Player Matchup

Jormungandr
Jormungandr
OG_Sickly_Slayer
Jormungandr
Level 71
God Stats
18W - 14L
1,495 SR
Queue Stats
25W - 21L
1,390 Elo+
Party 2
Arachne
Arachne
SicklySlayer
Arachne
Level 55
God Stats
72W - 46L
1,515 SR
Queue Stats
180W - 194L
1,392 Elo+
Party 2
Chronos
Chronos
Wolf_Blue81
Chronos
Level 109
God Stats
8W - 3L
1,572 SR
Queue Stats
467W - 447L
1,403 Elo+
Solo
Team Averages
Level 78
1,527 SR
1,395 Elo+

VS

Team Averages
Level 50
1,435 SR
1,339 Elo+
Janus
Janus
DontBanMePlz247
Janus
Level 52
God Stats
0W - 4L
1,191 SR
Queue Stats
29W - 40L
1,376 Elo+
Party 1
Neith
Neith
DropShot_617
Neith
Level 53
God Stats
2W - 3L
1,605 SR
Queue Stats
140W - 140L
1,389 Elo+
Solo
Surtr
Surtr
V3ryh1gh420
Surtr
Level 46
God Stats
13W - 8L
1,510 SR
Queue Stats
16W - 23L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
OG_Sickly_Slayer
Jormungandr
17
3 / 4 / 10
10,738
826
6,931
10,677
6,201
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
SicklySlayer
Arachne
19
13 / 0 / 5
12,575
967
15,488
12,572
6,073
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Wolf_Blue81
Chronos
18
1 / 1 / 13
10,763
828
7,126
9,833
3,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
9,110
701
5,235
5,475
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 4 / 2
9,628
741
7,102
11,553
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 11 / 0
8,794
676
8,353
18,586
11,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
17
Kills
4
5
Deaths
18
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
1
4
2
0.5
W
Jormungandr
OG_Sickly_Slayer
Jormungandr
3
4
10
2
W
Arachne
SicklySlayer
Arachne
13
0
5
15.5
L
2
11
0
0.18
W
Chronos
Wolf_Blue81
Chronos
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,545
Damage
20,690
33,082
Taken
35,614
15,950
Mitigated
17,457
7,025
Healing
5,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,235
420
0
250
5,475
1,832
0
788
4,687
25,886
0
L
7,102
1,926
0
4,115
11,553
4,067
0
4,601
6,904
0
36,154
W
Jormungandr
OG_Sickly_Slayer
Jormungandr
6,931
724
0
0
10,677
6,201
371
1,669
8,776
32,699
2,038
W
Arachne
SicklySlayer
Arachne
15,488
10,280
0
5,099
12,572
6,073
1,232
1,437
10,981
0
55,873
L
8,353
2,801
0
855
18,586
11,558
25
8,337
10,190
392
23,726
W
Chronos
Wolf_Blue81
Chronos
7,126
1,800
0
1,926
9,833
3,676
1,992
1,941
7,654
42,083
508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,076
Gold Earned
27,532
199
Minions Killed
152
0
Camps Cleared
0
742,126
Distance Traveled
550,433
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,110
701
65
5
0
159,692
1
L
Neith
9,628
741
57
4
0
209,456
0
W
Jormungandr
10,738
826
46
4
0
216,746
0
W
Arachne
12,575
967
62
5
0
270,640
2
L
Surtr
8,794
676
30
2
0
181,285
0
W
Chronos
10,763
828
91
7
0
254,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role