Player Matchup

Awilix
Awilix
Krayor16
Awilix
Level 129
God Stats
7W - 6L
1,558 SR
Queue Stats
200W - 177L
1,503 Elo+
Party 1
Terra
Terra
Noshonoyoo
Terra
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,140 Elo+
Solo
Ix Chel
Ix Chel
NovaManics
Ix Chel
Level 154
God Stats
284W - 292L
1,511 SR
Queue Stats
343W - 377L
1,509 Elo+
Party 2
Ra
Ra
TheFallenOne528
Ra
Level 143
God Stats
10W - 4L
1,674 SR
Queue Stats
168W - 172L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
iM2Encrypted
Danzaburou
Level 154
God Stats
34W - 22L
1,588 SR
Queue Stats
336W - 368L
1,515 Elo+
Party 2
Team Averages
Level 136
1,566 SR
1,426 Elo+

VS

Team Averages
Level 119
1,588 SR
1,539 Elo+
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Fatedvila
Sol
Level 156
God Stats
6W - 8L
1,828 SR
Queue Stats
193W - 183L
1,624 Elo+
Solo
Odin
Odin
migss30
Odin
Level 99
God Stats
266W - 233L
1,598 SR
Queue Stats
312W - 262L
1,605 Elo+
Solo
Zeus
Zeus
sorpresita4u
Zeus
Level 156
God Stats
82W - 98L
1,513 SR
Queue Stats
356W - 390L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Krayor16
Awilix
12
4 / 0 / 1
7,893
1,316
4,398
2,916
1,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
12
0 / 0 / 5
7,440
1,240
2,296
3,088
2,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
NovaManics
Ix Chel
12
1 / 0 / 3
7,355
1,226
1,014
1,652
913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 5
6,955
1,159
2,022
2,672
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
iM2Encrypted
Danzaburou
13
1 / 0 / 3
8,042
1,340
4,334
4,750
2,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

372

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 2 / 0
6,757
1,126
2,243
5,530
1,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
 
Vamana
11
0 / 1 / 0
6,097
1,016
4,041
4,237
4,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 2 / 0
6,756
1,126
4,468
4,294
1,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
migss30
Odin
11
0 / 0 / 0
6,106
1,018
555
771
419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 1 / 0
6,247
1,041
2,089
2,312
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
6
Kills
0
0
Deaths
6
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
L
Vamana
 
Vamana
0
1
0
0
L
0
2
0
0
W
Awilix
Krayor16
Awilix
4
0
1
4.5
W
Terra
0
0
5
2.5
W
Ix Chel
NovaManics
Ix Chel
1
0
3
2.5
W
0
0
5
2.5
W
Danzaburou
iM2Encrypted
Danzaburou
1
0
3
2.5
L
Odin
migss30
Odin
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,064
Damage
13,396
15,078
Taken
17,144
8,462
Mitigated
9,085
5,889
Healing
2,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,243
342
0
787
5,530
1,809
0
1,855
3,675
0
23,985
L
Vamana
 
Vamana
4,041
1,405
0
416
4,237
4,784
0
1,078
3,159
0
8,121
L
4,468
406
0
848
4,294
1,213
0
1,257
3,037
20,233
1,917
W
Awilix
Krayor16
Awilix
4,398
1,230
0
370
2,916
1,162
0
1,374
1,542
0
15,966
W
Terra
2,296
263
316
961
3,088
2,582
0
1,732
1,356
4,941
0
W
Ix Chel
NovaManics
Ix Chel
1,014
121
485
311
1,652
913
0
745
907
13,693
0
W
2,022
93
1,117
347
2,672
1,017
0
540
2,099
24,378
521
W
Danzaburou
iM2Encrypted
Danzaburou
4,334
1,935
0
1,982
4,750
2,788
0
1,949
2,770
0
14,893
L
Odin
migss30
Odin
555
50
0
448
771
419
0
283
488
0
892
L
2,089
97
0
230
2,312
860
0
714
1,598
7,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,685
Gold Earned
31,963
150
Minions Killed
124
8
Camps Cleared
4
710,992
Distance Traveled
481,966
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,757
1,126
50
8
2
132,990
0
L
Vamana
6,097
1,016
5
1
0
90,066
0
L
Sol
6,756
1,126
52
9
2
115,114
0
W
Awilix
7,893
1,316
24
4
4
159,493
0
W
Terra
7,440
1,240
2
0
0
152,276
1
W
Ix Chel
7,355
1,226
34
6
0
120,515
0
W
Ra
6,955
1,159
73
12
1
142,410
0
W
Danzaburou
8,042
1,340
17
3
3
136,298
0
L
Odin
6,106
1,018
0
0
0
39,515
0
L
Zeus
6,247
1,041
17
3
0
104,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role