
Merlin
8,386
559
118
8
0
297,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role