Player Matchup

Khepri
Khepri
Silver III
 
Khepri
Silver III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
DarAnhur
Bakasura
Gold III
Level 225
God Stats
1W - 4L
1,388 SR
Queue Stats
77W - 89L
1,464 MMR
Solo
King Arthur
King Arthur
Gold II
LilPhobicXx
King Arthur
Gold II
Level 127
God Stats
2W - 1L
1,793 SR
Queue Stats
85W - 83L
1,451 MMR
Solo
Vulcan
Vulcan
Gold IV
sa1ko21
Vulcan
Gold IV
Level 158
God Stats
2W - 6L
1,548 SR
Queue Stats
137W - 143L
1,442 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,546 SR
1,471 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 176
1,634 SR
1,454 MMR
Neith
Neith
Gold IV
FractionOfABook
Neith
Gold IV
Level 158
God Stats
16W - 16L
1,564 SR
Queue Stats
286W - 283L
1,440 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Jones3Gaming
Gilgamesh
Gold II
Level 150
God Stats
2W - 1L
1,604 SR
Queue Stats
110W - 108L
1,463 MMR
Solo
Chang'e
Chang'e
Gold IV
Legitchief08
Chang'e
Gold IV
Level 153
God Stats
15W - 10L
1,636 SR
Queue Stats
39W - 39L
1,458 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
largeandincharge
Baron Samedi
Gold I
Level 173
God Stats
13W - 5L
1,735 SR
Queue Stats
91W - 83L
1,462 MMR
Solo
Nu Wa
Nu Wa
Gold III
luvmaster8885
Nu Wa
Gold III
Level 244
God Stats
54W - 37L
1,630 SR
Queue Stats
190W - 201L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 3 / 3
6,386
456
2,814
6,979
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
 
Skadi
11
0 / 5 / 2
6,308
451
8,694
10,318
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
DarAnhur
Bakasura
12
1 / 3 / 2
6,736
481
2,759
13,075
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
LilPhobicXx
King Arthur
11
2 / 6 / 1
6,829
488
4,767
17,902
9,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
sa1ko21
Vulcan
12
2 / 4 / 0
7,231
517
7,551
7,509
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MercuryCu ChulainnJormungandrThoth

VS

Bans
HeimdallrCharybdisThorIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 9
7,950
568
6,745
7,834
2,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
Jones3Gaming
Gilgamesh
14
5 / 2 / 8
8,190
585
8,115
13,767
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Legitchief08
Chang'e
15
4 / 0 / 6
8,867
633
9,493
7,936
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
largeandincharge
Baron Samedi
12
3 / 1 / 12
8,111
579
6,606
11,766
6,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 6
8,907
636
12,178
6,127
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
5
Kills
21
21
Deaths
6
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
3
3
0.5
L
Skadi
 
Skadi
0
5
2
0.2
L
Bakasura
DarAnhur
Bakasura
1
3
2
0.67
W
3
1
9
7.5
W
Gilgamesh
Jones3Gaming
Gilgamesh
5
2
8
4.5
W
Chang'e
Legitchief08
Chang'e
4
0
6
7
L
King Arthur
LilPhobicXx
King Arthur
2
6
1
0.42
W
Baron Samedi
largeandincharge
Baron Samedi
3
1
12
9
W
6
2
6
4.5
L
Vulcan
sa1ko21
Vulcan
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,585
Damage
43,137
55,783
Taken
47,430
24,477
Mitigated
19,135
11,868
Healing
20,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,814
89
0
901
6,979
5,288
0
3,225
3,478
16,916
0
L
Skadi
 
Skadi
8,694
2,229
0
250
10,318
3,087
0
4,325
5,797
0
49,768
L
Bakasura
DarAnhur
Bakasura
2,759
1,799
0
6,888
13,075
4,816
0
4,396
8,353
0
38,698
W
6,745
2,202
0
2,170
7,834
2,436
241
2,352
5,412
0
60,601
W
Gilgamesh
Jones3Gaming
Gilgamesh
8,115
2,087
0
4,451
13,767
5,462
0
3,022
10,720
0
55,530
W
Chang'e
Legitchief08
Chang'e
9,493
823
992
4,697
7,936
2,662
0
2,398
5,518
61,721
1,767
L
King Arthur
LilPhobicXx
King Arthur
4,767
679
0
3,029
17,902
9,435
0
9,396
7,710
0
48,894
W
Baron Samedi
largeandincharge
Baron Samedi
6,606
714
2,908
4,403
11,766
6,863
0
3,264
7,872
22,773
2,477
W
12,178
4,462
0
542
6,127
1,712
195
83
6,044
57,532
1,570
L
Vulcan
sa1ko21
Vulcan
7,551
560
0
800
7,509
1,851
0
4,593
2,544
48,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,490
Gold Earned
42,025
382
Minions Killed
431
0
Camps Cleared
0
1,392,853
Distance Traveled
1,465,600
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,386
456
25
2
0
295,842
5
L
Skadi
6,308
451
94
7
0
251,937
3
L
Bakasura
6,736
481
100
7
0
279,815
0
W
Neith
7,950
568
106
8
0
253,156
1
W
Gilgamesh
8,190
585
82
6
0
323,191
0
W
Chang'e
8,867
633
124
9
0
331,325
4
L
King Arthur
6,829
488
72
5
0
269,508
1
W
Baron Samedi
8,111
579
27
2
0
290,304
4
W
Nu Wa
8,907
636
92
7
0
267,624
2
L
Vulcan
7,231
517
91
7
0
295,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role