Player Matchup

Ix Chel
Ix Chel
Charli-Perez94
Ix Chel
Level 18
God Stats
7W - 9L
1,613 SR
Queue Stats
20W - 28L
1,402 Elo+
Party 3
Amaterasu
Amaterasu
ISpilledMyMeat
Amaterasu
Level 124
God Stats
25W - 7L
1,738 SR
Queue Stats
92W - 77L
1,458 Elo+
Party 2
Skadi
Skadi
Jeysonucles14
Skadi
Level 81
God Stats
14W - 13L
1,589 SR
Queue Stats
28W - 37L
1,402 Elo+
Party 3
Fenrir
Fenrir
YBMMINUSREP
Fenrir
Level 46
God Stats
47W - 36L
1,590 SR
Queue Stats
154W - 117L
1,501 Elo+
Party 2
Hachiman
Hachiman
itsbravenwolf
Hachiman
Level 125
God Stats
6W - 12L
1,340 SR
Queue Stats
174W - 152L
1,495 Elo+
Party 2
Team Averages
Level 79
1,574 SR
1,452 Elo+

VS

Team Averages
Level 54
1,615 SR
1,479 Elo+
Jormungandr
Jormungandr
Gamerslml
Jormungandr
Level 43
God Stats
2W - 1L
1,774 SR
Queue Stats
80W - 69L
1,469 Elo+
Party 1
Arachne
Arachne
Horseman6709
Arachne
Level 88
God Stats
11W - 10L
1,486 SR
Queue Stats
64W - 49L
1,482 Elo+
Party 1
Olorun
Olorun
JIGGAAWAA
Olorun
Level 44
God Stats
12W - 11L
1,523 SR
Queue Stats
81W - 82L
1,473 Elo+
Solo
Mulan
Mulan
MAAQuicksilver
Mulan
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
36W - 29L
1,485 Elo+
Party 1
Nut
Nut
StrikeTUT
Nut
Level 67
God Stats
1W - 3L
1,792 SR
Queue Stats
135W - 124L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 9
7,912
565
6,016
9,457
3,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Amaterasu
ISpilledMyMeat
Amaterasu
15
6 / 0 / 4
9,298
664
11,431
12,517
12,856
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 2
7,567
541
3,952
7,532
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
13
9 / 0 / 0
8,266
590
8,781
6,394
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
itsbravenwolf
Hachiman
12
4 / 1 / 2
7,710
551
7,540
7,709
2,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gamerslml
Jormungandr
9
1 / 2 / 0
6,445
460
3,831
11,989
6,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Horseman6709
Arachne
11
0 / 5 / 1
6,198
443
3,339
10,444
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
JIGGAAWAA
Olorun
14
3 / 4 / 0
8,158
583
6,079
11,002
4,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
0 / 6 / 0
6,851
489
7,890
14,080
6,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 4 / 0
6,426
459
4,640
9,692
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
21
Kills
4
4
Deaths
21
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
3
9
1.5
L
Jormungandr
Gamerslml
Jormungandr
1
2
0
0.5
L
Arachne
Horseman6709
Arachne
0
5
1
0.1
W
Amaterasu
ISpilledMyMeat
Amaterasu
6
0
4
8
L
Olorun
JIGGAAWAA
Olorun
3
4
0
0.75
W
2
0
2
3
L
0
6
0
0
L
0
4
0
0
W
Fenrir
9
0
0
9
W
Hachiman
itsbravenwolf
Hachiman
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,720
Damage
25,779
43,609
Taken
57,207
23,601
Mitigated
22,653
19,380
Healing
14,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,016
515
255
4,665
9,457
3,202
0
4,723
4,734
48,428
454
L
Jormungandr
Gamerslml
Jormungandr
3,831
931
111
2,502
11,989
6,168
0
871
11,035
27,350
0
L
Arachne
Horseman6709
Arachne
3,339
2,424
0
2,973
10,444
3,137
0
1,518
8,794
0
40,726
W
Amaterasu
ISpilledMyMeat
Amaterasu
11,431
4,400
0
6,422
12,517
12,856
1,606
600
11,917
0
68,533
L
Olorun
JIGGAAWAA
Olorun
6,079
3,301
0
3,461
11,002
4,206
0
2,312
8,690
68,543
0
W
3,952
1,821
44
1,608
7,532
2,494
0
1,435
6,097
0
45,673
L
7,890
1,603
0
3,855
14,080
6,301
0
504
13,136
0
46,988
L
4,640
2,555
0
2,093
9,692
2,841
0
745
8,947
0
34,235
W
Fenrir
8,781
3,898
0
4,138
6,394
2,773
424
1,142
5,252
0
49,721
W
Hachiman
itsbravenwolf
Hachiman
7,540
4,432
0
2,248
7,709
2,276
3
2,120
5,589
0
37,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,753
Gold Earned
34,078
411
Minions Killed
383
0
Camps Cleared
0
1,413,883
Distance Traveled
1,384,938
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,912
565
87
6
0
276,314
3
L
Jormungandr
6,445
460
31
2
0
302,213
6
L
Arachne
6,198
443
61
4
0
301,970
5
W
Amaterasu
9,298
664
119
9
0
278,679
0
L
Olorun
8,158
583
134
10
0
250,561
0
W
Skadi
7,567
541
74
5
0
271,159
3
L
Mulan
6,851
489
97
7
0
267,381
1
L
Nut
6,426
459
60
4
0
262,813
0
W
Fenrir
8,266
590
82
6
0
324,821
2
W
Hachiman
7,710
551
49
4
0
262,910
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role