Player Matchup

Zhong Kui
Zhong Kui
XxWaWiSxX
Zhong Kui
Level 125
God Stats
49W - 19L
1,727 SR
Queue Stats
264W - 228L
1,564 Elo+
Solo
Fenrir
Fenrir
ejay375
Fenrir
Level 105
God Stats
5W - 2L
1,602 SR
Queue Stats
253W - 233L
1,526 Elo+
Party 1
Medusa
Medusa
imbreakinahsweat
Medusa
Level 66
God Stats
1W - 8L
1,309 SR
Queue Stats
52W - 52L
1,416 Elo+
Party 3
Cthulhu
Cthulhu
spiIIed_miIk
Cthulhu
Level 123
God Stats
9W - 7L
1,830 SR
Queue Stats
384W - 362L
1,489 Elo+
Party 1
Ymir
Ymir
xHaRdCoRexGaMeR
Ymir
Level 86
God Stats
45W - 46L
1,514 SR
Queue Stats
130W - 127L
1,423 Elo+
Party 3
Team Averages
Level 101
1,596 SR
1,484 Elo+

VS

Team Averages
Level 122
1,514 SR
1,475 Elo+
Guan Yu
Guan Yu
CaptnCaliber
Guan Yu
Level 129
God Stats
3W - 2L
1,523 SR
Queue Stats
178W - 168L
1,492 Elo+
Party 2
Anhur
Anhur
Cesareaeaea
Anhur
Level 164
God Stats
3W - 2L
1,620 SR
Queue Stats
285W - 270L
1,486 Elo+
Solo
Ares
Ares
DaniG2701
Ares
Level 148
God Stats
8W - 6L
1,504 SR
Queue Stats
63W - 58L
1,473 Elo+
Solo
Chaac
Chaac
LordFaarquad926
Chaac
Level 63
God Stats
3W - 3L
1,453 SR
Queue Stats
97W - 110L
1,473 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Takodachi
Morgan Le Fay
Level 105
God Stats
10W - 10L
1,471 SR
Queue Stats
111W - 113L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
XxWaWiSxX
Zhong Kui
11
2 / 2 / 2
7,473
467
4,642
7,497
4,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Fenrir
ejay375
Fenrir
13
5 / 4 / 3
7,947
497
7,284
12,611
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 5 / 2
7,393
462
6,787
8,784
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
spiIIed_miIk
Cthulhu
15
2 / 2 / 5
9,235
577
12,541
10,859
8,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 7 / 3
7,120
445
7,126
14,161
3,844
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CaptnCaliber
Guan Yu
15
2 / 2 / 2
8,602
538
4,202
14,647
7,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
8 / 1 / 4
9,789
612
9,544
7,273
2,890
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
13
4 / 4 / 9
8,565
535
6,187
13,568
11,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 2 / 3
8,515
532
4,141
15,340
8,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morgan Le Fay
Takodachi
Morgan Le Fay
15
4 / 3 / 6
8,988
562
9,781
13,364
4,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
12
Kills
20
20
Deaths
12
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CaptnCaliber
Guan Yu
2
2
2
1.5
W
8
1
4
10
W
Ares
4
4
9
2.13
W
2
2
3
1.75
W
Morgan Le Fay
Takodachi
Morgan Le Fay
4
3
6
2.33
L
Zhong Kui
XxWaWiSxX
Zhong Kui
2
2
2
1.5
L
Fenrir
ejay375
Fenrir
5
4
3
1.63
L
2
5
2
0.6
L
Cthulhu
spiIIed_miIk
Cthulhu
2
2
5
2.25
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,380
Damage
33,855
53,912
Taken
64,192
23,578
Mitigated
35,392
15,488
Healing
25,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CaptnCaliber
Guan Yu
4,202
196
816
7,660
14,647
7,036
118
4,052
10,449
0
63,296
W
9,544
6,361
0
3,946
7,273
2,890
1,410
2,923
4,274
0
75,576
W
Ares
6,187
77
0
2,289
13,568
11,991
344
3,152
10,370
27,794
0
W
4,141
717
0
7,123
15,340
8,600
0
7,788
6,770
0
46,214
W
Morgan Le Fay
Takodachi
Morgan Le Fay
9,781
286
0
3,911
13,364
4,875
0
5,202
8,000
59,911
453
L
Zhong Kui
XxWaWiSxX
Zhong Kui
4,642
650
0
4,352
7,497
4,557
306
3,612
3,885
35,666
2,900
L
Fenrir
ejay375
Fenrir
7,284
1,399
0
4,058
12,611
4,494
0
3,010
9,601
0
55,832
L
6,787
2,513
0
1,307
8,784
2,272
0
2,117
6,667
0
38,988
L
Cthulhu
spiIIed_miIk
Cthulhu
12,541
1,182
82
3,585
10,859
8,411
0
2,109
8,750
58,124
892
L
7,126
1,714
280
1,824
14,161
3,844
0
4,957
9,204
40,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,168
Gold Earned
44,459
408
Minions Killed
432
0
Camps Cleared
0
1,445,417
Distance Traveled
1,651,172
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,602
538
97
6
0
394,536
2
W
Anhur
9,789
612
108
7
0
283,030
2
W
Ares
8,565
535
30
2
0
318,512
6
W
Chaac
8,515
532
99
6
0
342,156
2
W
Morgan Le Fay
8,988
562
98
6
0
312,938
5
L
Zhong Kui
7,473
467
70
4
0
214,201
4
L
Fenrir
7,947
497
96
6
0
345,894
0
L
Medusa
7,393
462
55
3
0
324,280
0
L
Cthulhu
9,235
577
132
8
0
300,258
0
L
Ymir
7,120
445
55
3
0
260,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role