Player Matchup

He Bo
He Bo
Astafox
He Bo
Level 86
God Stats
2W - 0L
1,942 SR
Queue Stats
15W - 2L
1,846 Elo+
Party 1
Cliodhna
Cliodhna
FaineNotOkay
Cliodhna
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,703 Elo+
Party 1
The Morrigan
The Morrigan
GoldPhoenix53
The Morrigan
Level 117
God Stats
52W - 36L
1,642 SR
Queue Stats
110W - 78L
1,569 Elo+
Party 2
Ganesha
Ganesha
MachineMercury
Ganesha
Level 28
God Stats
16W - 10L
1,555 SR
Queue Stats
41W - 22L
1,589 Elo+
Party 2
Nut
Nut
PI3DP1P3R
Nut
Level 106
God Stats
7W - 5L
1,610 SR
Queue Stats
29W - 16L
1,581 Elo+
Party 2
Team Averages
Level 69
1,650 SR
1,658 Elo+

VS

Team Averages
Level 65
1,492 SR
1,499 Elo+
Olorun
Olorun
 
Olorun
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
AceTìtan
Cu Chulainn
Level 88
God Stats
3W - 6L
1,387 SR
Queue Stats
51W - 61L
1,517 Elo+
Party 3
Artemis
Artemis
EdibleBleachies
Artemis
Level 22
God Stats
5W - 6L
1,500 SR
Queue Stats
10W - 21L
1,401 Elo+
Party 3
Ymir
Ymir
LDragonO
Ymir
Level 24
God Stats
18W - 16L
1,573 SR
Queue Stats
30W - 28L
1,551 Elo+
Party 3
Hun Batz
Hun Batz
Lufactum
Hun Batz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Astafox
He Bo
14
4 / 0 / 0
8,505
709
7,919
6,775
2,875
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
FaineNotOkay
Cliodhna
15
9 / 1 / 4
8,939
745
11,543
10,225
3,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

The Morrigan
GoldPhoenix53
The Morrigan
13
4 / 2 / 5
7,313
609
4,279
5,443
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 7
7,041
587
5,302
10,509
8,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
6 / 1 / 2
7,854
655
9,437
8,747
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
4 / 4 / 1
7,116
593
7,029
8,305
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
AceTìtan
Cu Chulainn
11
1 / 4 / 0
5,962
497
2,856
11,777
8,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 5 / 2
5,737
478
5,273
9,535
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
11
2 / 5 / 3
6,700
558
4,928
14,228
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Lufactum
Hun Batz
11
1 / 5 / 0
6,189
516
3,142
10,651
3,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
23
Kills
8
8
Deaths
23
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
4
1
1.13
L
Cu Chulainn
AceTìtan
Cu Chulainn
1
4
0
0.25
W
He Bo
Astafox
He Bo
4
0
0
4
L
0
5
2
0.2
W
Cliodhna
FaineNotOkay
Cliodhna
9
1
4
11
W
The Morrigan
GoldPhoenix53
The Morrigan
4
2
5
3.25
L
Ymir
2
5
3
0.7
L
Hun Batz
Lufactum
Hun Batz
1
5
0
0.2
W
0
4
7
0.88
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,480
Damage
23,228
41,699
Taken
54,496
19,795
Mitigated
27,263
17,027
Healing
6,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,029
4,044
180
2,686
8,305
2,579
120
982
7,323
45,983
0
L
Cu Chulainn
AceTìtan
Cu Chulainn
2,856
354
0
992
11,777
8,224
0
8,187
3,455
279
30,823
W
He Bo
Astafox
He Bo
7,919
716
0
4,542
6,775
2,875
0
181
6,594
58,827
2,209
L
5,273
2,356
0
972
9,535
2,416
0
1,976
7,559
0
26,643
W
Cliodhna
FaineNotOkay
Cliodhna
11,543
1,389
0
2,417
10,225
3,933
0
618
9,607
0
70,724
W
The Morrigan
GoldPhoenix53
The Morrigan
4,279
392
0
2,919
5,443
1,816
0
297
5,146
35,863
960
L
Ymir
4,928
1,244
0
1,054
14,228
10,175
26
4,526
9,702
24,015
2,118
L
Hun Batz
Lufactum
Hun Batz
3,142
523
0
553
10,651
3,869
0
1,180
9,471
0
46,105
W
5,302
342
0
1,563
10,509
8,140
0
5,877
4,632
18,449
0
W
9,437
6,379
0
5,586
8,747
3,031
309
4,952
3,795
0
56,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,652
Gold Earned
31,704
399
Minions Killed
307
0
Camps Cleared
0
1,323,887
Distance Traveled
1,244,979
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,116
593
84
7
0
221,891
1
L
Cu Chulainn
5,962
497
58
5
0
250,404
0
W
He Bo
8,505
709
110
9
0
279,326
2
L
Artemis
5,737
478
50
4
0
225,633
0
W
Cliodhna
8,939
745
114
10
0
298,842
3
W
The Morrigan
7,313
609
79
7
0
268,623
0
L
Ymir
6,700
558
28
2
0
254,717
0
L
Hun Batz
6,189
516
87
7
0
292,334
0
W
Ganesha
7,041
587
3
0
0
250,689
0
W
Nut
7,854
655
93
8
0
226,407
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role