Player Matchup

Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
SariDXOmega
Ishtar
Level 147
God Stats
1W - 1L
1,330 SR
Queue Stats
382W - 348L
1,489 Elo+
Solo
Hades
Hades
elder-2_
Hades
Level 134
God Stats
2W - 3L
1,449 SR
Queue Stats
143W - 121L
1,471 Elo+
Party 1
Sun Wukong
Sun Wukong
markxicano
Sun Wukong
Level 89
God Stats
4W - 1L
1,450 SR
Queue Stats
51W - 49L
1,440 Elo+
Party 1
Vulcan
Vulcan
x_omar_x0123
Vulcan
Level 149
God Stats
9W - 7L
1,513 SR
Queue Stats
152W - 131L
1,481 Elo+
Party 1
Team Averages
Level 133
1,449 SR
1,476 Elo+

VS

Team Averages
Level 117
1,500 SR
1,507 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Aldruon
Kali
Level 158
God Stats
2W - 5L
1,434 SR
Queue Stats
469W - 418L
1,525 Elo+
Party 2
Izanami
Izanami
Coralcwayla
Izanami
Level 147
God Stats
7W - 7L
1,466 SR
Queue Stats
271W - 266L
1,482 Elo+
Party 2
Bacchus
Bacchus
sudzzyy
Bacchus
Level 67
God Stats
28W - 24L
1,601 SR
Queue Stats
29W - 25L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 2 / 4
6,402
582
3,956
9,526
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ishtar
11
4 / 1 / 2
6,289
572
4,339
7,383
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hades
elder-2_
Hades
10
1 / 4 / 0
5,416
492
2,399
6,918
3,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
markxicano
Sun Wukong
9
0 / 0 / 3
4,995
454
2,910
5,549
3,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
12
4 / 0 / 3
7,145
650
8,156
2,305
763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
4 / 1 / 1
7,771
706
4,655
5,396
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
 
Chang'e
8
0 / 3 / 0
4,933
448
459
4,713
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
Aldruon
Kali
12
3 / 2 / 1
6,713
610
4,215
8,417
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Izanami
Coralcwayla
Izanami
10
0 / 3 / 0
5,566
506
2,871
5,892
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
sudzzyy
Bacchus
6
0 / 3 / 0
4,807
437
2,662
8,663
6,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
7
7
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
4
2.5
L
Cthulhu
 
Cthulhu
4
1
1
4.5
L
Chang'e
 
Chang'e
0
3
0
0
L
Kali
Aldruon
Kali
3
2
1
1.75
L
Izanami
Coralcwayla
Izanami
0
3
0
0
W
Ishtar
4
1
2
5
W
Hades
elder-2_
Hades
1
4
0
0.25
W
Sun Wukong
markxicano
Sun Wukong
0
0
3
1.5
L
Bacchus
sudzzyy
Bacchus
0
3
0
0
W
Vulcan
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,760
Damage
14,862
31,681
Taken
33,081
13,709
Mitigated
16,272
7,612
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,956
879
0
634
9,526
3,954
127
1,303
8,104
40,298
3,698
L
Cthulhu
 
Cthulhu
4,655
538
0
912
5,396
2,739
0
3,390
1,934
41,942
1,769
L
Chang'e
 
Chang'e
459
35
40
1,160
4,713
1,228
0
3,590
814
16,795
715
L
Kali
Aldruon
Kali
4,215
1,484
0
4,167
8,417
3,664
0
3,422
4,897
0
47,548
L
Izanami
Coralcwayla
Izanami
2,871
1,659
0
556
5,892
1,688
0
882
4,791
0
39,531
W
Ishtar
4,339
2,315
0
2,896
7,383
2,066
334
1,417
5,966
0
43,895
W
Hades
elder-2_
Hades
2,399
216
42
2,485
6,918
3,311
0
2,765
3,756
26,126
0
W
Sun Wukong
markxicano
Sun Wukong
2,910
313
0
856
5,549
3,615
160
885
4,664
0
13,115
L
Bacchus
sudzzyy
Bacchus
2,662
185
93
1,376
8,663
6,953
0
2,568
5,755
8,731
282
W
Vulcan
8,156
530
0
699
2,305
763
801
362
1,889
42,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,247
Gold Earned
29,790
288
Minions Killed
314
0
Camps Cleared
0
1,031,985
Distance Traveled
946,841
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,402
582
58
5
0
218,308
0
L
Cthulhu
7,771
706
98
9
0
201,562
0
L
Chang'e
4,933
448
38
3
0
129,920
0
L
Kali
6,713
610
93
8
0
229,623
0
L
Izanami
5,566
506
76
7
0
185,929
1
W
Ishtar
6,289
572
79
7
0
183,948
0
W
Hades
5,416
492
51
5
0
173,650
0
W
Sun Wukong
4,995
454
21
2
0
235,838
3
L
Bacchus
4,807
437
9
1
0
199,807
0
W
Vulcan
7,145
650
79
7
0
220,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role